Jimsolo wrote: the drop pod issue is a little closer, though, and even though only twenty-nine percent of Dakkaites think that Drop Pod doors should be able to completely block
LOS by remaining up, that will still leave fifteen percent of players insisting that the doors should be blocking
LOS. If more than ten percent of people are going to dig in their heels over a rules issue that is likely to come up in a game with me, then I want to know ahead of time how we are going to resolve that issue.
With regards to the drop pod issue, i think you may be missing the point slightly, as indeed seems to be the case with many others who have largely the same viewpoint as you. Rules debates often boil down to what the rule actually says, compared to how the rule is played. In the case of the drop pod the arguments for doors blocking
LOS are literal interpretations of
RAW, that is to say, that is exactly how they are presented in the rules. but Literal interpretations of
RAW are often counter intuitive and can often break certain units, and in fact the game if you take them too far,
this is why when you have a divisive issue a consensus is reached that might not stick to the literal
RAW but is one that both works, and is acceptable to the community as a whole. in the case of the drop pod, the community as a whole has decided (a decision which i think the majority will agree with) that the doors in question should simply be ignored for all purposes.
Now just because a consensus is reached doesn't make it the right way to play as far as a literal reading of the rules is concerned, but it does make sense, and solves a lot of issues that a literal application of the rules would throw up.
YMDC is a forum that tries to cut through all the conventions, all the house rules and the ways people think it should be played, and get to what the rules actually say. regardless of whether that is workable or not. you will also find that a lot of the time people who post in
YMDC will also say how they would play it, and that is often completely at odds with a literal reading of
RAW.
There is also a convention, at least where i play, that you resolve any 'major' issues before the game starts so rules discussions which can disrupt the flow of the game happen before the game and not during. in the afore mentioned drop pod example, you should decide between you what the exact status of the drop pod doors is before you do a single thing. if a rules debate happens during the game, i prefer, rather than to stop and have a
RAW vs
RAI debate in the middle of a game, to ask a knowledgeable individual what they think, if one isn't forthcoming, simply roll a
d6 and settle the issue after the game.
I have been caught in the 'but we play it like this' trap a few times before, and its not exactly a pleasant experience and is exactly why i personally try to avoid rules discussions with large close knit groups because often they will take their friends side even if he is wrong and they know it. I don't think there is any right answert to your poll (i voted other) simply because its impossible to predict the kinds of groups you will be playing with, and while sometimes its definately worth it to argue the point ad infinitum because rules debates can actually be fun, while at other times its not worth the effort