Mushkilla wrote:
r4gg3dym4n wrote:Very true, though i've had nothing but bad luck with every Talos I've put in my 6th ed. lists. They are tricky as hell to use and you MUST have them in some sort of cover - generally the sheer amount of fire they draw, coupled with many weapons easily ignoring their 3+ armor save, makes them go down fast as hell. Many times I've had my talos struck down before it could get remotely close to any viable cover and/or assault range. This is a unit that should be used exclusively with the
WWP.
I personally always start them on the board, you need to have more than one though, like with all
MCs, and it helps if you have some high priority targets in raiders like grots to make target priority hard for your opponent: "do I shoot that raider full of grots to stop it from being in my face turn 1, or those talos?". This is one of the reasons I use the raiders that come with my warrior squads as back up transports for my grot unit, as it means my opponent now has to shoot and destroy the 3-4 empty raiders next to my grotesques in order to stop them hitting his line in turn 1 (assuming I'm going second). This is possible in 6th as you can embark onto a transport and as long as it hasn't already moved it can then move and flat out in the same turn you embarked.
r4gg3dym4n wrote:This seems to be a BIG point with
DE in 6th edition - not only do you HAVE to know the rules, you have to utilize them to really shine with
DE.
To be honest this has always been the case with Dark Eldar, even with the old codex and in previous editions. You need to know all the rules in great detail and really leverage every inch of them. This also means knowing your opponents army better than he does.
For example Riptides are not fearless, use some reavers to pull off a disorganised charge (
more complicated than it looks with jetbikes) against the riptide and a near by unit of firewarriors, kill enough firewarriors to win combat by a reasonable amount and cut down the riptide with sweeping advance, profit.
It's the little things like this that make all the difference.
I've never attempted having empty raiders on the board, then having units hop in and jet across the board. I actually...find that tactic intriguing and risky. Of course, thats the whole appeal of
DE, their high risk, high reward aggressive playstyle.
As for the codex/knowing the rules, I've never been a rule whore and I'm always brushing up by reading through it, and keeping it handy during games. I have noticed though, that their are a number of times when I would forget to utilize some of the
USRs and that would have easily stemmed the tide of battle. Of course, I've won a number of games with my sloppy aggressive playstyle, if
DE were to get just a nice little ammendment, hell, not even a full codex since the fluff is the best in
40k, but just a few rule changes to make them a little more competative with newer 6th ed. codexs, the
DE would really shine.
You do make a lot of good points though on how
DE are still rapesauce in 6th ed., its nice to see their are people on Dakka that still give some big love to
DE!
Automatically Appended Next Post:
labmouse42 wrote:
r4gg3dym4n wrote:A note on Eldar Detachments - I've ran a Farseer and Warlock
HQ, coupled with a Wraithlord and squad of Dire Avengers - most often to GREAT success. The psychic powers of the Farseer, coupled with the
raw hurt of a Wraithlord and Dire Avenger squad easily makes any
DE army list a contender.
Eldar and Dark Eldar are like peanut butter and chocolate. They are great alone, and together they are awesome.
Automatically Appended Next Post:
r4gg3dym4n wrote:Very true, though i've had nothing but bad luck with every Talos I've put in my 6th ed. lists. They are tricky as hell to use and you MUST have them in some sort of cover - generally the sheer amount of fire they draw, coupled with many weapons easily ignoring their 3+ armor save, makes them go down fast as hell. Many times I've had my talos struck down before it could get remotely close to any viable cover and/or assault range. This is a unit that should be used exclusively with the
WWP
MCs as a whole got better this edition. Fear, Hammer of Wrath, Move through Cover, and Smash are
USRs they now enjoy.
To make a Talos work, you need to have a lot of
MC threats. I would bring 3 of them, a wrathknight and an avatar. That...might... be enough.
At first, I was pretty against
DE with a Eldar detachment since it pretty much kills some of fluff between the two races that should rightfully hate each other, however, after digging further into the Eldar, it's obvious that
DE needed atleast 1 battle brother ally to hold any merit on the table - a potent army alone, but when paired with their eldar cousins - nearly unstoppable!
I can imagine this question was raised during the implimentation of detachments - how to pair a race that are in my opinion, the evilest race in all of
40k, with others?
Eldar Outcasts! I'm designing my Eldar detachment around the idea - using
DE bits to customize them and make them look like fallen Eldar, along with colors that compliment my
DE Kabal. Though they don't blatantly suggest this in any codex, it feels like this was the tone they were going for by making
DE / Eldar battle brothers.