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Made in ap
Furious Raptor




Melbourne Australia

 ChaosCrusader wrote:
Hello, and thanks for taking the time to read my post!

I have come to seek the wise minds of Dakka Dakka to help show me the way to beat the Dark Angels...
Most games we play are around 1500 to 2000 points, and he ALWAYS brings a squad of Deathwing Knights with Belial, and another squad of shooty deathwing termies. AND one or 2 of them [/code]DA[code] flyers...
These are proving to be a VERY tough cookie to crack!

My army at my disposal at this moment in time is as follows:

Chaos Lord ([code]TA[/code])
Chaos Lord (on foot)
Daemon Prince (wings)
Sorcerer ([code]PA[/code])

11 Chaos Marines
10 Plaque Marines (or as regular Marines with [code]MoN[/code])
23 Chaos Cultists
12 Khorne Berzerkers
6 Chosen (from vengeance)
Helbrute
Defiler
2x Rhino Transports
6x Havocs (Lascannon, Heavy Bolter, Autocannon, Missile Launcher)

(Typhus, Oblits, and Juggernaut Khorne Lord coming next month)

I easily beat his backfield of Tacticals with fire from the Havocs and pie plates from the Defiler, and The Black Mace on the awesome Daemon Prince, but as soon as he Deepstrikes those Knights in, it all goes tits up. The only way I have discovered to grind them down is weight of fire, which I'm not packing, or by getting a Helbrute stuck in with the Power Scourge, but then he just smites it
My Lord can do a bit of Damage with the [/code]AoBF[code] but these dudes get T5 and 3+ invulns!
And as for the flyers he brings, I try to ignore them, simple as that, he likes to just shoot cultists with them anyway.

So, my question is, can anybody help me with a strategy to beat these overpowered, chaos-insta-rape units of the Dark Angels?
He is beating me 4 wins to my 2 at the moment, and is incredibly smug about it.

Thanks again, and I look forward to hearing your thoughts!

-Ant



What the Warp giveth, the Warp taketh away






Personally. I'll pack a lot regular shots and camp them in the back field and when them deep strike in. Unleash your volley. Force him to make so many regular saves until he fails 1 or 2 of them. Or pack 2 squads of chosen with special weapons. Camp them behind. Say 4 plasma gun each squad. Say. Half of them wounds. Out or 8. He ought to fail one or two 3+. No? I've taken out 3 knights with a 6 man chosen squad with 3 melta. I didn't expect that. Bad rolling on my opponent's behalf. Partly.









FOR THE DARK GODS
Word Bearers 6000 Points
 
   
Made in us
Revving Ravenwing Biker





Sherman Oaks, CA

DW Knights are really good at killing CSM. I would suggest the cultist idea as well, as the DW knights will kick their butt all game, but they won't be hurting anything else. I would be wary of challenging too much though bc the sergeant's flail is ap3/2 (if I remember correctly) due to bane of the traitor and is str6. If he is using smite to kill you then he is being sort of dumb and wasting it. Even against the hellbrute he might be able to get a few lucky 6s without using his smite etc.

I'd say that probably ignoring them as much as possible is the best route to go, but that may limit your killing potential. They are not troops so they cannot take objectives. If you play the mission you should be able to win as you seem to be having no trouble removing his backfield troops.




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