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Made in us
Raging Ravener




Dallas, TX

 zephoid wrote:
How Ever-living and Reanimation protocols are worded, you can indeed reanimate a attached court member before attempting to reanimate the squad. Since the court member was part of the squad, if he is living at the beginning of the reanimation protocol trigger, you can attempt bring the rest of the unit up. Both abilities are at end of turn and the controlling player always chooses which he wants to activate first. However, if the court member does not come up, the unit cannot attempt as there is no one living.

While just warriors in a ark isnt bad, when he starts adding court members it can be. Voltaic staff cryptek will rip vehicles to shreds (5 man warrior squad+voltaic is ~3.6 Hull points if i remember). They can only move 6 in the ark and fire normally though, so often night scythes are used to bring those units in.

Honestly, if your friend played at all with the 4th codex it is very likely he was not familiar with the change to gauss.

I would agree with one of the other posters though, its better not to play against necrons i have found. Simply too much ward cheese smashed into one codex.


Sorry, but this is incorrect as per page 1 and 4 of the Necron FAQ. I wish this was the case as a Necron player myself.

This message was edited 1 time. Last update was at 2013/04/24 15:15:02


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Made in jp
Proud Triarch Praetorian





Do Guard have the ability to take Searchlights?
I'm just thinking about Night Fight.
Sure, IG have superior weapons range, but if Night Fight is in effect (either naturally because of the mission, or artificially via Imotekh/Solar Pulse), wouldn't that neuter the ability to alpha strike from across the table?

 
   
Made in us
Numberless Necron Warrior





 skoffs wrote:
Do Guard have the ability to take Searchlights?
I'm just thinking about Night Fight.
Sure, IG have superior weapons range, but if Night Fight is in effect (either naturally because of the mission, or artificially via Imotekh/Solar Pulse), wouldn't that neuter the ability to alpha strike from across the table?


I'd imagine they can get them... I'm not sure. I wish I had brought Imho with a Chrono to my last long range fight. I'm going to give him a shot in my army today and see how he does against some Tau I'll be playing against.

 
   
Made in ca
Grisly Ghost Ark Driver





Probably not so hot: Most tau units/vehicles have darksun filters built right in.
   
Made in za
Fixture of Dakka




Temple Prime

FunJohn wrote:
I played a 1000 point game against a necron-playing friend of mine.

Ghost Arks...seriusly... What..the feth.

3 Open-topped ghost arks with 10 warriors in it. Turn 1: 2 dead Veteran squads. Turn 2: 3 Dead Leeman Russes. He didnt even get to bring in his fliers before I got tabled. I managed to take off 1 of the shields and a hull point or two.

I'm kind of new, so I may not play the best list, but the Gauss weapon glancing thing is just insane.

Any counters when playing IG?

Hope I am not whining too much

It used to be worse, they used to be able to autowound and ignore armor saves too. Essentially, there are three shooty armies, the Guard, Tau, and Necrons. The guard are a warhammer, little subtlety, hits like a ton of bricks and tends to crater the board, the Tau are a rapier, highly focused and precise, meant for stabbing into weaknesses before delivering a killing blow, the Necrons are a battleaxe, when swung little can stop them, but they are a bit tightly focused.

As the guard, don't try to play air superiority with the Necrons, they can do it better. Also, try to avoid the 12-24' zone in front of a necron army, assume anything that gets caught in it is dead . The amount of pain the necrons can unleash at that range is unmatched. Also, do not assume that a unit is safe just because it's far away from the death zone, Necrons are deceptively maneuverable and have plenty of ways of getting something in your rear to get at those squishy basilisks.

Manticores are a godsend against the Necrons, having a high enough strength to pop any of their vehicles and the right AP to reduce warrior blobs into scrap metal and throw enough pieplates to crater a board. Necron players know this however, and will prioritize manticores, be sure to protect them so they can get their shots off before the necrons can blow them up. Leman Russ tanks took a hard hit in the new edition, and given that Necrons are very, very good at popping tanks, you'll probably want to spend your points on artillery.

Against quantum shielded units, las cannons are your friend, get lots of them on the board. Once you can pen that shield, their durability drops tremendously even if all you didn't roll high enough to get past living metal. Meltas will get you within the death radius of a necron army so you're better off passing on them. Due to a lack of 2+ save units and said death zone, plasma weapons are also iffy at best. Autocannons can be useful, but generally you want more lascannons.

Blob armies are tesla fodder, take it from someone who tried rushing tesla immortals with hormagaunts and got a crap ton of thoroughly cooked gaunts out of it. If they are going to use a lot of Tesla weapons, your blobs are going to be extra crispy. And be very wary of tremortek+writhing worldscape. You will lose something to it and it will make you cry.

This message was edited 1 time. Last update was at 2013/04/26 10:20:00


 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

FunJohn wrote:
I played a 1000 point game against a necron-playing friend of mine.

Ghost Arks...seriusly... What..the feth.

3 Open-topped ghost arks with 10 warriors in it. Turn 1: 2 dead Veteran squads. Turn 2: 3 Dead Leeman Russes. He didnt even get to bring in his fliers before I got tabled. I managed to take off 1 of the shields and a hull point or two.

I'm kind of new, so I may not play the best list, but the Gauss weapon glancing thing is just insane.

Hope I am not whining too much


How can there be so many replies with so much fail advice

here is our problem:

FunJohn wrote:
I played a 1000 point game against a necron-playing friend of mine.

.......Turn 2: 3 Dead Leeman Russes.


450p in Lemons

almost half the army into tanks

that the entire enemy army can glance to death

only 3 tanks at that.





hmmmmmmmmmmmmmm. Funjohn, care to post your list ?

This message was edited 1 time. Last update was at 2013/04/26 10:17:47


   
 
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