Experiment 626 wrote:
ETC is a team tournament and really shouldn't be used as any kind of measuring stick because it's designed to play a totally different style of game... For example, most teams bring a combination of lists that are total beatsticks as well as a list/s that are designed to simply get draws/play pts denial to avoid hard-counter match-ups.
You get the chance to try and pair-up the most favourable match-ups possible, which is obviously something that is completely impossible in the more standard 1 vs 1 tournaments.
I've seen people try to implement the
ETC rules for a regular tournament and it's nothing short of a complete disaster because it's not designed to work the 'normal' way. (though it does provide some good humor in the process!)
Sad to hear that this is your experience. You might be unaware then, and this number is hard to estimate, but I'm almost certain there's from fifty to one hundred tournaments per year in Europe that follow the
ETC rules, and only one of them is a team tournament. The army restrictions work perfectly fine in a 1on1 tournament. There's no point in arguing this point either, since there's empirical evidence that the restrictions are fine since they're in fact used
all the time and the only thing that people change annually is small tweaking and updates for new army books.
In fact the same type of system would've been implemented for
40K but the scene for that game consisted mostly of people who weren't that serious about gaming. I think this is a product of Tuomas Pirinen's 'serious'
WHFB edition which created a large amount of hardcore players in Europe who want to play a balanced game instead of the game we played at
UK GTs where top10 had 9 nearly identical Daemon lists and Iron Warrior lists.
You're of course free to manufacture any kind of an opinion as you like but the evidence regarding the actual subject matter of this thread, based on tournaments with comp restrictions, suggests that there indeed is a gap between Warhammer army books large enough that it can only be remedied with small restrictions on the most
OP combos, and in the most extreme circumstances, army points value increases /
VP per unit reductions.
Just to make my point clear for every lurker who happens to read. A no comp Warriors of Chaos army might have a Nurgle
DP with 1+ save and 5+ ward and 4 magic levels and wings, a 3 wound
BSB with 1+ save and 3+ ward with 1's re-rolled, 2 Chimeras, 6 Chariots, Skullcrushers, Hellcannon and some Hounds. An
ETC comped Warriors of Chaos army would have a Nurgle
DP with a 3+ save and 5+ ward and 3 magic levels and no wings, a 3 wound
BSB with 1+ save and 3+ ward but no re-roll, 1 Chimera, 4 Chariots, Skullcrushers, Hounds, a unit or two (depending on size) of Chaos Warriors, and a Hellcannon. Now, it's still a tough army, but some spamming and a few item combinations have been eliminated. It's still almost the same army. People who don't play with
ETC army restrictions simply seem to have no clue what it actually does. How could you make an argument that a composition system that enforces the latter army would be 'nothing short of a complete disaster' as the previous poster implied? The players themselves are happier with the armies they are 'forced' to field because they are slightly more flexible and look nicer on the table because of unit variation. And it's not like this Warriors of Chaos player has to feel bad about losing a couple magic items, since while it hurts his army performance, it'll be repaid on the actual battlefield when he notices that none of his opponents have similar combos neither, so all is well.