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Made in nl
Fighter Pilot





Easy plasma conversion, buy a box of the cheapest guardsmen get a couple of plas pistols most space marine players have plenty. Cut the handle of the plas pistol and cut the lasgun to fit on. Cut the shoulder thing of the gun and tada 10 min per model max and really cheap.

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Jonkoping

Thanks for the help guys , got my package today so i will start Assembly my army and try them out this Saturday
   
Made in nl
Fighter Pilot





Good luck killin da maines!

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Regular Dakkanaut




 Nordicwargaming wrote:
I just bought two boxes with guardsmen/veterans and one Imperial Guard Leman Russ Demolisher pack , and a command squad .

Now i don't now what to give to them and what items to choose .

The main army that im up against are , 2 csm vindicators , 1 warpsmith , typhus , 28 plague marines , 10 havoc squad soldiers.

Now how should i gear my soldiers to take down the warp smith ad the csm vindicators??


My first thing would be to tell you to get another CCS box, or get your hands on some spec. weapons. you wont have enough from those boxes.

I'd suggest just on what you have:

CCS - power fist commander, melta gunner, radioman, medic, plasma gunner

Squad 1 vets
power sword sergeant with meltabomb, 3x grenade launchers (use all the spec weapons in the CCS box for extra SW gunners), lasgunners - grenadier doctrine

Squad 2 vets 1 plasma pistol sergeant with meltabomb 3x flamers, lasgunners- grenadier doctrine

As for LR, use the plasma variant, the rape-anator, or whatever its called. While you have the chance of "get hot" 5 plasma blasts is nothing to snuff at against astartes and termies. High strength attacks are great and all, but with plagues, you wont insta-death them, instead, make them fail saves by taking a LOT.

Hide in cover like a cockety weasel, fire away, and FRSR as much as you can. Re the vehicles, if you REALLY want to , you can convert the lascannon mount into a HWT and put it into the 1st squad, but its going to look ghetto as hell. Then I'd suggest BIT order at the tanks until they die.

Just with what you have there you are likely to get bumraped by the vindis if they get in range... just saying.
   
Made in nl
Fighter Pilot





resipsa wrote:
 Nordicwargaming wrote:
I just bought two boxes with guardsmen/veterans and one Imperial Guard Leman Russ Demolisher pack , and a command squad .

Now i don't now what to give to them and what items to choose .

The main army that im up against are , 2 csm vindicators , 1 warpsmith , typhus , 28 plague marines , 10 havoc squad soldiers.

Now how should i gear my soldiers to take down the warp smith ad the csm vindicators??


My first thing would be to tell you to get another CCS box, or get your hands on some spec. weapons. you wont have enough from those boxes.

I'd suggest just on what you have:

CCS - power fist commander, melta gunner, radioman, medic, plasma gunner

Squad 1 vets
power sword sergeant with meltabomb, 3x grenade launchers (use all the spec weapons in the CCS box for extra SW gunners), lasgunners - grenadier doctrine

Squad 2 vets 1 plasma pistol sergeant with meltabomb 3x flamers, lasgunners- grenadier doctrine

As for LR, use the plasma variant, the rape-anator, or whatever its called. While you have the chance of "get hot" 5 plasma blasts is nothing to snuff at against astartes and termies. High strength attacks are great and all, but with plagues, you wont insta-death them, instead, make them fail saves by taking a LOT.

Hide in cover like a cockety weasel, fire away, and FRSR as much as you can. Re the vehicles, if you REALLY want to , you can convert the lascannon mount into a HWT and put it into the 1st squad, but its going to look ghetto as hell. Then I'd suggest BIT order at the tanks until they die.

Just with what you have there you are likely to get bumraped by the vindis if they get in range... just saying.


Sorry to say bit that is a bad list. Demolisher is better becouse otherwise he would lack anti armour. Also the lauout on the squads are pretty bad.

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I respectfully disagree, just going on what the boxes he has would contain: you have meltas and meltabombs, side armor on a vindi is 11 IIRC, side shots at 36 in with the executioner gun are AP2, same AP 2 on the sponsons... how is there no antiarmor?

He doesnt have enough men to go platoon. He has only one tank, and the 24 in range on his demolisher cannon vindis are the same as the LRD.

Opponent has havocs, he needs distance and saturation of shots, not 1 AP 2 strength 10 plate.

This message was edited 1 time. Last update was at 2013/05/21 14:50:19


 
   
Made in nl
Fighter Pilot





Well, you put grenade launchers on veteran -> waste. melta bombs -> waste. If the tank comes in range, your most likely dead anyway. Power sword -> personally I think it is a waste, becouse close combat kills you anyway. I would just not upgrade the sergeant so also no pistol. flamers on veteran's are kind of a waste if you play as infantry. power fist also a waste and you waste on the vox caster, the other squad does not have them so you just wasted 5 points. medic, waste of points. also don't mix the melta and plasma. make a squad melta or plasma. Sorry but the list is just bad.

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 commisar_simon wrote:
Well, you put grenade launchers on veteran -> waste. melta bombs -> waste. If the tank comes in range, your most likely dead anyway. Power sword -> personally I think it is a waste, becouse close combat kills you anyway. I would just not upgrade the sergeant so also no pistol. flamers on veteran's are kind of a waste if you play as infantry. power fist also a waste and you waste on the vox caster, the other squad does not have them so you just wasted 5 points. medic, waste of points. also don't mix the melta and plasma. make a squad melta or plasma. Sorry but the list is just bad.


I'm going off only what's in the boxes he mentioned -

grenade launchers can str 6 - glance side armor, pen backside at 24 in range.

power sword will likely result in death, but the box only has one plasma pistol and one plasma gun. if he puts the guy in there and gets charged, at least he has a chance of being able to do something for 15 points as opposed to just dying.

Again I am going off one CC box, 2 box infantry, and 1 tank. If he said 2 boxes, I'd agree with you. I just was building three CC boxes last night. one plasma gun, one melta gun, one plasma pistole, bolt pistol laspistol.

In an ideal world he'd have more stuff, based on his list however, he has a total of

2 flamers 2 grenade launchers per infantry box
1 flamer 1 grenade launcher 1 heavy flamer, 1 sniper, 1 plasma gun, 1 plasma pistol, 1 bolt pistol, 1 power sword, 1 fist, and 1 heavy flamer weaponwise.

The tank has a command sprue that he can make 1 extra guy out of and probably make it an artillery suppoert guy.


Is he able to proxy? If he is, then yes, what I'm saying doesnt work because he can just imagination his way into 3x plasma vets x2 and a melta x3 vet squad. He didnt say whether he could proxy.

A melta bomb is better than just trying to kill the tank with words there.
   
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resipsa wrote:
 commisar_simon wrote:
Well, you put grenade launchers on veteran -> waste. melta bombs -> waste. If the tank comes in range, your most likely dead anyway. Power sword -> personally I think it is a waste, becouse close combat kills you anyway. I would just not upgrade the sergeant so also no pistol. flamers on veteran's are kind of a waste if you play as infantry. power fist also a waste and you waste on the vox caster, the other squad does not have them so you just wasted 5 points. medic, waste of points. also don't mix the melta and plasma. make a squad melta or plasma. Sorry but the list is just bad.


I'm going off only what's in the boxes he mentioned -

grenade launchers can str 6 - glance side armor, pen backside at 24 in range.


Who have you played that gives side or rear shots on their vehicles? I will tell you, no one. When a Grenade Launcher has a hard time destroying a Ork Trukk, that is when you save your shots or get a better special weapon. Just because GLs are in the box doesn't mean he has to use them. GW has screwed every single Guard player in the game by giving nothing but flamers and grenade launchers in the infantry boxes then charging you $15 bucks for a single meltagun and plasma gun. If GW was not out to screw you out of money, every 10 man box of Guard would have at least 1 of every special weapon.
I am making this point because you just do not use what is given to you... every fig he makes as a grenade launcher fig is a wasted fig. Now he has to get more just to replace poor model selection for figs he will never use because they are just not effective in the game.

resipsa wrote:
power sword will likely result in death, but the box only has one plasma pistol and one plasma gun. if he puts the guy in there and gets charged, at least he has a chance of being able to do something for 15 points as opposed to just dying.

Well, first off a Sword doesn't cost 15pts. Second off, it is 'Power Weapon' and the only power weapon of worth is the Axe because it is AP 2. If you were talking about a power fist for Vets, your still better off with a Str 4, AP 2, Init 1 weapon for 10pts vs a Str 6, AP 2, Init 1 weapon for 15pts.

resipsa wrote:
Again I am going off one CC box, 2 box infantry, and 1 tank. If he said 2 boxes, I'd agree with you. I just was building three CC boxes last night. one plasma gun, one melta gun, one plasma pistole, bolt pistol laspistol.
In an ideal world he'd have more stuff, based on his list however, he has a total of
2 flamers 2 grenade launchers per infantry box
1 flamer 1 grenade launcher 1 heavy flamer, 1 sniper, 1 plasma gun, 1 plasma pistol, 1 bolt pistol, 1 power sword, 1 fist, and 1 heavy flamer weaponwise.
The tank has a command sprue that he can make 1 extra guy out of and probably make it an artillery suppoert guy.


Is he able to proxy? If he is, then yes, what I'm saying doesnt work because he can just imagination his way into 3x plasma vets x2 and a melta x3 vet squad. He didnt say whether he could proxy.

A melta bomb is better than just trying to kill the tank with words there.


Melta bombs can be used against MCs as well. Every platoon sergeant should have a Melta Bomb. Vets normally have a couple of reliable ways of dealing with MCs and Vehicles, but if they are on foot, MB is a good option.

Yes, if he can proxy that would be great... but then proxy lasgun guys. Maybe make 3-4 flamer guys for a possible PCS unit or for a Special Weapons Squad. But don't waste the fig on a GL when you will never use it as a GL, while you will always use lasguns. Put a piece of tape on the base of a fig with no arms at that point. If you do want to try out the different gear... magnets. Get magnets for everything then you can swap out at your heart's desire.

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Jonkoping

In case i want to have snipers some time , do you guys have any tip on how i can get my hands on them?

And make plasmas , i got plasma guns from my csm both pistol and rifle can i use them?

This message was edited 1 time. Last update was at 2013/05/22 16:01:09


 
   
Made in nl
Fighter Pilot





What I did is, I bought a couple of 5 guardsmen pack and cenverted the pistols in plasma and weapon swapped the weapons. Pistols, I would not use them.

If you want snipers I would go for a 10 man squad of ratlings. But if you want them for a normal squad (Imdont recommend it) I would look if people have it at your LGS. Or use them from a scout sniper.

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Jesus Christ, you force side shots dude., and my listing is.based on box... Ewswyig.remember. Nordic if he proxies, what he.says is fi.ne
   
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 Nordicwargaming wrote:
In case i want to have snipers some time , do you guys have any tip on how i can get my hands on them?

And make plasmas , i got plasma guns from my csm both pistol and rifle can i use them?


Your best bet, IMO, are Marine Scouts with Sniper Rifles and taking any extra sniper rifles from the CCS box. And yes, if your going to kit-bash plasmas (a time honored tradition for GW gamers), using plasma from other sources are fine. You might want to either cover, remove, or just not accentuate any chaos markings. Removal of spiky bits and the like help as well, but you use what you can to do what you can.


@Resipsa
You don't force side shots, your opponent screws up to give them to you. Kinda like how you screwed up typing. You can not count on your opponent to screw up to make a weapon selection valid. Taking a weapon because you feel there are no options model-wise is a poor idea. Like I said, he is better off at that point to just use a lasgunner if he is going to proxy anything, because it allows him to at least use it as a lasgunner someday.

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If no one has mentioned it, I like the Demolisher for anti CSM.

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 BlkTom wrote:
 Nordicwargaming wrote:
In case i want to have snipers some time , do you guys have any tip on how i can get my hands on them?

And make plasmas , i got plasma guns from my csm both pistol and rifle can i use them?


Your best bet, IMO, are Marine Scouts with Sniper Rifles and taking any extra sniper rifles from the CCS box. And yes, if your going to kit-bash plasmas (a time honored tradition for GW gamers), using plasma from other sources are fine. You might want to either cover, remove, or just not accentuate any chaos markings. Removal of spiky bits and the like help as well, but you use what you can to do what you can.


@Resipsa
You don't force side shots, your opponent screws up to give them to you. Kinda like how you screwed up typing. You can not count on your opponent to screw up to make a weapon selection valid. Taking a weapon because you feel there are no options model-wise is a poor idea. Like I said, he is better off at that point to just use a lasgunner if he is going to proxy anything, because it allows him to at least use it as a lasgunner someday.


black tom, I was typing on a smartphone while on a train. Low blow man, low blow on the typing. Considering your answer, your reading comprehension seems off.

As I said, if he is playing WSYWIG, he's limited to what is in the box, if his opponent is ok with proxies, he can call the lasgunner or other weapon whatever the hell he wants. Read the posts first before you get off the short bus to smart off.

As for side shots, if they present themselves, take them. I don't see why bringing up targets of opportunity is so problematic for you.


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Veteran Wolf Guard Squad Leader




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As someone already mentioned, the Plasma Pistol from Space Marines can be used to convert a Lasgun into a good looking Plasma Gun. Veterans are BS 4, you don't want to waste that. x3 Melta or x3 Plasma Guns is the way to go. Hands down. So either get converting, or bit swap or buy the bits online.

Grenadiers is a bad doctrine, and is not WYSIWYG if I recall right. Rules specifically say you can't just use the normal Cadian armor for carapace armor. Anyways, its expensive for what it does. Demolitions is the one that gives you Melta Bombs and a Demo charge. It can be useful, if you are mounting in a Vendetta. Usually though you are best not taking any Doctrine. Veterans go in Vendettas or Chimeras, so they shouldn't be shot at much or you are putting them in the thick of it where a 4+ save won't be enough to keep them standing.

And let's stop arguing about random circumstantial scenarios. It's counter productive. Yea, targets of opportunity come up. No, you can't always take advantage of them ("zomg! I can see the side armor of that Predator! Too bad there is a Daemon Prince I need to focus fire like, yesterday, else I'd be able to take advantage of that!") and if you want a good list you want it to be consistent. Hail Mary's are not consistent. By definition.

Anyways, for the OP:

Really consider the Plasma conversion comisar_simon suggested. You can probably find a how to video on YouTube. Veterans are excellent shots so they deserve a weapon that warrants it: Either a Meltagun or a Plasma Gun. Plasma is awesome in 6th edition, and was good in 5th edition. You'll be wanting it sooner or later so convert now.

For any BS 3 Guardsmen (your normal guys) I'd recommend a Flamer first and foremost, followed by a Grenade Launcher or Sniper Rifle (which you want in high volume because To Hit rolls of 6's are Precision Shots, meaning you can pick the victim, and To Wound rolls of 6's are AP 2 and automatic wounds, regardless of the Toughness of the victim). Really, Sniper Rifles belong on Ratlings so you can spam them.

For your Platoon Command Squad, if you take a regular Infantry Platoon, I'd highly recommend taking x4 Flamers and leaving the LT basic. Its an excellent unit that can do a lot of damage. Most IG players tend to keep them in the ADL so the LT can use his BS 4 to fire the Quad Gun, and they can protect the IG Blob thats behind the ADL wall (by moving forward and flaming the enemy if they approach too close). Or they stick them in a Vendetta/Chimera and go at the enemy with them.


Anyways, have fun!


   
 
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