Switch Theme:

250 PanOceania list  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Machinist Engineer




Nampa, Idaho

With all your talk of drones and there is no mention of the Peacmaker or the Bulleteers. I've definitely used those guys to great effect, especially the Bulleteers. I once used one to tie up a Muyib link team and goad them into killing one of their own. Plus heavy shotguns are pretty nice. Although I prefer the spitfire version. I have little experience with the others, as I've rarely used them. But they can definitely come in handy, especially if you try to do a GML list and need those forward observers.

I have to agree about the Croc-Man minelayer. In my opinion that's really the only one worth taking.

As Bolognesus recommended, try out different unit profiles with every game, at least when starting off. But I would caution that at some point you may want to just stick with a core group and learn the intimate details of those units. I finally did that and I started to lose by closer margins each time. At some point I will win a game of Infinity.
   
Made in nl
Zealous Knight







There's enough there, but it's quite easy to avoid. Just avoid the stupidly posed and/or clothed models and you're 90% there (and believe me, anything halfway there gets proxied by something else if it's the last thing I do); Japanese-ish robots I don't generally have much of an issue with, but that's about it.

Zeta has a point on the peacemakers and bulleteers; I have had great success with those buggers as well (though I've actually had more luck with the peacemaker - again, taste is everything!), but I simply wasn't going to go there because budget is already an issue, from what I hear; the MULs are invaluable for the EVO and a DRON box can be split into a fug for the rep and a sierra for the murdermines; those he'll pretty much need to make his hacker(s) be as effective as they ought to be.
There's great stories I could tell about the three different TAGs I regularly play as well but as long as there's other ways to get there (and with hacking, you really just need the drones, pretty much, IMO...) with infantry, I'm not going to dangle that carrot in front of him needlessly, either

And I'd like to add there's no need to start off by losing a lot; I've managed 4/5 victories (at least on annihilation...) pretty much from the get-go. Sufficient fanaticism in reading the rules, and sufficient good-natured dickishness in listbuilding, combined with a general like for going for the throat (which is almost always good in infinity!) will get you quite a way as long as your opponent isn't a super-experienced-three-tournaments-a-month player.
...And even then sufficient insight, combined with a little bravado here and there, will go a long way
Most other beginning players I saw lose a lot, lost because not only did they zig when they should zag, but simply because they didn't go for the fething throat enough.
Stuff plain, fething, dies in infinity. Like, a lot. Make sure his go down faster, even if it costs you a model here and there. Play five games without jumpers, then without warning, include two - take out all his ordermonkeys in a single round. Next ten games, no jumpers, but alternating GMLspam, TO-TAG, auxiliaspam, whatever. Keeping your opponent guessing more than you have to is key, and with most casual opponents not all that hard IME.
But most importantly, go for the kill _every_fething_time_.
...Right up until the point where he starts expecting it, then feint. It's a psychological warfare game, meta-wise - don't be afraid to play that.
And hey, all-out arms races are pretty fluffy anyway, from what I gather from the books

This message was edited 2 times. Last update was at 2013/10/14 03:58:26


 
   
Made in si
Charging Dragon Prince





This is odd. I could put my hand in a fire for Fusiliers having options for deployable repeaters and I'm referring to the plain version. Acontecimento Regulars do have them, that I'm sure but in general army it's hard to justify additional SWC cost.

I'll disagree with Akal and Crock Man hacker assessment. Both options have served me well, especially against a force with heavier elements. They're also specialists in ITS.

Crock Man is our only Skirmisher outside of a Sectorial force, personally wouldn't dismiss any his configurations. Bording Shogun with combat camouflage and X-visor is such a neat way to punish people that clump models together, you can also use AP ammunition not just template shots. Hacker can be just plain annoying, creating neat denial zone for HI. Minelayer is one of the most commonly taken loadout but depending on the SWC I might skip the option. The plain version also carries mines, though it's unfortunate not to deploy a mine at the start of the deployment phase. Sniper Rifle is good because infiltration allows you to take a better vantage position, a building, partial cover, path blocking etc. I recommended FO/repeaters because it was stated finances might not be available and it's good to try it, if points are available. FO is good for ITS and is cheaper than a hacker. The configurations can get pricey so it'll depend what you're looking for, I do not intent to change anyones mind, but I will share my experience with them.



   
 
Forum Index » Corvus Belli (Infinity)
Go to: