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Why does it have to go perfectly with the scale size?

Can't you make the Star Destroyer the size of the CR90

Or like this-


http://hobbybeforeidie.blogspot.com/2013/06/star-wars-x-wing-miniatures-game.html

I know that is the Clone Wars version, but just tweak it into the Civil War Star Destroyer, it seems like a fine and suitable size for the game.

I still have a hard time believing that the Rebel transport, like I said earlier, is a suitable size. I look at its Bridge, and yet the X-Wing cockpit is bigger than the Bridge.....You know....ship bridges have more than 1 people in it in order or operate the large vessel...like nearly 5 or 10, X-Wings have only 1 man inside.

Unless the Star Wars lore has some type of alien race that is very small and just better for a ship pilot.

This message was edited 3 times. Last update was at 2013/09/14 20:51:53


 
   
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In a van down by the river

Mainly because they made one of the major selling points that the models were in scale relative to each other. Look at how much you're questioning the scale of the GR-75, which is far less of an adjustment than any of the Star Destroyers would require to be on the table. The Interdictor is at the small end of the "Imperial"-style ships and it still clocks in at 4 times the length of the corvette. Given that emphasis, they've already had to deal with a minor uproar at the announcement that the corvette and transport would deviate from 1/270 scale that the fighters have. It would be a huge outcry if they somehow altered the scale enough to fit a ship 10 times bigger than that onto the table. Looking cool isn't a good enough reason to absolutely wreck something FFG has put that much effort into maintaining.

Then you also have to ask what would it do in the game? This is scale of a different sort, but still a scale. The Imperial Star Destroyer's fighter complement would translate, on its own, to in excess of 1000 points using the cheapest pilots available. That's about ten times the size of a normal X-Wing game at this point. This ignores the Star Destroyer's own hull and weaponry, which are quite formidable to say the least. So, how could that be balanced in the game? In reality, it can't because the Star Destroyer really doesn't have a place in X-Wing. X-Wing is a game about fighter combat, and the Star Destroyer is a carrier. There's a divide there that just can't be (reasonably) crossed, and FFG seems to be smart enough to know it.

On the other hand, FFG has all but come out and said that a Star Destroyer is being worked on. Given the number of capital ships shown in the movies, plus those added in the video games by LucasArts, they likely have enough ships to do a battleship-scale game. This is a vastly superior option even ignoring that it'd be a separate product with it's own revenue that could be properly balanced on its own. FFG then doesn't have to betray the scale of the X-Wing game in a tournament setting and upset that segment of their customer base for pointless fanservice, but if players at a club want to pick up a Star Destroyer model from this other game and house-rule into it X-Wing...hey, it's their model. They can use it how they want on their own.

As far as the GR-75 goes, the pod could and likely is just the pilot's seat similar to the Millennium Falcon. The size of the pod looks wrong because of the scale adjustment to get it onto the table; it's not the same 1/270 scale as the X-Wing and other fighters (see also: why a Star Destroyer would look bad). That said, the ship itself is really just a shell that holds cargo containers via force field and then has a bunch of engines. It only has a crew of 7, which for a ship 7 times the length of an X-Wing and noticeably bigger in all other dimensions is about what you'd expect. More information on the GR-75 can be found here: http://starwars.wikia.com/wiki/GR-75_medium_transport
   
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San Jose, California

 Sharps wrote:
Why does it have to go perfectly with the scale size?

Can't you make the Star Destroyer the size of the CR90?


Ummmm, did you miss this little scene in Episode !V?






Maybe you want the models for this game that much out of scale but not me. If I wanted to play a game like that I'd play Star Trek Attack Wing.

Solve a man's problem with violence and help him for a day. Teach a man how to solve his problems with violence, help him for a lifetime - Belkar Bitterleaf 
   
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Yep, along with millions of other people as witnessed.

I wouldn't really have continued discussing this thread if they just finally show the large Imperial ships coming out, instead Rebels first, Imperials last cuz they have Solo and he's the first at everything

ಠ_ಠ

This message was edited 2 times. Last update was at 2013/09/15 03:10:32


 
   
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Don't forget if you play X-wing the transition to Attack Wing is about 5 minutes worth of reading and bam a whole new universe to fight in.
   
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Mesopotamia. The Kingdom Where we Secretly Reign.

Yeah I personally tend to cringe at the crying about scale, but with that said even I would have a hard time with something like a ridiculously small Star Destroyer.

Maybe that sort of thing could be represented by the Imperial player paying a certain amount of points for a table-wide effect or bonuses of some sort, but ships of that size really don't have any place in a "dogfighting" sort of game.

Now if they wanted to release an expansion of some sort at a much smaller scale and use ships of that size I would buy the hell out of it.

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4plus wrote:
Don't forget if you play X-wing the transition to Attack Wing is about 5 minutes worth of reading and bam a whole new universe to fight in.



My two favorite sci-fi shows of all time

On two very awesome miniature/board game hybrid of all time

In my best LGS in the area.....of all time

I like where this is going
   
 
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