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How are the land speeder variants now in 6th.  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Long-Range Land Speeder Pilot





A small, damp hole somewhere in England

 jamin484 wrote:
 Godless-Mimicry wrote:
 jamin484 wrote:
 Godless-Mimicry wrote:
 jamin484 wrote:
DS double heavy flamer ones. cheap and awesome troop killers.


They aren't as great as you'd think, as to really make the most of their weapons they need to Deep Strike dangerously close to the enemy and hope they don't scatter by much. Much easier to just use single HF Storms outflanking.

As for Speeders in general, it all depends. Dedicated Storms in the new Codex will be great I reckon. I think a Darkshroud will make a good allied unit for White Scars also, bringing their jink up to 3+.


I know they are great because I've used them a lot. I don't care if they mishap, they are cheap. They work often enough to be efficient at making their points back and clearing objective holders which wins games.

As for new white scars, add in a character with skilled rider (Sammy) and a shroud and you've got 2+ cover without turbo boosting.


Why would you waste time adding Sammy when all White Scars Bikes already auto-pass dangerous terrain checks?

BTW, just saying you know they are good because you have used them isn't really a valid argument. A fact is the build is higher risk than reward, doing well with them consistently however is not a definite thing.

EDIT: Ignore this, I just read Skilled Rider out of curiosity; I didn't know it now added +1 to cover saves. While handy though, I'd rather an allied Libby.


Skilled rider doesn't add +1 to cover saves it is +1 to jink saves. That's an important distinction.

The chances of the speeder dying from mishap is very low. Usually they are going after objective holders which tend to be isolated. Even if you do scatter onto the enemy unit which is unlikely there is only a 1 in 6 chance that you are destroyed and a massive 50/50 chance you go back into reserves to try again next turn. Those are good odds given the damage two heavy flamers can do. Read hedgehogs battle reports as a good example of how effective they are. I would argue that they are higher reward than risk. Have you used them? If not, maybe you should give them a go?


Thanks - link in my sig The double HF variant is risky - but the potential payoff is massive if you get a good deep-strike result. Typhoons with HBs are great harassment units from afar - they can stay out of range of small arms fire which is the biggest threat if you've got target saturation for the enemy's anti-tank.

Follow the White Scars Fifth Brotherhood as they fight in the Yarov sector - battle report #7 against Eldar here
   
 
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