tgjensen wrote:I certainly understand the reasoning. And if I played Marines, I might agree like everybody else. But since I don't, I'll go against the grain here and say that it would annoy me if my regular opponent did it. As far as I'm concerned, it's exactly like proxying because it puts the onus on me to remember which army you're fielding today. I'll get accustomed to Ultramarines or Blood Angels or Space Wolves quickly, but if you're constantly switching between codexes and chapter tactics then it's a lot easier for me to make mistakes because the same models will have different special rules from game to game. It's not enough that I'd put my foot down or anything or make a fuss about it, but I gotta say it would be kinda annoying in the long run.
None of that applies for pick-up games of course.
You would be in the same boat even if your friend wasn't proxying and had 6 separate marine armies built around different sets of chapter abilities from the book, but all painted in a similar color scheme that they prefer. So being upset that you have to remember which army your opponent is fielding is kind of silly, really.

In my experience people who play the field like this with the "generic" chapter eventually find a kit out and set of rules that they prefer to all the others and end up playing that for good except on very rare occasions, so usually this would be a temporary annoyance at worst.
For me as long as my opponent tells me what codex they are using for their army, or in the case of marines which set of chapter rules they are using I am OK. I have space wolves and dark angels in my own collection, but the forces are built specifically to the alternate formations and abilities of those chapters so they would not properly fit into using the generic codex very well so I can't do this with my current collection.
Skriker
Automatically Appended Next Post: Davor wrote:My question is why? Why do you need to keep changing? Why are you changing from codex to codex, chapter to chapter? Just curious, and doesn't really matter.
There is nothing wrong with this. Hell you don't even have to be
WYSIWYG as other people have said. Just clearly let your opponent know what is what, and don't change it during the game.
It's your minis, your time, and your money. Play as you see fit on how you have fun. Just don't be
TFG who abuses this and mixes stuff up during a game.
Actually
WYSIWYG is quite important to many players and most players will only allow for a minimum amount of "This is really a ___________" type stuff in any given game. If someone says all of the special weapons in my army are flamers and nothing else, that is easy to remember as an opponent. If they sit down with 4 devastators all armed with identical heavy bolters and say heavy bolter 1 is really a lascannon and heavy bolter 2 is actually an autocannon and heavy bolter 3 is a plasma cannon while heavy bolter 4 is actually a heavy bolter then it really starts to get difficult to track and can be very annoying even though they are all readily easy to determine are heavy weapon marines. Take it one step further and have 4 5 man units of identical looking tactical marines and say "This squad is a tactical squad and this marine that looks exactly the same as the others has a flamer. The next squad is a sternguard squad with half combi-meltas and half combi-flamers. The third squad is really an assault squad with bolt pistols and chain swords, except for this one which has a plasma pistol. The final squad is a devastator squad with a sgt, heavy bolter, lascannon, autocannon and plasma cannon" and I won't play against that person and will consider it a major gift to not try to strangle them as well.
Skriker