Suncannons are bad. ~300 point for 3 plasma small blasts. Assume ~6 hits on 3 centurions, 4 wounds, only 1 cent dies if they have even a 5+ cover save.
Every other weapon you mentioned is also bad vs rear-line 2+. Even the 2 heavy wraithcannons are 2 shots, 1.3 hits, 1.1 wounds, ~75% chance to kill ONE centurion. Now if we go vs riptides they can shoot for most of a game and not kill one.
Played two games with them since i had some built. A 4 man unit changed a 6 man marine squad and killed only 3. The 2 marines then proceeded to beat all all 4 over the course of the rest of the game. Tried the next game with an exarch for hit and run and they just got shot to pieces turn 2 before even seeing combat. Without the ability to outflank and assault, outflanking is next to useless. I would like to be in assault faster than turn 3-4.
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