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Made in us
Fixture of Dakka



Chicago, Illinois

Riptides are not fearless, a great cheap way is a nightmare shroud. Granted it has a 18 inch range and it has a LD9 it's still hilarious to make it run off the board and Deathmarks in a NightScythe are brutal. Name the Riptide as your target wound on a 2+. That'll probably kill one.

This message was edited 3 times. Last update was at 2014/03/24 14:09:22


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Discriminating Deathmark Assassin






I've tried the deathmark trick to no avail. Basically as soon as they hop out of their NS or deep strike in they get shot to pieces thanks to EWO from the broadsides and riptides. You really can't do any sneaking up on these guys. And wraiths in cover? Good luck with that - they're bigger than most monstrous creatures. Besides they're already a 3+ invuln and can't go to ground. The real problem will come when you go in for assault and you have to deal with all of that supporting fire :( You could also have the overlord hop out of the barge and try tank shocking a riptide. I play tau, too, and when I first start playing one of my peeps ran two off the board by tank shocking them with a couple of empty rhinos that I had ignored.

Anyway, here's a list I'd run against something like that. Run like hell at the riptides with the wraiths and overlord and ping-ping-ping at either the riptide or (even better) the broadsides...

HQ: Overlord, Warscythe, Mindshackle Scarabs, Sempiternal Weave, Catacomb Command Barge

: Royal Court (4#, 140 pts)
4x Harbinger of Destruction

Troops: 5x Warriors
Troops: 5x Warriors
Troops: 5x Warriors
Troops: 5x Warriors

Fast Attack: 4x Canoptek Wraiths
Fast Attack: 4x Canoptek Wraiths
Fast Attack: 3x Canoptek Wraiths

   
Made in gb
Prophetic Blood Angel Librarian




The above list could work well. Although id replace the destrukteks with a d-lord...


Automatically Appended Next Post:
Reasoning behind saying so is that there is no cover saves against a d-lord in combat whereas a riptide behind a ruin reduces destrukteks to 50% efficiency.

This message was edited 1 time. Last update was at 2014/03/24 18:36:51


 
   
Made in us
Fixture of Dakka



Chicago, Illinois

 necron99 wrote:
I've tried the deathmark trick to no avail. Basically as soon as they hop out of their NS or deep strike in they get shot to pieces thanks to EWO from the broadsides and riptides. You really can't do any sneaking up on these guys. And wraiths in cover? Good luck with that - they're bigger than most monstrous creatures. Besides they're already a 3+ invuln and can't go to ground. The real problem will come when you go in for assault and you have to deal with all of that supporting fire :( You could also have the overlord hop out of the barge and try tank shocking a riptide. I play tau, too, and when I first start playing one of my peeps ran two off the board by tank shocking them with a couple of empty rhinos that I had ignored.

Anyway, here's a list I'd run against something like that. Run like hell at the riptides with the wraiths and overlord and ping-ping-ping at either the riptide or (even better) the broadsides...

HQ: Overlord, Warscythe, Mindshackle Scarabs, Sempiternal Weave, Catacomb Command Barge

: Royal Court (4#, 140 pts)
4x Harbinger of Destruction

Troops: 5x Warriors
Troops: 5x Warriors
Troops: 5x Warriors
Troops: 5x Warriors

Fast Attack: 4x Canoptek Wraiths
Fast Attack: 4x Canoptek Wraiths
Fast Attack: 3x Canoptek Wraiths



To few models in those Wraith squads, best to make 1 squad of 6 and 1 squad of 5 honestly.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in au
Sure Space Wolves Land Raider Pilot





Run some monoliths, use their portal to get units to the Tau at full strength. His riptides have very little chance of destroying them and the str 8 ap 3 pie plates out the monoliths will ruin his gunline.

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Made in gb
Sinister Chaos Marine






Maybe not the best suggestion, but 1 wound from a scarab base (6s If I am Correct) and the 2+ armour save is gone forever. Thats a hell of a lot more wounds coming from the ABs.

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Made in il
Tail-spinning Tomb Blade Pilot




Israel

 believablejeff wrote:
Maybe not the best suggestion, but 1 wound from a scarab base (6s If I am Correct) and the 2+ armour save is gone forever. Thats a hell of a lot more wounds coming from the ABs.


Scarabs would never make it into CQC unless the Riptides outright ignore them...

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Made in us
Swift Swooping Hawk





Massachusetts

 Galorian wrote:
 believablejeff wrote:
Maybe not the best suggestion, but 1 wound from a scarab base (6s If I am Correct) and the 2+ armour save is gone forever. Thats a hell of a lot more wounds coming from the ABs.


Scarabs would never make it into CQC unless the Riptides outright ignore them...


I've done it... it's beautiful... but it won't happen often

"What we do in life, echoes in eternity" - Maximus Meridius

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Made in jp
Proud Triarch Praetorian





 Gangrel767 wrote:
 Galorian wrote:
 believablejeff wrote:
Maybe not the best suggestion, but 1 wound from a scarab base (6s If I am Correct) and the 2+ armour save is gone forever. Thats a hell of a lot more wounds coming from the ABs.

Scarabs would never make it into CQC unless the Riptides outright ignore them...

I've done it... it's beautiful... but it won't happen often

I've done it too. Tied his Riptide up with a unit of 5 Scarabs while my Wraiths ate through his Broadsides. By the time the Riptide had finished smooshing the last of the Scarabs, my Annihilation Barge was in range, so was toast in my next shooting phase... I cleaned out all of his heavy, fast, and elite units, while retaining mine... only to end up losing on points because his outflanking Kroots came out late game to contest my home objective while his Fire Warriors stood unthreatened on the remaining objectives (closest unit to them was an A.Barge, but I forgot vehicles can't contest).
Leson learned that day: worry more about the scoring units than the scary units.

 
   
Made in us
Fixture of Dakka



Chicago, Illinois

What's the minimum point buy in for a riptide it's something like 160 or 180 plus all the options etc..

Honestly I feel if your facing 3 Riptides a army , just ignore them and focus on killing everything else on board and trying to tie them up with a tarpit unit like Scarabs or something.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Lesser Daemon of Chaos




 skoffs wrote:
May want to consider 4 Destruct-teks + 1 Chrono-tek in that Ark, instead.
You will be amazed how much that single reroll comes in handy when trying to take down high profile targets..
...
Yes, rerolling to-hit and/or to-wound/armor-pen is the main thing you're including him for, but rerolling failed Living Metal rolls to overcome Shaken/Stunned results can mean a massive difference in a tight pinch.
Plus, once you eventually lose their ride, the extra reroll for saves/RP is gonna be worth it.
I don't know if my experience counts as pure anecdotal coincidence, but I've run them with 5x Destruct and 4D + 1C, and the later always seems to work best.
(though I wouldn't be opposed to someone running the numbers through the mathhammer for us. I am a bit curious which way is supposed to be statistically better.)


I'll give it a whirl, but not for all the cases you mentioned, I am at work after all. First I'll look at shooting one weapon with the option to re-roll to hit or to wound (but not both). There's only six possible outcomes with this orientation so its not so bad to just brute force the probabilities for each outcome. Assuming 3+ to hit, 2+ to wound, and neglecting any saves. I get an 83% chance to cause a wound with the optional reroll. Compared to a 55% chance to cause a wound without any re-roll. Its a big jump in improvement, increasing the average output for that one shot by a factor of about 1.5. So shooting wise, paired with one such weapon he's worth about half that weapon. His worth will go up some as you add more weapons but with diminishing returns as he only gets one reroll for the unit. With some rough approximations I get that with 2 weapons the optional re-roll is worth about three quarters of a weapon. Thus, I don't think its unreasonable to think that with 4 or so weapons as you suggest, he'd be nearing the worth of one full weapon but not quite. Given that it can be used in every phase for different purposes and chosen for the most critical rolls, I'd say its probably worth the extra couple points.
   
Made in jp
Proud Triarch Praetorian





Like I said,
I've run both 5x Destruct-teks in an Ark and 4x Destruct + 1x Chrono in an Ark.
It could just be dumb luck, but those 5 extra points to switch one Lance for a reroll has been worth it every time.

 
   
Made in gb
Longtime Dakkanaut





Wraiths wraiths and more wraiths, multi charge the riptide and 10 firewarriors and laugh as the riptide runs away screaming in fear at the end of combat because all his fire warrior buddies died.

you probably want something like:
12/18 wraiths, destroyer lord, 2 nightscythes with minimum squads in

Basically give him one turn of shooting before you are into him. I wouldn't advise a CCB, it's a bit too expensive vs it's surviveability. You want as many cheap/durable 12" movers as possible and wraiths are some of the best out there.
   
Made in us
Foolproof Falcon Pilot





3 Monoliths + scarabs running behind the monoliths. Even S9 ord isnt effective vs AV14. Keep multiple 5-man troops in reserve then teleport them to the front via the gate late game after most of his gunline is whittled down. Block LOS to the unit with a monolith and just cap the objectives. Tau really dont like moving, and having any sort of wraiths, scarabs, or spyders behind monoliths means they will be wary to use the riptide for smash attacks.

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