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Made in us
Boom! Leman Russ Commander





Ohio

IG

I would use a shadow sword with sponsons

Use a platoon with an inquisitor to bubble wrap the shadowsword. Add heavy weapons to the blobb so they can strip shields of bigger titans so my tank maybe has a chance at killing it before my tank dies.

Inquisitor twinlinks the shadow swords weapons to make that D cannon even more threatening.

use 2-3 vendettas to protect the air and get troops across the board to grab objectives.

Maybe add in a firestorm redoubt to protect hq and add more anti air. or use the fortification where I can put up to 3 void shields and have those act as guards for my superheavy.


 
   
Made in gb
Wondering Why the Emperor Left




Assuming Destroyer weapons are banned (which is generally the only way I would play Escalation) there are actually a lot of options for strong Lords of War in many cases, there is no need to simply cram as much D as ossible into the slot so you can look at a wider range of vehicles.

One of my favourite choices is the Brass Scorpion. With a 5+ inlvunerable, IWND, nine hull points and modest armour, it's pretty durable, certainly enough to live the turn it needs to run across the field. Its shooting is decent but not incredible, with an ignores cover demolisher cannon, a couple of hefty flamers and a 10-shot strength six Scorpion cannon in the tail. That gives you a good way to clear out light infantry, paritcularly MEQs or worse because you can ignore their armour with all of your weapons and cover with three of them. The main good is also reasonable against enemy vehicles, with a 55% chance to penetrate AV14 thanks to the fact it is a primary weapon. While the scorpion cannon doesn't have skyfire, it does have enough shots to maul light aircraft if you need it too, which is not something every super-heavy can say. Of course, the Brass Scorpion really excels in assaults. The prime target is non-walker super-heavy vehicles. These are easy to hit, expensive and you'll usually be hitting relatively poor armour - with Hammer of Wrath, that's effectively one surefire strength 10 hit and 7 attacks hitting on threes against a SHV that moved in the last turn. Against the rear armour 12 of most Baneblade-like tanks, that's a massive amount of damage. Against something like a Malcador with weaker rear armour, it's a downright massacre. If you were to hit something with rear armour ten and it didn't move in the last turn, that's 8 Penetrating hits before we've even considered stomps.

You might be wondering why I'm even considering a stationary target when any vehicle facing the Scorpion will definitely want to move away from it, but due to the ridiculous speed at which the Brass Scorpion crosses ground, a turn-one assault is not at all infeasible with some deployments - the average assault range with movement is 22.5" after all, deploy as far forward as possible and that might just be enough to put you in assault range if you're going first. Of course the opponent would like to deny this opportunity by counter-deploying, so if you're deploying first it's best to position yourself such that an enemy SHV trying to deploy the opposite side of the board has to deal with a piece of terrain giving cover or, even better, blocking line of sight. Any measures you can take to improve your chance to seize are also excellent because with seizing you get to deploy right across from a juicy target and then immediately run at it and quite possibly take it out in assault. Once you've made your seven attacks, you then get to stomp. Thanks to multi-legged terror, you're making two more stomps than the average SHW, which is a crazy amount of damage potential. You actually have about a 50% chance to get at least one six if you drop all your stomps on one character/MC, so there's some good sniping potential there. The stomps also make you even stronger against vehicles, penetrating on a 2+ with an average of 4 stomps is just nasty - I don't forsee this thing having any trouble taking out a Baneblade in close combat when it can average over 7 penetrating hits in a single round of combat. Oddly enough, since the Baneblade's rear armour is the same as the Revenant's front, so you have a decent chance against it too - although the higher weapon skill combined with the fact titan holo-fields apparently work in close combat (wtf?) means you would have to be lucky to get it in a single assault phase. Two assault phases, however, isn't too remote a possibility - I don't think the Revenant can take Holo-field saves against your stomps since the Eldar Titan Holo-fields roll specifically mentions armour penetration rolls, which a stomping titan never makes. The Revenant is tricky to catch but because the Sonic Lance is so short ranged you might be able to force it to come into assault range if it wants to engage ground troops.

Besides that, the Scorpion also has a couple of other neat special rules. First, Runes of the Blood God combined with only average shooting make puppet master-ing the Scorpion a much less attractive prospect, and also protect you from various Psychic shooting attacks (a Screamerstar in your rear armour would be nasty if not for the fact they all have to take a perils to get it off, which I'd imagine they are unlikely to want to do) although they do also mean no casting invisibility on the Scoprion unless you're desparate. Additionally, Doomsday Reactor is both awesomely fluffy and very potent on a model that desparately wants to be very close to the enemy. If they do end up taking it out they'll almost certainly suffer some heavy damage from the ensuing blast.


Something else I think has some potential is the Kustom Battle Fortress. Its base form is pretty cheap and durable, and you can easily add 4 Big Shootas and 3 Kannons for a simple platform with pretty solid shooting (not great against enemy SHVs but good light firepower against enemy troops and light vehicles) and a big transport capacity suited to carrying a bunch of Boyz or something more exotic. It also has the option to take some heavier firepower if you want to make it more expensive - The Supa-Kannon is effectively an Earthshaker with less range that fires directly and taking three of those in a potent if expensive way to bring some firepower to your army. The Supa-Lobba is another interesting option - unfortunately it doesn't fire indirectly so you still have to deal with the hassle of defence lines and such, but it's a huge blast with reasonable strength and AP that should do a good job against light infantry and can force mass wounds quite effectively. Among the other options, Flakka-gunz afford an option many super-heavies lack, allowing the Battle Fortress to deal with airborne opponents reasonably effectively. Additionally, three sets of Flakka guns on a Battle Fortress makes for an extremely durable anti-air platform with great firepower; you don't even have to worry about dedicating the whole slot to AA since you can still fit a bunch of extra weapons if you wish and still have alright ground shooing with Big Shootas, Skorchas, Rokkit Launchas, Grot Sponsons and Supa-rokkits. The Kustom Battle Fortress probably won't be a top-tier centerpiece super-heavy but the ability to customise it so extensively makes it great for filling holes. On top of that, it can, like pretty much every Ork super-heavy, play the Mek spam shenanigans to improve it's druability. It doesn't look like much at first sight but it can take fearsome firepower.

This message was edited 1 time. Last update was at 2013/12/18 19:06:47


Currently not in posession of any armies - I merely theorycraft and discuss background,
Waiting for HH Book 6 so I can start an Imperial Army army.  
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

I'm thinking of a 1500pt list with 1 Inquisitor, 2x 3 Warrior Acolytes, and 1 Reaver Titan with 2 Laser Blasters (anti-anything not a flyer) and a Vulcan Mega Bolter (anti-flyer).

At 1850pts, I'm thinking about adding 3x3 Void Shield Generators, a 2nd Inquisitor, and maybe some more min-hench- squads.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in gb
Wondering Why the Emperor Left




 jeffersonian000 wrote:
I'm thinking of a 1500pt list with 1 Inquisitor, 2x 3 Warrior Acolytes, and 1 Reaver Titan with 2 Laser Blasters (anti-anything not a flyer) and a Vulcan Mega Bolter (anti-flyer).

At 1850pts, I'm thinking about adding 3x3 Void Shield Generators, a 2nd Inquisitor, and maybe some more min-hench- squads.

SJ

This list is actually illegal because Codex: Inquisition cannot take Lord of War detachments. Additionally, a single Vulcan Mega-Bolter isn't a great deal of anti-flyer firepower. You would be better off taking a Turbo-Laser and sitting right at the edge of the board so nothing can shoot at your rear armour. With 18 hull points and void shields you'll either endure anything that gets thrown at you by fliers, even over multiple turns, or you'll keel over to something like a Vampire Hunter you would have lost to even with the Mega-Bolter. Best to just ignore fliers until about 2.5k when you can actually afford to beat them.

Currently not in posession of any armies - I merely theorycraft and discuss background,
Waiting for HH Book 6 so I can start an Imperial Army army.  
   
Made in us
Grisly Ghost Ark Driver





Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)

thisisnotaseriousaccount wrote:
 jeffersonian000 wrote:
I'm thinking of a 1500pt list with 1 Inquisitor, 2x 3 Warrior Acolytes, and 1 Reaver Titan with 2 Laser Blasters (anti-anything not a flyer) and a Vulcan Mega Bolter (anti-flyer).

At 1850pts, I'm thinking about adding 3x3 Void Shield Generators, a 2nd Inquisitor, and maybe some more min-hench- squads.

SJ

This list is actually illegal because Codex: Inquisition cannot take Lord of War detachments. Additionally, a single Vulcan Mega-Bolter isn't a great deal of anti-flyer firepower. You would be better off taking a Turbo-Laser and sitting right at the edge of the board so nothing can shoot at your rear armour. With 18 hull points and void shields you'll either endure anything that gets thrown at you by fliers, even over multiple turns, or you'll keel over to something like a Vampire Hunter you would have lost to even with the Mega-Bolter. Best to just ignore fliers until about 2.5k when you can actually afford to beat them.


It could be done with coteaz and posse from the GK dex

"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War

"If your not winning, try a bigger sword! Usually works..."

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Made in fi
Jervis Johnson






thisisnotaseriousaccount wrote:
Assuming Destroyer weapons are banned (which is generally the only way I would play Escalation) there are actually a lot of options for strong Lords of War in many cases, there is no need to simply cram as much D as ossible into the slot so you can look at a wider range of vehicles.

If D weapons are banned nothing can kill that Aetaorau'whatever mega-Daemon of yours, so just take that and win every time. Flat out banning strength D just makes some other superheavies/megacritters untouchable.

You don't need any 'special tactics' to kill the Revenant. Assuming you get to shoot (it doesn't wipe out your army first) it's only a little bit more survivable than 3 Wave Serpents that are 4+ jinking (vs. conventional weapons). Put enough TL Tesla Destructors on it and it'll go away. Stormteks and Pylons are fantastic but they're also a liability since the Revenant will erase a ton of stuff on the ground every turn. You'll be better off just staying in the air untill its dead, so the only hard part is not getting tabled on turn one when your croissants are in reserve. You'll also need about a dozen of them.

This message was edited 4 times. Last update was at 2013/12/19 00:41:56


 
   
Made in us
Grisly Ghost Ark Driver





Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)

Not getting tabled t1 is easy peasey just take a RC hide it behind a suitable looking piece of LOS blocking terrain (your are using the right amount of terrain right?) And give the opponent t1 so you can make a ballsy move with the court t1 instead of waiting it out and hoping you dont die

"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War

"If your not winning, try a bigger sword! Usually works..."

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Made in us
Legendary Master of the Chapter






I think if i can il probably be taking the Rail shark for tau.

at slightly more than two storm ravens i think it will do good against most armies. erasing one tank a turn or a field of spess marhines with markerlight support.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Shas'la with Pulse Carbine





Florida

 Desubot wrote:
I think if i can il probably be taking the Rail shark for tau.

at slightly more than two storm ravens i think it will do good against most armies. erasing one tank a turn or a field of spess marhines with markerlight support.


Except the railshark's D weapon isn't blast. So its only of use vs. vehicles and other superheavy fliers. Its way overpriced for what you get. The new riptide is way more destructive.

This message was edited 1 time. Last update was at 2013/12/20 19:24:01


I play:
40K: Daemons, Tau
AoS: Blades of Khorne, Disciples of Tzeentch
Warmachine: Convergence of Cyriss
Infinity: Haqqislam, Tohaa
Malifaux: Bayou
Star Wars Legion: Republic & Separatists
MESBG: Far Harad, Misty Mountains 
   
Made in us
Legendary Master of the Chapter






7" battle cannon sub munitions?

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Shas'ui with Bonding Knife





Railsharks have submunitions like all Railguns, which is an apocalyptic blast.

Edit: Ninja'd

This message was edited 1 time. Last update was at 2013/12/20 19:33:35


 
   
Made in us
Douglas Bader






10" blast, actually. If you don't have tanks around to draw its fire the railshark will wipe whole marine squads off the table.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
 
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