Homeskillet wrote:I gotta say, I think that
DE have plenty of tools to take out Eldar. The one build that
DE will struggle against is Serpent Spam, and even with that a wych-heavy, assault based
DE list will in turn wreck the serpents with Haywire. Here is why
DE should scare Eldar:
1. Cheap, easy access to Dark Lances. Without a Serpent Shield to downgrade those pens, vehicles will go kablooey. Which then leads to number 2 below.
2. Poison. You were banking on your wraithknight/lord/guard to to the heavy lifting and win you the game? Turn 1 dead to mass poison fire that can reach out and touch you from 36". Or, once those vehicles were popped from Dark Lances, the poison cleans up the messy insides.
3. First turn/night fighting combo.
DE are the glass hammer, it's known. If they get first turn, deliver their alpha strike, then get improved cover saves from the return fire due to night fighting, you're essentially getting hammered for an extra turn of shooting with little reprisal.
Having been on both sides of the coin, I can say that as an Eldar player my first priority when facing
DE is to destroy the Dark Lances. After that, the Splinter Cannons (venoms). If you're playing against a beast pack, try to kite it around while you shoot at everything else. Eldar are just as mobile as
DE, don't get caught flat-footed.