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Made in us
Frenzied Berserker Terminator




Hatfield, PA

 Ailaros wrote:
The only people who should be shocked by this, though, are people who were incorrectly believing that 40k was a serious strategy game in the first place.



Spot on here Ailaros. 40k was never a serious strategy game. Yep tactics can still win out over lists that are designed around silly combos, but I am happy that I play at home more often than not anymore so it just isn't an issue. One thing that always pleased me about historicals is the strict control on army composition and unit availability. Even a game like flames of war which is less strict on the historical side for balance reasons does control the units that a force has access to.

Skriker


Automatically Appended Next Post:
 Redbeard wrote:
I think that it's more a matter that GW's just not that good at game design, and adding the ability to create combos between different books, which were seemingly not tested for this capability, has led to the increased reliance on them.


It is really rather sad that GW is not that good at game design because they have been doing it for 30+ years now, yet they seem to have learned next to nothing about how to make a better game in all that time. They are still caught up in what is "cool" and what is the "spirit of the game". They can't balance units of the same type (melee or shooting) in a single codex, let alone across all forces in the game, let alone balancing melee and shooting in the game overall. Balance isn't symmetry or parity. Melee and shooting don't have to be equal in power to be balanced, but the forces themselves and unit type costs determine that balance.

Skriker

This message was edited 1 time. Last update was at 2013/12/04 19:11:46


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