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Made in gb
Fixture of Dakka







First battle for Nexus Psi. - Intelligence Run, Plague victory but 2 Stage 3's dead and a dog. Kills, 1 Assault Enforcer

---------

Second Battle for Nexus Psi - Intelligence Run, Plague Victory with no Casualties.

Kills, 1 standard Enforcer.

------

Battle 3 - Intelligence Run (Again.) Plague victory with my 2 strongest normal troopers dying (including the one that shouldn't have been in the battle, OOPS).

However, this time my Plague Stage 1 managed to get into a proper brawl, killing 2 Enforcers, including the badass Sniper of Death. - Onto Rank 3

I'm going to need to completely swap out my forces now, as most of my guys have ranked up and are missing for the next battle. I'm tempted to try out a General, but that may depend on whether my opponent is fielding his missile launcher...

You should be able to follow the progress on my spreadsheet...

https://docs.google.com/spreadsheets/d/1rOtzLkaahtAWSR2s2N0-ZcRoe0LPGoBdqUJJtIVO5Ko/edit?usp=sharing
   
Made in us
Near Golden Daemon Caliber






Illinois

Sweet it will be fun to follow along since I haven't had a chance to do a campaign yet. Luck.

 
   
Made in gb
Fixture of Dakka







The Intelligence Run Battlefield



Battle 4 - Intelligence Run (Yet again) With my main squad going on a LOA for training (wherever and a missile launcher in the enemy force, my recently purchased Stage 3A General took to the field.

My opponent finally got a stroke of luck finding the Intel only 2 squares away from his deployment zone. Picking up the item with his second activation, I had only one turn to do anything about it. My General desperately tried to Command a group of Plague Hounds for an interception run. - That'll teach me not to use a Stage 1.

That was a quick game with an easy Enforcer victory and me suffering 1 casualty. A dog getting shot in the face with a missile.
It's ok though, he got better.

Battle 5 - The Long Way Down.

As the Defender, I was setting up the battlefield and, quite frankly it was hellishly complicated.



So, the way this scenario works, is, it's basically The Battle for Bespin Cloud City. The bare mat is actually the air and well, it's a long way down... This caused my opponent to get a little obsessed with the possibility of frag grenade pinatas.



My Force
1st Gen
2nd Gen
2 HMGs
3 3rd Gens
1 Dog

The Enforcers
Peacekeeper Captain
3 Assault Enforcers (with various missing limbs and injuries)
1 Shooty Enforcer

I was originally very concerned with this mission, as it looked entirely possible for people to win in the first moves of the first turn of the game. Fortunately it's different than standard Objective missions. as victory is only declared at the end of a Round when you control 2 out of 3 objectives.

Early Game


My first machine gunner had to make a mad dash for the objective just to contest it, Unfortunately the Assault Enforcer on the top right managed to play a Move card, getting allowing him to, basically, punch my Machine gunners head off.

However, my SCOUTing, Agile 2nd Gen was able to do the exact same thing to the other Assault Enforcer, pinned by a boobytrap. That let me take the second objective out of any Enforcer control. Although, he did end up getting injured by a good roll from the rifle Enforcer.



The Assault Enforcer on the top right decided to make a run for an Item Crate due to a case of Shiny Syndrome and an obsession with bottomless falls and Frag Grenades. However, this ended up leaving the route to the Objective completely open and with a swift move card, victory was mine!

Now, we ended up working out that, as I am picking the next mission, no matter what happened with the outcome, I would still hold all 6 Strategic Locations after the last game... Therefore, after a full day of gaming, roughly totalling 13-ish hours and 6 games (including a crazy 90 minutes setting up that 'Long Way Down' scenario.)

I think I'll post some more thoughts on it tomorrow.
   
Made in us
Near Golden Daemon Caliber






Illinois

I haven't read the Nexus Psi book thoroughly yet, do plague start out with most/all of the objectives already? You only took that one so that must be the case. Grats on your victory in any case, fun following along with the campagin.

 
   
Made in gb
Fixture of Dakka







I just put up a more complete write-up, as opposed to horribly typo-ed post battle scribbles on my proper blog.

This message was edited 1 time. Last update was at 2014/05/04 22:12:39


 
   
Made in us
Near Golden Daemon Caliber






Illinois

Sweet, I'll have to give it a read.

 
   
Made in gb
Fixture of Dakka







I haven't been painting in a while as I've been busy assembling Enforcers.

Lots and lots of Enforcers. - Now to get painting them!






Now, your typical Deadzone Strike Team numbers about 4-6 Enforcers, so what I've pretty much got here is an army ready and waiting for Warpath, especially as I should have another 15 Peacekeepers (Think Space Marine Terminators), turning up with another 30 of the shiny new plastic Enforcers in June.

Which won't be too soon at all. While the models look great assembled, it wasn't until around my 20th model that I finally worked out the knack on how to fit them all together. - I may write a short blog showing that, providing my camera is up to the task.

What do you think, is it worth doing, or will people mostly just be waiting for the new Enforcers to come out before trying it?
   
Made in us
Near Golden Daemon Caliber






Illinois

Damn, looks like you could liquidate a lot of assets with that much muscle. Tutorials are cool, especially for more difficult kits, but you are right that the plastics will be upon us soon.

 
   
Made in gb
Fixture of Dakka







I played my first game with the Wave 2 factions tonight (yeah, look how speedy I am!)

My Brokkr force was:
Huscarl
3 Brokkrs
Brokkr Magma Cannon
Brokkr Bike
1 Extra Card

The Asterians were:
Black Talon and AP ammo
2 with Noh Rifles and AP Ammo
1 with Missile Launcher
1 with Charge Glove

The biker did amazingly well on the first turn, drove right out and vaporised the missile launcher dude. - "These Asterians aren't so tough after all."

The Biker then immediately got AP Noh Rifled in the face.

It then came to my brokkrs a case of, "Ze guns, zey do nuthing!" as my Magma cannon struggled to even hit while it was advancing into range. - It didn't do much once it was IN range either for that matter. - I don't think the dice agreed with it much. It then, eventually, got shot in the face.

All this was going on while the rest of my infantry ran in. - I was very surprised by the amount of 'move' cards in the Forge Father deck, as was my opponent, who was getting a little frustrated by his sheer lack of cards.

The game basically ended with 2 Brokkrs in close combat cleaving through one robot after another.

We were wondering whether using the Toxic Smokescreen would help at all but we couldn't see how, as it messes with my shooting, which was completely ineffectual anyhow and I couldn't see how 'vulnerable' would help as I was winning most of the combats.

The lame duck of the game seemed to be the Asterian Trooper with Charge Glove (aside from my magma cannon which couldn't hit the broadside of a barn but that's dice). - We couldn't figure out how to use the glove effectively at all.

The Huscarl seemed a bit poor for the amount of points he cost as well. - He was very vulnerable to getting shot and was only a tactician too. His only saving grace seemed to be the 3-2 command value.
   
Made in us
Near Golden Daemon Caliber






Illinois

Getting to move the large majority of your force in one round is usually pretty nice, high command values help there for sure.

Thanks for sharing your results I've still got to finish some marauders and work on rebs before I see the new factions

 
   
Made in gb
Fixture of Dakka







So, with my Deadzone Wave 2 mostly assembled and Wave 3 now arrived, the weather has started clearing up enough to allow me to actually go out one weekend and get my Wave 2 Deadzone scenery spraypainted.


After feverishly building away for the last fortnight, I'm nearly ready to unveil the Return to Checkpoint Station.

As it's a sequel, I believe the most appropriate title is:

Checkpoint Station II: The Lost Colony

However, for now, I'm just going to sign off with a teaser. - The Leftovers Box. The bits and pieces I could not rationally figure out a good place for in my terrain.

   
Made in us
Near Golden Daemon Caliber






Illinois

Hmm so a lot of doors, lightposts, some steps... Definitely curious to see what you've come up with that would leave such a pile

 
   
Made in gb
Fixture of Dakka







I have now uploaded my tour of Checkpoint Station II: The Lost Colony, to my gaming clubs blog, because it's always good to support my local clubs. - Have a look by clicking the pic!


This message was edited 1 time. Last update was at 2015/01/24 18:47:20


 
   
Made in us
Near Golden Daemon Caliber






Illinois

That's fancy You've definitely got some neat storytelling going on with checkpoint station, I like it!

 
   
Made in gb
Fixture of Dakka







I've got an airbrush now, primarily for doing my Deadzone terrain but I've been trying to do actual models. That... wasn't successful (small models are small) but going for the Strider seemed to be a fair choice.




I'm not any good at this whole thing, but my plan was put some Nuln Oil black wash all over him, then try airbrushing him again, a little more carefully.





I might go for some 'praxeti white' dryrbrushing next on the actual armour plates, but I think it's got a good for the model.

The goal is to have it look inspired by this at the end:




This message was edited 1 time. Last update was at 2015/05/12 14:09:59


 
   
 
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