I went to the University of Lethbridge for a degree in New Media. It covers game design, but it also covers a lot of other things. The major itself is poorly organized (and with the government making massive cuts to educational spending, they've gone and essentially crippled the entire department), and you won't learn everything you need to know from the department itself, but if you're willing to do a lot of work on your own, and look outside the department for knowledge, it can be a decent starting point.
That said, I came out with my degree feeling that my knowledge and skills were completely inadequate for any job in the field of game design (and a lot of other things). The major itself was almost non-existent, as far as actually developing skills in a professional manner, and so a lot of people who were too lazy to do their own work ended up coasting along and doing not much of anything. Hell, most of the important things I learned I learned from courses outside the actual department. The important thing is that I learned what I was supposed to learn. I'm going to have to do a lot of independent work and study to get where I want to be.
So with that in mind, it doesn't have to be classes focused solely on game design. A lot of the skills you learn can be easily transferable into the field.
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