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Made in gb
Secretive Dark Angels Veteran






While having full Telepathy is obviously huge and a well needed buff to CSM/Daemons, he still suffers from the problems inherent to all Daemon Princes: chump challengers and being effective only in assault from turn 2 earliest.

Does he suffer from Daemonic Instability?

Mechanicus
Ravenwing
Deathwing

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Made in au
Regular Dakkanaut




Fearless, not unstable. so no GTG but no instability from combat res. The biggest weakness I can see is poor shooting, and not as survivable as a tzeentch prince that is trying to live.
   
Made in gb
Secretive Dark Angels Veteran






xera32 wrote:
Fearless, not unstable. so no GTG but no instability from combat res. The biggest weakness I can see is poor shooting, and not as survivable as a tzeentch prince that is trying to live.


As opposed to a Khorne prince who's trying to die?

Shriek isn't too bad, but you'll be spending your precious warp points on other things, I reckon. (Telepathy disciplines are so expensive...)

Guaranteed Invis makes him worth every point though. He's Loth-level op.

Mechanicus
Ravenwing
Deathwing

Check out my Mechanicus Project here... http://www.dakkadakka.com/dakkaforum/posts/list/570849.page 
   
Made in gb
Longtime Dakkanaut





Daemons can get Teleapthy on princes and Slaanesh pyskers, so it is not like we dont have any. CSM can get them across the board (princes and socerors's iirc). But I do have a plan in mind for this little fella.....

40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final 
   
Made in us
Nihilistic Necron Lord




The best State-Texas

MarkyMark wrote:
Daemons can get Teleapthy on princes and Slaanesh pyskers, so it is not like we dont have any. CSM can get them across the board (princes and socerors's iirc). But I do have a plan in mind for this little fella.....


Yeah, but being able to get Telepathy, and knowing all the Telepathy powers is a pretty huge difference.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in gr
Nurgle Veteran Marine with the Flu





Athens, Greece

 Sasori wrote:
MarkyMark wrote:
Daemons can get Teleapthy on princes and Slaanesh pyskers, so it is not like we dont have any. CSM can get them across the board (princes and socerors's iirc). But I do have a plan in mind for this little fella.....


Yeah, but being able to get Telepathy, and knowing all the Telepathy powers is a pretty huge difference.


Look. In order for csm to have an eternal warrior DP they had to take biomancy or black legion skull ken'gar.
So with 350 he is preety damn good. He can't be on CD main force along with FW though cause LD10 screws FW warlord trait.
Apart from that he is a beast. Oh and he doesn't need smash to ruin vehicles cause of armourbane. He is totally worth the points. Puppet master on riptide and goodbye.

Killing is easy. Being politically correct is a pain in the ass...
My Chaos Space Marines showcase so far: http://www.dakkadakka.com/dakkaforum/posts/list/437151.page (too old - i will update it soon) 
   
Made in ca
Sinewy Scourge






You can always just ally him in using 50 pts of cultists.

40K:
5000+ points W/D/L: 10/0/6
4000+ points W/D/L: 7/0/4
1500+ points W/D/L: 16/1/4

Fantasy
4000+ points W/D/L: 1/1/2
2500+ points W/D/L: 0/0/3
Legends 2013 Doubles Tournament Champion  
   
Made in ca
Executing Exarch






Meh he is easier to kill then a flyrant. Once grounded you can shoot him until he stops twitching. T5 W4 is pretty lame if it wasn't for one important factor...

The model itself, he is tiny, which means you can hide the bastard very easily.

Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
 
   
Made in ca
Sinewy Scourge






 Ravenous D wrote:
Meh he is easier to kill then a flyrant. Once grounded you can shoot him until he stops twitching. T5 W4 is pretty lame if it wasn't for one important factor...

The model itself, he is tiny, which means you can hide the bastard very easily.


He does have shrouded too, so 2+ in ruins isn't that bad or 3+ normally which makes him pretty much the same as a Daemon Prince and slightly cheaper than a fully kitted one.
Wave Serpents and Tau are still going to be a pain though...

40K:
5000+ points W/D/L: 10/0/6
4000+ points W/D/L: 7/0/4
1500+ points W/D/L: 16/1/4

Fantasy
4000+ points W/D/L: 1/1/2
2500+ points W/D/L: 0/0/3
Legends 2013 Doubles Tournament Champion  
   
Made in us
Nihilistic Necron Lord




The best State-Texas

 Ravenous D wrote:
Meh he is easier to kill then a flyrant. Once grounded you can shoot him until he stops twitching. T5 W4 is pretty lame if it wasn't for one important factor...

The model itself, he is tiny, which means you can hide the bastard very easily.


He isn't easier to kill than a Flyrant, unless the Flyrant has IA. Even then, it's quite a toss up.

Just casting invisibility on himself is a 2+ Jink save. That means that you have get past his 2+, then another 3+ to ground him. That's much more than it takes to ground a Flyrant. Once they are both the ground, they can both be shot to dealth, with volume of fire.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in ca
Sinewy Scourge






 Sasori wrote:
 Ravenous D wrote:
Meh he is easier to kill then a flyrant. Once grounded you can shoot him until he stops twitching. T5 W4 is pretty lame if it wasn't for one important factor...

The model itself, he is tiny, which means you can hide the bastard very easily.


He isn't easier to kill than a Flyrant, unless the Flyrant has IA. Even then, it's quite a toss up.

Just casting invisibility on himself is a 2+ Jink save. That means that you have get past his 2+, then another 3+ to ground him. That's much more than it takes to ground a Flyrant. Once they are both the ground, they can both be shot to dealth, with volume of fire.


Invis only gives you an extra stealth when he has shrouded already, not really worth it...
Also, a hit will automatically force a grounding test, so yeah...

40K:
5000+ points W/D/L: 10/0/6
4000+ points W/D/L: 7/0/4
1500+ points W/D/L: 16/1/4

Fantasy
4000+ points W/D/L: 1/1/2
2500+ points W/D/L: 0/0/3
Legends 2013 Doubles Tournament Champion  
   
Made in ca
Executing Exarch






Lots of stuff has easy access to ignores cover so invisibility means nothing.

And all you have to do is hit him to force the ground test, not wound.

Skyrays hit with marker lights on 3+ and force the ground test. Or they buff nearby broadsides with the buffmander and kill him without breaking a sweat.

Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
 
   
Made in eu
Nurgle Veteran Marine with the Flu





Athens, Greece

Every thing you mention is without breaking a sweat but acts varies from talking. Not everything you speak is doable and not so many thing ignore cover as you say. And don't forget same thing happens with most FMCs. So he is great overall. Oh and if you focus so much to kill him, GJ, you still have 4 more FMCs killing your army next round. Oh and the nice part is when be'lakor puppet master you riptide and kills your broadsides. Fun times!

Killing is easy. Being politically correct is a pain in the ass...
My Chaos Space Marines showcase so far: http://www.dakkadakka.com/dakkaforum/posts/list/437151.page (too old - i will update it soon) 
   
Made in us
Nihilistic Necron Lord




The best State-Texas

 Makutsu wrote:
 Sasori wrote:
 Ravenous D wrote:
Meh he is easier to kill then a flyrant. Once grounded you can shoot him until he stops twitching. T5 W4 is pretty lame if it wasn't for one important factor...

The model itself, he is tiny, which means you can hide the bastard very easily.


He isn't easier to kill than a Flyrant, unless the Flyrant has IA. Even then, it's quite a toss up.

Just casting invisibility on himself is a 2+ Jink save. That means that you have get past his 2+, then another 3+ to ground him. That's much more than it takes to ground a Flyrant. Once they are both the ground, they can both be shot to dealth, with volume of fire.


Invis only gives you an extra stealth when he has shrouded already, not really worth it...
Also, a hit will automatically force a grounding test, so yeah...


Yes, but only one hit per unit. So it takes an average of 3 hits, from three different units to cause a successful grounding test. If you you manuvered properly, landing in any kind of cover will mean that you have a 2+ cover save thanks to invisability, against the oncoming shooting. It's a pretty big deal.

Lots of stuff has easy access to ignores cover so invisibility means nothing.

And all you have to do is hit him to force the ground test, not wound.

Skyrays hit with marker lights on 3+ and force the ground test. Or they buff nearby broadsides with the buffmander and kill him without breaking a sweat.


Invisibility means a lot, just because some weapons have ignore cover, does not mean you can hand wave away invisibility away like that. There are plenty of armies that are VERY light on ignores cover weapons, it is still a huge thing.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
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Made in ca
Monstrously Massive Big Mutant





Canada

plus you get +D3 warp charges when your opponent fails ANY moral check... thats INASNE


Automatically Appended Next Post:
also, PUPPET MASTER

why is no one talking about puppet master? :O

This message was edited 1 time. Last update was at 2013/12/02 18:18:22


Life: An incomprehensible, endless circle of involuntary self-destruction.

12,000
14,000
11,000

 
   
Made in us
Fixture of Dakka





Steelcity

I wouldn't discount hallucination either.. Invis is great but I managed to basically beat orks just by rolling hallucination twice, it's such an unfair power if they can't pass their Deny tests. Infact, most of telepathy is crazy good.


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Warhammer Armies - Click to see galleries of fully painted armies
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Made in us
Member of a Lodge? I Can't Say




OK

Yeah I would really only use hallucination if I got a couple of extra warp charges, since or else I wouldn't be able to use invisibility.

All this arguing about how he can be killed is useless. Nobody says he is invincible, but when fighting a flying circus you can't be happy if you shoot down one.



Argel Tal and Cyrene: Still a better love story than Twilight 
   
Made in us
Automated Rubric Marine of Tzeentch




Rose-Hulman Institute of Technology

Can Be'Lakor cast Terrify Infinitely if he keeps hitting? Because the target must immediately take a moral check, and if they fail, he gets D3 warp charges...just a use for him to keep in mind. Since terrify ignores fearless and other similar rules, he has the potential to send an entire army of fearless squads running off the board...hehehehehHEHEHEHEHE

This message was edited 2 times. Last update was at 2013/12/02 19:48:22


"We are the Red Sorcerers of Prospero, damned in the eyes of our fellows, and this is to be how our story ends, in betrayal and bloodshed. No...you may find it nobler to suffer your fate, but I will take arms against it." -Ahzek Ahriman
1250 Points of The Prodigal Sons  
   
Made in us
Regular Dakkanaut




You can only cast a power once per turn irrespective of how many warp charges you have. This is why Farseers bother to get both Guide and Prescience instead of just casting one three times.
   
Made in us
Angry Chaos Agitator






Dallas, TX

Also, those D3 warp charges are the next turn, when you generate warp charge, only once per turn. Not the moment the enemy fails a test.
   
Made in ca
Longtime Dakkanaut






Well you are going to play this guy with another DP and Fatey so you cast endurance (take biomancy for the DP) maybe on Be'Lakor and invisibility on the other DP and Grimoire on Fatey. That is pretty frightening. Also do not discount psychic shriek against hordes or hallucination. and puppet master is very useful against a plethora of targets ( yes the new six possible riptide builds). I have not even considered his weapon in this or the fact he is shrouded. He is a toolbox of goodies. At 350 points - yes, I want him. Taking the cultists is no brainer anyway. I am going to need the extra troop coming from reserves.

He is certainly better than the mace prince.

 
   
Made in us
Regular Dakkanaut




He isn't as killy as the mace prince. Being a daemon of tzeentch makes him pretty survivable too.

Mace princes are for flying circuses (cheaper, more toys for the other princes) and belakor is for lists that have a 20 man flesh hound or seeker unit that benefits from invisibility.
   
Made in ca
Executing Exarch






Thatguyoverthere11 wrote:
He isn't as killy as the mace prince. Being a daemon of tzeentch makes him pretty survivable too.

Mace princes are for flying circuses (cheaper, more toys for the other princes) and belakor is for lists that have a 20 man flesh hound or seeker unit that benefits from invisibility.


Bingo

Belakor is better used as a hidden buff monster, weakening units before a charge. Remember guys Belakor is TINY a rhino can easily block his LOS.

Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
 
   
Made in ca
Longtime Dakkanaut





He is as survivable as a mace prince -- and yes I can see him used to boost hounds etc. Will be interesting to see how many uses he has. As for killy - against MCs he is better than mace prince - against troops maybe not - against vehicles also better.

This message was edited 1 time. Last update was at 2013/12/03 03:37:48


 
   
Made in ca
Sinewy Scourge






I feel like he can be whatever he wants to be, he's a pretty good unit for any army.

40K:
5000+ points W/D/L: 10/0/6
4000+ points W/D/L: 7/0/4
1500+ points W/D/L: 16/1/4

Fantasy
4000+ points W/D/L: 1/1/2
2500+ points W/D/L: 0/0/3
Legends 2013 Doubles Tournament Champion  
   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

I don't believe the number of powers you can cast per turn is ACTUALLY limited by your mastery level.

In the section where it's talking about that, I think the insinuation is that you only get a charge per mastery level, so the less masterful you are, the fewer powers you're going to be able to cast by default.

The phrase "the number of powers you can cast depends on your mastery level" is vague. If that was the case, then despite some being 2 charges, I could always cast 3 powers. That's not the case, because the actual mechanic for casting involves spending warp charges. The reverse is also untrue - that being level 3 means you can ONLY cast 3 spells. It's just that for most cases, that WILL be all you can cast, when you have 3 charges.

If Be'lakor gets more, he can cast more. Only two can be shooting powers, though, and only one if he vector strikes.

40k Armies I play:


Glory for Slaanesh!

 
   
Made in us
Member of a Lodge? I Can't Say




OK

One major advantage is that with a Be'Lakor list you really don't need to pay for power armor/iron hide on any of your other DPs. He can always invis one, another can get grimoired, and there is always the chance with greater rewards.
Plus not having an armor save prevents you from becoming mincemeat if you are grounded near grav guns.



Argel Tal and Cyrene: Still a better love story than Twilight 
   
Made in ca
Longtime Dakkanaut





How do you guys play the warp D3? Does it have to be a failed morale test on my enemy's last turn to get them at the start of my next game turn? They are generated at the start of a game turn right. And previous turn is always player turn, right? So it is very hard to pull that off. Might stop a squad assaulting you but meh.

 
   
Made in ca
Repentia Mistress





Is anyone else fairly unimpressed with him?

He sounds really exciting but when you really boil down his defensive stats his price point sounds more and more unreasonable. Imagine wave serpents shooting at him.

Full telepathy is certainly interesting, guaranteed psychic powers are always worth looking at, invisibility is the biggest interest to me so far.

Time will tell but I'm not convinced he'll see tournament play.

People have said it before but he's very fieldable to anyone allied with CSM, 50 point cultists squads fill the troop req nicely. Very interesting model none the less, and I'd love to see more like this come out.... buff khorne berserkers PLEASE.

This message was edited 1 time. Last update was at 2013/12/05 23:39:37


hey what time is it?

"Try looking on page 12 of the FAQ."

-Ghaz 
   
Made in us
Pyro Pilot of a Triach Stalker





LaPorte, IN

He is another 4++ option. Telepathy and his other bonuses are all gravy. He also comes with eternal warrior, and that is what most players roll on biomancy to try and get iron arm, but Be' Lakor has that solved. I wasn't sold at first, but once I reviewed him I find him to be amazing and ordered the model immediately.
   
 
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