StarHunter25 wrote:Outside of a Spartan, I've found 2 squads of 20 work just swimmingly against pretty much anything. Against loyalists take
VotLW, and against most xenos take chainaxes.
Points wise, 20 strong group costs 40 points less than 10 in a
LR, so you're getting more dudes right off. Plus, everyone always down plays the value of 3+ save. Typically you get statements such as "omg plasma will kill the WHOLE squad in like 2 turns"
If your opponent has enough plasma guns/cannons/pisols to kill 20
PA bodies in 2 turns... well... holy crap. ANY
meq/
teq army is totally boned against that type of firepower. I think only
IG have the ability to field THAT many plasma weapons, and
tbh they'll be killing 1/6 of their plasma gunners each time they fire. If your opponent has battlecannons.. yeah you're boned, because battlecannons kill pretty much everything.
Do you pair these 2 squads with Huron to infiltrate or just regular deployment. 40 zerkers and kharn would be a very fun list to play, but I have second thoughts about it being competitive. I am going to give it a try though.
Helldrakes will make little work of 40 walking marines on the table too... Haha. Thank god I am the only
CSM player!
Expand on your tactics with this two squads please, I am interesting in hearing your previous battles.
I normally run 9
KB and Kharn in a
LR, but may transfer to this tactics because I have too many
KB... Haha.