Switch Theme:

How effective is 14 AV Spam??  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Longtime Dakkanaut




Either way it plays out pretty much the same, you push forward and jump out turn 2, you should hit a screening unit, get mauled by Overwatch, totally crush the screening unit (or fail the charge due to Overwatch hits) and then get shot down to basically nothing the next turn.


I see this kind of thing posted all time, but do people really fall for this? Here's a hint guys, if you are in an AV 14 assault vehicle, don't waist your assaults on screening units. Doing so plays directly into your opponents hands. It's really not that complicated.
   
Made in us
Despised Traitorous Cultist




Powerguy wrote:
In this kind of list the Quad Gun is just going to get left behind and its a very easy target. Realistically a single Quad Gun isn't going to make that much of a difference against a flier heavy list unless you can a) keep it alive and b) have something else buffing it so whatever it shoots dies reliably (i.e Dark Reapers preventing Jink saves, or something with Tank Hunters).

How many Fire Warriors does your friend usually run? Fire Warriors and Kroot really will do that much damage to T4 infantry, 12 Fire Warriors in Rapid Fire range with an Ethernal buff (or just 2 smaller squads of Fire Warriors if you prefer) do 36 shots, 18 hits, 12 wounds, 4 failed saves = your Lord dead if he is by himself. A single Markerlight brings that up to 5 wounds on MEQ. Admittedly that includes the Ethernal but then most Tau lists tend to run one. Either way that is impressive firepower from only a single squad, realistically you expect to see 2-4 units of Fire Warriors and 2-3 units of Kroot (depends on points level and personal preference) who will happily mow down the entire squad of Marines and the Lord without having any impact on the Tau ability to crack vehicles. This is why I'm assuming you want to keep the transports alive and not get out of them, because doing so should result in the squad dying.

Note that I am not suggesting that Tau are good against AV14 by stretch. Its just that the way that this list is configured it has no really punch if you stay in the vehicles (40 Boyz and a single Heldrake), which gives Tau an obvious path to deal with it.


I see what you're saying. Would you have any suggestions as to what I could use instead of a Quad Gun? I've never seen a Dakkajet in action, but they seem a little fragile to me for what they do. Any opinion on those? Are there any anti air options you would recommend to add to a list like this that meshes with the other units well?
   
Made in us
Regular Dakkanaut




The new apoc fortifications has rules for 40k in the box. I would suggest the Vengeance Weapon Batteries. A little more pricey, but you essentially add two more AV14 to the list. Both with Battle cannons so they hit stuff more often. Although, the Orks might enjoy the extra 40 shots two punisher cannons bring.
   
 
Forum Index » 40K General Discussion
Go to: