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Poll
Wraithknight - Is it worth it?
No Wraithknight
Stock Wraithknight (2 Wraithcannons)
Ghostglaive Knight w/ 2 secondary weapons (Probably Scatter Lasers or Starcannons)
Suncannon Knight
Suncannon Knight w/ 1 scatter laser

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Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

The poll thus far seems to indicate that you take him with Suncannon + Scatter, or you dont take him at all.

Interesting conclusion thus far.

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Made in nz
Longtime Dakkanaut



New Zealand

Well the Ghostglaive option is flat out terrible, you are paying points to make him worse and then the Secondary weapons are hugely expensive. You end up with a WK that costs as much as the Suncannon loadout which is nowhere near as much of a threat. The straight Suncannon loadout is pointless, you are going to pay the 20pts to twin link it every time. The stock loadout is still the best though imo, it is the cheapest and still brings the biggest force multipler the WK offers an Eldar army (the big positional threat). The stock loadout also brings nice long range anti tank, which is something the codex isn't exactly overflowing with.
   
Made in us
Veteran Inquisitorial Tyranid Xenokiller





2x stock WK ftw. Watch your opponent scramble as they beeline for his army.

Inquisitor Jex wrote:
Yeah, telling people how this and that is 'garbage' and they should just throw their minis into the trash as they're not as efficient as XYZ.

 Peregrine wrote:
So the solution is to lie and pretend that certain options are effective so people will feel better?
 
   
Made in us
Longtime Dakkanaut




Powerguy wrote:
Well the Ghostglaive option is flat out terrible, you are paying points to make him worse and then the Secondary weapons are hugely expensive. You end up with a WK that costs as much as the Suncannon loadout which is nowhere near as much of a threat. The straight Suncannon loadout is pointless, you are going to pay the 20pts to twin link it every time. The stock loadout is still the best though imo, it is the cheapest and still brings the biggest force multipler the WK offers an Eldar army (the big positional threat). The stock loadout also brings nice long range anti tank, which is something the codex isn't exactly overflowing with.


Yeah, I'm leaning more and more towards the stock myself. The Ghostglaive option would be okay if it was free or he had some cheap secondary weapons to take, but as is I'll take the pair of 10 / 2s over the ++ and the CC re-roll as well. It intrigued me at first as it was the "cheapest" ++ option, but the only way to keep it "cheap" is to not give it any shooting....and he loses quite a bit of luster when he's just an okay CC monster.
   
Made in us
Regular Dakkanaut




purging philadelphia

 Jancoran wrote:
The poll thus far seems to indicate that you take him with Suncannon + Scatter, or you dont take him at all.

Interesting conclusion thus far.


Its interesting because you're paying 40 points to pick up a 5++ and 1 extra shot at -4 strength. Any good 40k player with a tac template is spacing to make small blasts irrelevant...still. Stock cannons or bust IMO, they give it all of the flexibility the model needs to provide long range fire support and still give decent combat to the army.

I sitll like walkers better...battlefocus will redefine eldar and i think they're one of the best examples of that. The wraithknight not having focus outside of iyanden is sorta disappointing.

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Made in nz
Longtime Dakkanaut



New Zealand

ShadarLogoth wrote:
Powerguy wrote:
Well the Ghostglaive option is flat out terrible, you are paying points to make him worse and then the Secondary weapons are hugely expensive. You end up with a WK that costs as much as the Suncannon loadout which is nowhere near as much of a threat. The straight Suncannon loadout is pointless, you are going to pay the 20pts to twin link it every time. The stock loadout is still the best though imo, it is the cheapest and still brings the biggest force multipler the WK offers an Eldar army (the big positional threat). The stock loadout also brings nice long range anti tank, which is something the codex isn't exactly overflowing with.


Yeah, I'm leaning more and more towards the stock myself. The Ghostglaive option would be okay if it was free or he had some cheap secondary weapons to take, but as is I'll take the pair of 10 / 2s over the ++ and the CC re-roll as well. It intrigued me at first as it was the "cheapest" ++ option, but the only way to keep it "cheap" is to not give it any shooting....and he loses quite a bit of luster when he's just an okay CC monster.


The pricing on the Ghostglaive is stupid. Even in GW crazy playtest/points cost think tank land there is no way that you can consider a single re-roll to hit in combat and a 5++ 10 points better than 2 long range S10 AP2 weapons that scare the hell out of MCs. If the Ghostglaive option was 200-220pts it would be priced about right (so with 2 Scatter Lasers you end up at 240-260pts for a fast CC monster with some shooting ability). I also think the Suncannon is hugely overpriced as well, at best 3 S6 AP2 blasts are worth the same as 2 S10 AP2 (different roles obviously, but I actually find the S10 more helpful, particularly in the context of an Eldar army that is stuffed full of torrent and rending weapons) and there is no way that the 5++ is worth 40pts.
   
Made in us
Mounted Kroot Tracker







They probably priced the 5++ high, rather than the ghostglaive or the suncannon. On the surface, a 5++ save for the points increase doesn't seem correctly priced, but it's probably because you're getting 6 wounds at a 5++ save, rather than looking at it as one model. If you could give two Wraithlords 5++ saves for 40 points, for instance, it seems a little better.

I still like the stock option, I'm just not trying to poo-poo on the shield options altogether.

   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, yeah, positional dominance is one issue and a WK helps to increase this. But a player worth his salt will have ways to counter this.
Not sure if my next buys are two boxes of Wraithguard or one WK.

This message was edited 1 time. Last update was at 2013/06/15 13:36:29


Former moderator 40kOnline

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Made in nz
Longtime Dakkanaut



New Zealand

 Oaka wrote:
They probably priced the 5++ high, rather than the ghostglaive or the suncannon. On the surface, a 5++ save for the points increase doesn't seem correctly priced, but it's probably because you're getting 6 wounds at a 5++ save, rather than looking at it as one model. If you could give two Wraithlords 5++ saves for 40 points, for instance, it seems a little better.

I still like the stock option, I'm just not trying to poo-poo on the shield options altogether.


The problem is that a 5++ is pathetic. Against shooting its pretty easy to stick a foot in area terrain or stand behind a ruin (since you only need 25%, actually not impossible despite the huge height of the WK) and straight away you have a better save than you could buy them. And in assault a 5++ isn't going to make any difference the vast majority of the time, there aren't that many units which realistically threaten a WK in assault in the first place so its only when you run into crazy stuff like high strength models which cause ID or have Fleshbane combined with AP3 (some of the big Daemons, Daemonhammers) or something like a full unit of TH/SS Terminators that you have issues staying alive. Against these units the 5++ isn't going to save you as they either do more than enough wounds either way or just need to get a single wound through. The single most threatening list to the WK is Venom spam, and the invulnerable does nothing against that. The second biggest threat to a WK is simply being tarpitted. Keeping it alive really doesn't require much work as long as you don't zerg it into things it shouldn't be fighting.
   
Made in fi
Courageous Space Marine Captain






Powerguy wrote:

The pricing on the Ghostglaive is stupid. Even in GW crazy playtest/points cost think tank land there is no way that you can consider a single re-roll to hit in combat and a 5++ 10 points better than 2 long range S10 AP2 weapons that scare the hell out of MCs. If the Ghostglaive option was 200-220pts it would be priced about right (so with 2 Scatter Lasers you end up at 240-260pts for a fast CC monster with some shooting ability). I also think the Suncannon is hugely overpriced as well, at best 3 S6 AP2 blasts are worth the same as 2 S10 AP2 (different roles obviously, but I actually find the S10 more helpful, particularly in the context of an Eldar army that is stuffed full of torrent and rending weapons) and there is no way that the 5++ is worth 40pts.

Suncannon is certainly overpriced, but at least you can combo it with a scatterlaser to make it more effective. I still think that they just forgot that MCs can fire only two weapons when writing the rules.


This message was edited 2 times. Last update was at 2013/06/15 15:50:18


   
 
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