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Made in gb
Secretive Dark Angels Veteran






The big problem with FWs is that if he Deathwing assaults, he stands a good chance of killing 20-30% of your FWs in the first turn, unless you bring triple Riptide with interceptor, which I'm not entirely sure you own. Also, it's a guaranteed turn 2 assault and then Tau are in trouble, because they can't VoF 7+ squads of termies with FNP.


Mechanicus
Ravenwing
Deathwing

Check out my Mechanicus Project here... http://www.dakkadakka.com/dakkaforum/posts/list/570849.page 
   
Made in us
Fireknife Shas'el





United States

Just use this list (it is for 1850):
Spoiler:

HQ
Farsight – 165
Commander w/ 2 Fusion Blasters, Drone Controller, Puretide Engram Neurochip, 2 shield Drones – 162
7 Bodyguards – 639
+ 1 with 2 Fusion Blasters, Target Lock
+ 5 with 2 Plasma Rifles, Counterfire Defense System
+ 1 with Multi-spectrum Sensor Suite and Command, Control Node, Neuroweb Jammer
+ 14 Gun Drones

TROOPS
10 Kroot w/ Sniper Rounds – 70
10 Kroot w/ Sniper Rounds – 70
10 Kroot w/ Sniper Rounds – 70
10 Kroot w/ Sniper Rounds - 70

ELITES
Riptide w/ Ion Accelerator, Early Warning, and Velocity Trackers - 210

FAST ATTACK
4 Pathfinders - 44

HEAVY SUPPORT
Sniper Team - 174
+2 Marksmen
+6 Sniper Drones
Sniper Team - 174
+2 Marksmen
+6 Sniper Drones
In this list, you have so many sniper shots, especially the 18 BS5 shots from the drones, that any terminators will simply vanish under a hail of rending shots. Of course, by "simply vanish" I mean "it may take a turn or three," but I think you know that. At any rate, any armor is taken care of by the farsight bomb, which has 28 pulse carbine shots, 10 plasma rifle shots, and 4 melta shots (all within 9"). They are all twin-linked and ignore cover thanks to the sensor suite and control node dude. To add to the pain, the jammer can make something get hot and the commander has the neurochip to get tank hunter got his fusion blasters. He literally cannot not kill tanks.
   
 
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