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![[Post New]](/s/i/i.gif) 2013/10/31 07:18:44
Subject: Why are there so few choices in WH40K?
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Hallowed Canoness
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At the risk of derailing the thread into another Sisters rant:
Please stop lumping us in with the Inquisition. We really aren't an Inquisition army. If anything, the Ordo Hereticus are supplementing our own efforts to root out heresy, witchcraft and mutation - that's the reason we aid them so readily, after all.
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"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
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![[Post New]](/s/i/i.gif) 2013/10/31 08:01:17
Subject: Why are there so few choices in WH40K?
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Storm Trooper with Maglight
In Warp Transit to next battlefield location, Destination Unknown
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Tower75 wrote:SYKOJAK wrote:
But to the OP, I do have a question. If it seems there are too few opposing armies to fight against, have you thought about expanding your travel to see more varied army builds?
Apologies, but can you explain? Sorry, I'm being a douche, I just don't get the question.
Also, apologies to all if I've come across as a prat, it's not in my nature to be a shitzzy, forum douche. I was genuinely just voicing my opinion that I just find it odd that most races seem to be Space Marines. I just find it strange.
No apologies needed. Let me rephrase my question in another manner. How big is your wh40k group that you play most of your games with?
If your local WH40K is only 4 players, and all but 1 player plays some form of Space Marine equivalent codex, then yes it will seem at first,
that most players/codices are all the same. that is when you really got to look at the codices in question, to see the sublties from codex
to codex.
In my local group of friends and family we have 7+ players with no repeats. IG (me), Chaos Space Marines, Space Marines,
Eldar, Dark Eldar, Tyranids, and Grey Knights, with Necrons also having a chance of showing up. That is alot of variety compared to a
group of 4 players, where 3 of them are playing from the regular Space Marines codex and 1 Chaos Space Marine player. Automatically Appended Next Post: Furyou Miko wrote:At the risk of derailing the thread into another Sisters rant:
Please stop lumping us in with the Inquisition. We really aren't an Inquisition army. If anything, the Ordo Hereticus are supplementing our own efforts to root out heresy, witchcraft and mutation - that's the reason we aid them so readily, after all.
Fair enough! You are the militant arm of the Eccliarachy.
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This message was edited 1 time. Last update was at 2013/10/31 08:02:42
Cowards will be shot! Survivors will be shot again!
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![[Post New]](/s/i/i.gif) 2013/10/31 09:00:10
Subject: Why are there so few choices in WH40K?
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Longtime Dakkanaut
West Midlands (UK)
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Tower75 wrote:
True, but please see my additions. The addition of a few unique units in, say, Grey Knighs, or Chaos Space Marines doesn't make them a unique, stand alone race, well, it shouldn't anyway.
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Why not? Just because you don't want to have it that way, shouldn't mean that's the way the rest of the world sees it. Power-armour and Bolter a piece of equipment used by various factions for the game, just as a sword and shield are pieces of equipment used by multiple factions in Fantasy.
Also, the "brother-war" / "civil-war" between Space Marines and Chaos Space Marines is the heart of the 40K setting. They've included a few things like Space Elves, non-Romulans, non-Borg and Giger-rip-off stuff to appease the more generalist sci-fi crowd, but those factions are hardly integral to the game.
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![[Post New]](/s/i/i.gif) 2013/10/31 09:16:06
Subject: Re:Why are there so few choices in WH40K?
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Hacking Proxy Mk.1
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As an outsider here I just have to chime in, space marines are the same army. Sure they will play differently but it's still the same stat lines, the same equipment and the same vehicles bar a couple here and there that are unique to each dex but if you are comparing the differences between a ravenwing list and a vanilla marine list and the differences between a Brettonian list and an Empire list from fantasy the idea that marine codices are different becomes laughable.
GW having made an improvement on it doesn't eliminate the original problem, which is that no matter what you do they are still stat lines of 4 for everything with a 3+ save.
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Fafnir wrote:Oh, I certainly vote with my dollar, but the problem is that that is not enough. The problem with the 'vote with your dollar' response is that it doesn't take into account why we're not buying the product. I want to enjoy 40k enough to buy back in. It was my introduction to traditional games, and there was a time when I enjoyed it very much. I want to buy 40k, but Gamesworkshop is doing their very best to push me away, and simply not buying their product won't tell them that. |
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![[Post New]](/s/i/i.gif) 2013/10/31 09:20:04
Subject: Why are there so few choices in WH40K?
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Preacher of the Emperor
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I think that part of the reason for this is that in 40K, the "protagonist" is very much the Imperium. That's what a lot of the fluff is focused on, and what a lot of the material is about. Though I'm no expert on WHF, it seems to be a more balanced affair, with none of the races really taking the role of "protagonist", possibly resulting in a more diverse focus within the available armies.
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This message was edited 2 times. Last update was at 2013/10/31 09:21:30
Order of the Righteous Armour - 542 points so far. |
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![[Post New]](/s/i/i.gif) 2013/10/31 09:32:09
Subject: Why are there so few choices in WH40K?
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Hacking Proxy Mk.1
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Troike wrote:I think that part of the reason for this is that in 40K, the "protagonist" is very much the Imperium. That's what a lot of the fluff is focused on, and what a lot of the material is about. Though I'm no expert on WHF, it seems to be a more balanced affair, with none of the races really taking the role of "protagonist", possibly resulting in a more diverse focus within the available armies.
That is pretty much exactly how it works with fantasy.
I can count on one hand the number of books that star skaven but it still outnumbers the amount I can think of starring tau.
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Fafnir wrote:Oh, I certainly vote with my dollar, but the problem is that that is not enough. The problem with the 'vote with your dollar' response is that it doesn't take into account why we're not buying the product. I want to enjoy 40k enough to buy back in. It was my introduction to traditional games, and there was a time when I enjoyed it very much. I want to buy 40k, but Gamesworkshop is doing their very best to push me away, and simply not buying their product won't tell them that. |
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![[Post New]](/s/i/i.gif) 2013/10/31 10:07:52
Subject: Re:Why are there so few choices in WH40K?
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Longtime Dakkanaut
West Midlands (UK)
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jonolikespie wrote: but if you are comparing the differences between a ravenwing list and a vanilla marine list and the differences between a Brettonian list and an Empire list from fantasy the idea that marine codices are different becomes laughable.
But that's not the reason to have different Codexes. They are not based on "in-game fluff", but on providing a best-possible spread for the player base.
If you have .. say ... 1.000.000 Warhammer 40K players, of which 600.000 play army A, 200.000 play army B and 100.000 each play army C and army D, you need to merge army C & D and split army A into two different armies of roughly similar appeal to split the huge block of players that do army A.
In-game fluff is irrelevant to a balanced spread of armies for a given wargame. What matters is that you spread the player-base as evenly as possible, without any one book being overtly dominant, and without any one exotic fringe book hogging too much development time for 3 or 4 special snowflake players at the expense of the rest of the game's fan-base.
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![[Post New]](/s/i/i.gif) 2013/10/31 13:30:35
Subject: Why are there so few choices in WH40K?
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Beautiful and Deadly Keeper of Secrets
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Even as a CSM player I feel that most SM are pretty close compared to things like Brettonian and Empire.
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![[Post New]](/s/i/i.gif) 2013/10/31 13:36:21
Subject: Why are there so few choices in WH40K?
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Trustworthy Shas'vre
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ClockworkZion wrote:"Development Time". It takes time to update all those armies and just adding more means more time spent updating armies which means longer and longer between books.
Yep, and I have yet to see an Edition of 40k where every army book was brought into the current edition.
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![[Post New]](/s/i/i.gif) 2013/10/31 14:03:49
Subject: Why are there so few choices in WH40K?
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Lieutenant Colonel
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right now, the last 3 tournaments I have been too, there have only been 3-4 marine players (including GK's, but not chaos) at each one... often only 1-2.
I love this edition, marines are rare, while I play xenos most of the time (YAY!)
just as much choice in 40k as in fantasy, and much more then in most games I think. remember, half of what makes your army unique is how you fluff it up, the rules are just a framework, and while those "guard" allies with your chaos/demons list might technically be the same "army" as the good guys, in imagination land, they are EVIL TRAiTOR HERITIC GUARD!
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