The Intelligence Run Battlefield
Battle 4 - Intelligence Run (Yet again) With my main squad going on a LOA for training (wherever and a missile launcher in the enemy force, my recently purchased Stage 3A General took to the field.
My opponent finally got a stroke of luck finding the Intel only 2 squares away from his deployment zone. Picking up the item with his second activation, I had only one turn to do anything about it. My General desperately tried to Command a group of Plague Hounds for an interception run. - That'll teach me not to use a Stage 1.
That was a quick game with an easy Enforcer victory and me suffering 1 casualty. A dog getting shot in the face with a missile.
It's ok though, he got better.
Battle 5 - The Long Way Down.
As the Defender, I was setting up the battlefield and, quite frankly it was hellishly complicated.
So, the way this scenario works, is, it's basically The Battle for Bespin Cloud City. The bare mat is actually the air and well, it's a long way down... This caused my opponent to get a little obsessed with the possibility of frag grenade pinatas.
My Force
1st
Gen
2nd
Gen
2
HMGs
3 3rd
Gens
1 Dog
The Enforcers
Peacekeeper Captain
3 Assault Enforcers (with various missing limbs and injuries)
1 Shooty Enforcer
I was originally very concerned with this mission, as it looked entirely possible for people to win in the first moves of the first turn of the game. Fortunately it's different than standard Objective missions. as victory is only declared at the end of a
Round when you
control 2 out of 3 objectives.
Early Game
My first machine gunner had to make a mad dash for the objective just to contest it, Unfortunately the Assault Enforcer on the top right managed to play a Move card, getting allowing him to, basically, punch my Machine gunners head off.
However, my SCOUTing, Agile 2nd
Gen was able to do the exact same thing to the other Assault Enforcer, pinned by a boobytrap. That let me take the second objective out of any Enforcer control. Although, he did end up getting injured by a good roll from the rifle Enforcer.
The Assault Enforcer on the top right decided to make a run for an Item Crate due to a case of Shiny Syndrome and an obsession with bottomless falls and Frag Grenades. However, this ended up leaving the route to the Objective completely open and with a swift move card, victory was mine!
Now, we ended up working out that, as I am picking the next mission, no matter what happened with the outcome, I would still hold all 6 Strategic Locations after the last game... Therefore, after a full day of gaming, roughly totalling 13-ish hours and 6 games (including a crazy 90 minutes setting up that 'Long Way Down' scenario.)
I think I'll post some more thoughts on it tomorrow.