Switch Theme:

Can I have some help choosing an army based on playstyle? Thanks!  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Junior Officer with Laspistol





Desperado Corp.

BA are over costed and underwhelming. The current SM codex is meh by most accounts, so up the prices and lower the benefits... Yeah. That's Codex BA right now. Just waiting for Martel to turn up for that point really.

Something with a decent save that performs well up close. Burst suits for Tau could be an option if you run FSE, as could Fire Warriors in Devifish. Bring carbines for pinning. The second option is risky as feth though, be warned.

Not a fan of Xenos? Ok, how about White scars Marine bikers? Or pod Marines, with just about any chapter tactic you want. Pods get in close, fwoosh, fwoosh, suddenly marines all over the shop. Bring some backfield support and you're sorted. Or both, ally two Space Marine armies together with bikes and pods. Not a fan of the SM codex? Take a look at the Forgeword stuff. Carcharadons might be your thing.

To be fair, I'm wondering about Raven Guard. They use more scouts and JP troops than other SM armies, might be more up your alley.

Close quarters guard cou- Wait, never mind.

Maybe 'Nid warrior spam could work, though a lot of people will say to stay away from it. Personally, I've never had experience with it; I'm just throwing ideas at you.

Actually, Guard could work. You take Veteran squads, give them Carapace for a 4+. You can take three special weapons, so load up on plasma, melta, whatever. Throw them in chimeras. Bring Hellhounds, Vendettas, Demolishers, etc for close support. Could work as a CQC shooting force.

Dark Eldar, and regular Eldar seem too squishy for your needs IMO. Guard and Broken blade (Firewarriors in Dfish) Tau run the risk of being caught in melee and brutalised that way. I'd suggest Raven Guard marines or white scars personally. Just my £0.02.

Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice. 
   
Made in us
Storm Trooper with Maglight





Buffalo, NY

 MephistonLoD wrote:
Eh! What's yo beef wit Draigo!?


Yeah I was kinda waiting for that answer too, why only him! lol
   
Made in gb
Hallowed Canoness





Between

 MephistonLoD wrote:
Eh! What's yo beef wit Draigo!?


Draigo, the Grand Master, Elite of Elites, Badass of Badasses, who was raised to power when he single-handedly defeated a Daemon Primarch. That's... completely freaking ridiculous, but if it wasn't so Mary Sueish, it would also be pretty awesome.

Draigo, the Lost Champion, who is cursed to wander hell in eternal damnation but, through supreme efforts of will, can return for short periods to save the world in its hour of need is a cool concept. A little repetitive by this point (The Legion of the Damned are basically the same thing), but not an inherently bad idea.

Draigo, the Master Tactitian who can always direct the best units in his army to the best location, and uses unorthodox tactics to sweep victory from the hands of the enemy (because seriously, Paladins scoring? Scoring units are meant to be the ones who can stay there, dig in, and hold that objective, while the Paladins' job is to sweep enemiesout of the way so the regular troops can secure it) isn't original (CREEED!), but again, it's an awesome character concept and it's nice that he's not the warrior equivalent of a squishy wizard for a change.

Draigo, the Complete Badass Who Rules The Chapter But Only Sometimes Shows Up And Had To Be Promoted In Absentia Because He Was Stuck In Hell, And Can Make Everything Do Exactly What He Wants It To... Well done, Ward. You've managed to make the literature equivalent of kedgeree. Haddock is nice. Creamy rice is good. Boiled eggs are pleasant. Trying to combine them all in the same dish just leaves you with something bland and tasteless that can't decide whether it's yellow or white and thinks it might like to be spicy at some point.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in gb
Fresh-Faced New User



Coventry UK

Auuurgh! I forgot that stupid assault transport crap; My veterans would never be able to assault from their chimeras!
Infuriating, I thought I was onto something with that one. It sounded pretty appealing with hellhounds/demolishers/similar in the mix.


 Furyou Miko wrote:
 MephistonLoD wrote:
Eh! What's yo beef wit Draigo!?


Draigo, the Grand Master, Elite of Elites, Badass of Badasses, who was raised to power when he single-handedly defeated a Daemon Primarch. That's... completely freaking ridiculous, but if it wasn't so Mary Sueish, it would also be pretty awesome.

Draigo, the Lost Champion, who is cursed to wander hell in eternal damnation but, through supreme efforts of will, can return for short periods to save the world in its hour of need is a cool concept. A little repetitive by this point (The Legion of the Damned are basically the same thing), but not an inherently bad idea.

Draigo, the Master Tactitian who can always direct the best units in his army to the best location, and uses unorthodox tactics to sweep victory from the hands of the enemy (because seriously, Paladins scoring? Scoring units are meant to be the ones who can stay there, dig in, and hold that objective, while the Paladins' job is to sweep enemiesout of the way so the regular troops can secure it) isn't original (CREEED!), but again, it's an awesome character concept and it's nice that he's not the warrior equivalent of a squishy wizard for a change.

Draigo, the Complete Badass Who Rules The Chapter But Only Sometimes Shows Up And Had To Be Promoted In Absentia Because He Was Stuck In Hell, And Can Make Everything Do Exactly What He Wants It To... Well done, Ward. You've managed to make the literature equivalent of kedgeree. Haddock is nice. Creamy rice is good. Boiled eggs are pleasant. Trying to combine them all in the same dish just leaves you with something bland and tasteless that can't decide whether it's yellow or white and thinks it might like to be spicy at some point.


This.

Spoiler:
(Even though I really like kedgeree )
   
Made in us
Storm Trooper with Maglight





Buffalo, NY

So you hate him because you can't comprehend his awesomeness. I see...
   
Made in gb
Fresh-Faced New User



Coventry UK

Aside; If I played Imperials, I'd love to convert my chimeras into motorized versions rather than mechanised.

Wheels!

(VERY Large picture of cool soviet era motorized surface-to-air missile carrier inside spoiler tags.)
Spoiler:
   
Made in ca
Annoyed Blood Angel Devastator





 rabidguineapig wrote:
So you hate him because you can't comprehend his awesomeness. I see...


That's what I got out of that too.

"For eleven hundred years, I have fought and I have seen the darkness in our galaxy. I have seen the vileness of the alien and the heresy of the mutant. I have witnessed the sin of possession. I have seen all the evil that the galaxy harbours, and I have slain all whose presence defiles the Emperor. I have seen what you will see. I have fought what you must fight, and I have slain what you must slay... so fear not and be proud, for we are the sons of Sanguinius, the protectors of Mankind. Aye, we are indeed the Angels of Death."  
   
Made in us
[ARTICLE MOD]
Huge Hierodule






North Bay, CA

Iron Hands or Salamanders drop pod army?

   
Made in gb
Junior Officer with Laspistol





Desperado Corp.

 MephistonLoD wrote:
 rabidguineapig wrote:
So you hate him because you can't comprehend his awesomeness. I see...


That's what I got out of that too.


I really hope you two are being sarcastic. In the most polite way possibly, Draigo's fluff is a blight on GW's history. I could overlook Finecrapst, unbalanced Codexes, Allies, 6th edition's randomness, price rises per annum, the IP stuff with Spots the Space Marine and even Chapterhouse. But allowing Draigo's fluff to be a thing? I'm sorry my good sir, but I cannot forgive that.

[/dramatics]

Back on topic, have you considered Forgeworld's Death Korps stuff? I'm not certain, but I think you might be able to pull something off with Grenediers/Engineers (not sure which) for some 4+ assualty goodness. I think. I'd really, really recommend talking to someone that knows about it or looking at the relevant IA books before buying anything.

That aside, guard could still work as a CQC force rather than CC. Something along the lines of

Company command, 4X Plasma guns, Plasma pistol

Veteran Squad, Carapace, 3X Plasma guns

Veteran Squad, Carapace, 3X Plasma guns

Veteran Squad, 3X Melta guns
(Optional Plasma pistols on these, mix and match as needed, all in Chimeras or Valks/Vendettas)

Hellhounds, Demolishers, whatever tickles your fancy. Possibly Stormtroopers. Get Kasrkin while they're still metal, best metals still made by GW IMO.

Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice. 
   
Made in gb
Fresh-Faced New User



Coventry UK

Ifurita wrote:Iron Hands or Salamanders drop pod army?


One problem I have with drop pods is that once the units have dropped, they lose most of their mobility and slow right down to footslogging, the slowest of the slow.



liquidjoshi wrote:
 MephistonLoD wrote:
 rabidguineapig wrote:
So you hate him because you can't comprehend his awesomeness. I see...


That's what I got out of that too.


I really hope you two are being sarcastic. In the most polite way possibly, Draigo's fluff is a blight on GW's history. I could overlook Finecrapst, unbalanced Codexes, Allies, 6th edition's randomness, price rises per annum, the IP stuff with Spots the Space Marine and even Chapterhouse. But allowing Draigo's fluff to be a thing? I'm sorry my good sir, but I cannot forgive that.

[/dramatics]

Back on topic, have you considered Forgeworld's Death Korps stuff? I'm not certain, but I think you might be able to pull something off with Grenediers/Engineers (not sure which) for some 4+ assualty goodness. I think. I'd really, really recommend talking to someone that knows about it or looking at the relevant IA books before buying anything.

That aside, guard could still work as a CQC force rather than CC. Something along the lines of

Company command, 4X Plasma guns, Plasma pistol

Veteran Squad, Carapace, 3X Plasma guns

Veteran Squad, Carapace, 3X Plasma guns

Veteran Squad, 3X Melta guns
(Optional Plasma pistols on these, mix and match as needed, all in Chimeras or Valks/Vendettas)

Hellhounds, Demolishers, whatever tickles your fancy. Possibly Stormtroopers. Get Kasrkin while they're still metal, best metals still made by GW IMO.



I think a CQC force could totally work; I'd probably go hardcore on flamers and melta to swamp in wounds as my tactic. Demolishers, Bane Wolves (+2 poison and AP3, yes please!).

I admit I have always found the usual opinions on BA's current codex state to be rather discouraging.


I am now eliminating all options EXCEPT;

Scout Marines.
CQC Guard.


   
Made in gb
Brainy Zoanthrope





I know you said you were staying away but:

NIDS!

Lots of winged and beast options for that high speed in your face style, moderate toughness and a great look.

You say you don't care about the meta and don't mind losing but you don't want to lose every game, thing is you need to check what your local group is like. If they play hard edge tourney lists you need to play Eldar/Tau/Daemons or you are gonna get stomped 9/10, they are simply the strongest contenders in that field right now. Play in a more casual environ and the meta doesn't matter and people will adjust up or down in terms of list and every race is totally viable so go nuts. I personally recommend the casual scene for maximum fun and enemy diversity, the hard tourney scene is not in a good place right now.

Like that post?
Try: http://40kwyrmtalk.blogspot.co.uk/
It's more of the same. 
   
Made in us
Storm Trooper with Maglight





Buffalo, NY

 liquidjoshi wrote:
 MephistonLoD wrote:
 rabidguineapig wrote:
So you hate him because you can't comprehend his awesomeness. I see...


That's what I got out of that too.


I really hope you two are being sarcastic. In the most polite way possibly, Draigo's fluff is a blight on GW's history. I could overlook Finecrapst, unbalanced Codexes, Allies, 6th edition's randomness, price rises per annum, the IP stuff with Spots the Space Marine and even Chapterhouse. But allowing Draigo's fluff to be a thing? I'm sorry my good sir, but I cannot forgive that.

[/dramatics]


Hahahaha I was definitely not being 100% serious. The fluff is definitely crazy, especially when you consider how it would work in game. It makes no sense that you should even be able to include him in your army without having something akin to a Deathstrike missile start timer to roll for the slight chance he might magically appear to help your army out, and then you basically picture him walking around the board casually slaughtering everything he gets near without any chance of being killed.

However, existing in a universe where Daemons come out of warp space, Guardsmen can survive a direct hit from a massive cannon just because Azrael is chilling with them, and Orks have vehicles that actually continue to function you have to take things a bit less seriously. Do you really need to go as far as "a blight on GW's history," I'd much rather eradicate the current OP Tau/Eldar codices from the face of the planet than have someone re-write a character's fluff because it's over-dramatic. Did Draigo steal your girlfriend or something? Damn, son.


In terms of this thread continuing to be helpful, I'd love to see a Guard army with wheeled Chimeras those pictures were awesome. I'd definitely wait a couple weeks and check out the new IG codex just to see where it sits in terms of competitiveness/new units/new models/etc... Guard can be sneakily good in defensive assault if you kit them out the right way, a big blob with power weapons can either tar pit or hack down some pretty nasty stuff just because they roll more dice. Unfortunately you have no big beastly CC units and Straken is a big help to CC units (I'm assuming you'd avoid him), but the options for customization are pretty much endless with guardsmen.
   
Made in gb
Fresh-Faced New User



Coventry UK

 Dunklezahn wrote:
I know you said you were staying away but:

NIDS!

Lots of winged and beast options for that high speed in your face style, moderate toughness and a great look.

You say you don't care about the meta and don't mind losing but you don't want to lose every game, thing is you need to check what your local group is like. If they play hard edge tourney lists you need to play Eldar/Tau/Daemons or you are gonna get stomped 9/10, they are simply the strongest contenders in that field right now. Play in a more casual environ and the meta doesn't matter and people will adjust up or down in terms of list and every race is totally viable so go nuts. I personally recommend the casual scene for maximum fun and enemy diversity, the hard tourney scene is not in a good place right now.


Are there flying options for troops? Winged warriors/shrikes?
   
Made in ca
Annoyed Blood Angel Devastator





I wasn't being sarcastic. The amount of butthurt you have towards Draigo makes me smile. I personally love him.

"For eleven hundred years, I have fought and I have seen the darkness in our galaxy. I have seen the vileness of the alien and the heresy of the mutant. I have witnessed the sin of possession. I have seen all the evil that the galaxy harbours, and I have slain all whose presence defiles the Emperor. I have seen what you will see. I have fought what you must fight, and I have slain what you must slay... so fear not and be proud, for we are the sons of Sanguinius, the protectors of Mankind. Aye, we are indeed the Angels of Death."  
   
Made in us
[ARTICLE MOD]
Huge Hierodule






North Bay, CA

Sammy, there are options for winged warriors. I believe gargoyles are fast attacks. Tons of options for deep striking or outflanking. However, given that the codex is brand new, go to the tactics section and read through the discussion on the new Tyranids to get a feel for what has and has not worked out for other people.

   
Made in gb
Hallowed Canoness





Between

Winged Warriors are codified as Shrikes these days, but I'm not sure on their stats.

Winged Rippers from Forge World are really nice kits, but they're fiddly to put together and creepily... happy.

MephistonLoD - I think I made my opinion clear. The character tries to be too many things at once, which just makes him overcrowded and kinda lame.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in nl
Pragmatic Primus Commanding Cult Forces






 MephistonLoD wrote:
I wasn't being sarcastic. The amount of butthurt you have towards Draigo makes me smile. I personally love him.

Die heretic! Die!
Draigo is one of the most awful characters ever written down in the history of literature. The sooner he gets either retconned out of existance or retconned into something more interesting less mary sue, the better.
I can't possibly see why anyone would even remotely like them.


As to the OP's question, I would like to recommend Iron Hands, Salamanders, Blood Angels or Space Wolves.

Error 404: Interesting signature not found

 
   
Made in us
Fresh-Faced New User



Coventry UK

Topic shift hereby begins:

If I created an all Scout (plus vehicles) space marines list, how do you think I should arm my scouts and what chapter tactics would be most thematically appropriate?

Sentinels of terra with ranged weapons makes for some really nice shooting with BS3 twin linked at 12in.

Iron Hands and melee weapons gives me WS3, T4, 4+ FnP scouts with an extra attack that can pop out of land speeder storms.

They both seem like they'd work.
   
Made in us
[ARTICLE MOD]
Huge Hierodule






North Bay, CA

Take a look at the Iron Hands data slate. I believe their dreadnaughts get it will not die and you can drop pod them.

   
Made in gb
Hallowed Canoness





Between

Thematically, it depends what your theme is.

CQC to H2H combat, I'd say that you should probably combine the two. Have Iron Hands as your primary detachment with Sentinels of Terra allies providing fire support.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in gb
Fresh-Faced New User



Coventry UK

 Ifurita wrote:
Sammy, there are options for winged warriors. I believe gargoyles are fast attacks. Tons of options for deep striking or outflanking. However, given that the codex is brand new, go to the tactics section and read through the discussion on the new Tyranids to get a feel for what has and has not worked out for other people.


After having a peek inside the new tyranid dex, I can say that the army isn't appealing to me.

I'm leaning towards the Imperial Guard CQC now; I honestly think that's the least potentially gimped of all considered options, and I'm looking forward to making some really nice soviet-style wheeled chimera and leman russ conversions. Hooray!

I shall have to wait for the [anticipated] IG update to really see what becomes of it.
   
Made in us
Shrieking Traitor Sentinel Pilot






Kansas City, MO

If non-chaos/xenos, I'll reiterate the iron hands suggestion. Aesthetically cool, customization (cybernetics on your troops obviously), a great chapter tactic, no need for special characters, has a supplement, and are a durable power armor army with a recent codex. I like Furyou Miko's suggestion above.

Follow me on Twitch,
Twitter and Instagram


 
   
Made in gb
Fresh-Faced New User



Coventry UK

 reiner wrote:
If non-chaos/xenos, I'll reiterate the iron hands suggestion. Aesthetically cool, customization (cybernetics on your troops obviously), a great chapter tactic, no need for special characters, has a supplement, and are a durable power armor army with a recent codex. I like Furyou Miko's suggestion above.


Bionics are totally cool!
   
Made in gb
Junior Officer with Laspistol





Desperado Corp.

 rabidguineapig wrote:
 liquidjoshi wrote:
 MephistonLoD wrote:
 rabidguineapig wrote:
So you hate him because you can't comprehend his awesomeness. I see...


That's what I got out of that too.


I really hope you two are being sarcastic. In the most polite way possibly, Draigo's fluff is a blight on GW's history. I could overlook Finecrapst, unbalanced Codexes, Allies, 6th edition's randomness, price rises per annum, the IP stuff with Spots the Space Marine and even Chapterhouse. But allowing Draigo's fluff to be a thing? I'm sorry my good sir, but I cannot forgive that.

[/dramatics]


Hahahaha I was definitely not being 100% serious. The fluff is definitely crazy, especially when you consider how it would work in game. It makes no sense that you should even be able to include him in your army without having something akin to a Deathstrike missile start timer to roll for the slight chance he might magically appear to help your army out, and then you basically picture him walking around the board casually slaughtering everything he gets near without any chance of being killed.

However, existing in a universe where Daemons come out of warp space, Guardsmen can survive a direct hit from a massive cannon just because Azrael is chilling with them, and Orks have vehicles that actually continue to function you have to take things a bit less seriously. Do you really need to go as far as "a blight on GW's history," I'd much rather eradicate the current OP Tau/Eldar codices from the face of the planet than have someone re-write a character's fluff because it's over-dramatic. Did Draigo steal your girlfriend or something? Damn, son.


In terms of this thread continuing to be helpful, I'd love to see a Guard army with wheeled Chimeras those pictures were awesome. I'd definitely wait a couple weeks and check out the new IG codex just to see where it sits in terms of competitiveness/new units/new models/etc... Guard can be sneakily good in defensive assault if you kit them out the right way, a big blob with power weapons can either tar pit or hack down some pretty nasty stuff just because they roll more dice. Unfortunately you have no big beastly CC units and Straken is a big help to CC units (I'm assuming you'd avoid him), but the options for customization are pretty much endless with guardsmen.


Just to clarify, I was being overly dramatic for comedic effect. However, Draigo's fluff is ridiculous, and fairly poorly written. Not that anything out of a codex deserves an award, but still...

I love that the CQC Guard might actually be a thing. Seriously, it's great. Only problem is that you'll need a fair few squads of Guard for it to work, four or five I would say. But if it does work, it'll be fantastic...
Seriously, I'd love to see wheeled Chimeras and stuff too.

Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice. 
   
Made in us
[ARTICLE MOD]
Huge Hierodule






North Bay, CA

SammyConnor wrote:
 reiner wrote:
If non-chaos/xenos, I'll reiterate the iron hands suggestion. Aesthetically cool, customization (cybernetics on your troops obviously), a great chapter tactic, no need for special characters, has a supplement, and are a durable power armor army with a recent codex. I like Furyou Miko's suggestion above.


Bionics are totally cool!


ForgeWorld has some new Iron Hands torsos and heads that just got released today. I'd be tempted to start some of them as well ... but I have all these Death Guard I need to finish.

This message was edited 2 times. Last update was at 2014/02/14 20:18:45


   
Made in gb
Fresh-Faced New User



Coventry UK

The concept for any marine army I would have are renegade 'Truthists' that have very limited technology and thus have sparse power armour, incomplete growth of marines and only the lightest of vehicles [they stole a speeder schematic]-

500pt Test list was 3 squads of scouts in speeder storms (with multi meltas)- each with bolters and heavy bolter upgrade.

HQ was a forgemaster on bike with conversion beamer.


I am seriously drawn towards CQC guard, however. It's just a great idea that could work pretty well, especially if the guard carry heavy flamers and other template weapons.
   
Made in us
Grisly Ghost Ark Driver





Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)

Personally when I run CQC guard I run creed and alrahem and outflank two huge power blobs of guard

"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War

"If your not winning, try a bigger sword! Usually works..."

10k
2k
500 
   
Made in gb
Fresh-Faced New User



Coventry UK

The hardest decision for me now is picking between Melee&Iron Hands or Ranged&Sentinels of Terra.

I want to focus on one, at least for now.
   
Made in us
Grisly Ghost Ark Driver





Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)

SammyConnor wrote:
The hardest decision for me now is picking between Melee&Iron Hands or Ranged&Sentinels of Terra.

I want to focus on one, at least for now.


Well iron hands are more durable, but sentinels are more damaging

"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War

"If your not winning, try a bigger sword! Usually works..."

10k
2k
500 
   
Made in gb
Hallowed Canoness





Between

When in doubt, attack!



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
 
Forum Index » 40K General Discussion
Go to: