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Made in ca
Pewling Menial




Toronto, Canada. My spirit will never die

Orks:
Boyz
Cheap, plentiful, mob rule (fearless at 11+ Orks), ablative wounds and can dish it out from time to time, all in the troops section.
Counter: templates

Lootas
Ranged fire power in strength and volume high enough to make them useful, but not so great they have a higher target priority.
Counter: HtH, morale.

Kannon
Artillery toughness, bring high strength AP3, and 50/50 BS. Attach to quad gun or Icarus for more fun and add ammo runt (reroll to hit) to make them remarkably accurate.
Counter: HtH, morale, pinning


 
   
Made in us
Hellish Haemonculus






Boskydell, IL

I play Codex: Space Marines, and my top picks are as follows, in no particular order.

Assault Terminators (Thunder Hammer/Storm Shield)
Land Raider Crusader
Tactical Squad
Sternguard
Thunderfire Cannon

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in it
Frater Militia





Italy

I play SOB, in my experience the units that give the best hurt to my enemies are

- Celestine (the lovely saint)
- Sisters Repentia (i don't now why the other players of my club continue to ignore them, every game they destroy one or two heavy supports)
- Exorcist (i love to kill Terminators)
- Penitent Engine (he burn and smash, awesome)

I don't see the potential of the Inquisitor conclave and of the Sisters conclave, but i never try them.

1500 Points Sisters Army + Roughriders! 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

 Ailaros wrote:
#1.) CCS.

There is nothing this squad can't do. Defensively, you can take 4 BS4 plasma or meltaguns, and put them in a chimera if you like. Offensively, you can take a BS4 lascannon and officer of the fleet for pretty cheap. Plus, they can order themselves to be twin-linked against vehicles or monstrous creatures, and can force your opponent to reroll passed cover saves. That and it's one of the best places in the codex for a power fist, and can come with a "I did an extra wound this round *wink*" upgrade to help them win assaults. This tiny squad can pack a lot of punch for very cheap.

But it doesn't stop there. They are a great support unit, being able to rally broken units (even at less than 25%) with ease, while being able to take an upgrade that lets anything remotely nearby reroll their failed morale tests in the first place. They can make units nearby twin-linked against vehicles or monstrous creatures, and do the faux ignore-cover thing. They can make sure stuff gets a 6 on its run rolls, and give a ghetto version of bolter drill to lasguns nearby.

But that's not all! They also have more meta-influencing stuff, like the ability to reduce your opponent's reserve rolls by 1, or to increase yours by 1 and reroll where your outflankers come in from.

All this for a price tag that starts at 50 points, and rarely exceeds 100. It's possibly, per points, one of the best units in the game, much less the guard codex. It's only a shame that it doesn't quite dovetail with mech lists as well as you'd hope.

#2.) Conscripts with Send in the Next Wave!

They are an invincible scoring unit. Let me repeat that in case you missed it. Invincible scoring unit. Whenever you kill off a couple of conscripts, a few moments later they return to full strength and can teleport to anywhere inside of my deployment zone.

Every game, you just HAVE one objective, more or less, and your opponent is actually WORSE off for attacking them. There is nothing else in 40k even remotely like this.

#3.) Punishers.

Give them a pair of multimeltas and a lascannon, and they create a 30" bubble where they're going to absolutely ruin anything foolish enough to enter. Being a heavy 20 gun, they can handle things that are susceptible to volume of fire. Having two multimeltas and a lascannon, they've got the power to handle anything that isn't. There is nothing that your opponent can bring that gets within that threat range that a punisher can't at least somewhat handle, if not just stomp dead.

It provides great zone control on a really durable chassis, screwing up your opponent's movement in a difficult to dislodge way. Plus, on occasion, they count as scoring units to boot.


That said, with more MCs in the meta, I think I might swap out the punisher for the vanquisher with hull lascannon and sponson plasma cannons. Can start putting the hurt out right away.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

I wish my CCS could take 4 special weapons :(

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in us
Focused Dark Angels Land Raider Pilot




West Chester, PA

DA: RW Command Squad w/ Ravenwing Banner, GL, and apoth.

IG: Manticore

ABG: Command Vanquishers

4000
2000  
   
Made in au
Automated Rubric Marine of Tzeentch





Perth

BA : i dunno humble Libby?

CSM: king of dex is the heldrake,
2nd is the Chaos Lords, very customizable and pretty cheap

CSM 20,000 Pts
Daemons 4,000 (ish)
WoC over 10,000
6000+ Pts


 
   
 
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