Switch Theme:

Ruddy Cultists  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Veteran Wolf Guard Squad Leader




San Diego, CA

DA dont have the option to field TFC or whilwinds though...

 
   
Made in us
Sadistic Inquisitorial Excruciator





Exalbaru wrote:
DA dont have the option to field TFC or whilwinds though...


No, instead all they get is a banner that lets them fire each bolter 4 times... I'm failing to see a problem vs. cultists here.
   
Made in nz
Major




Middle Earth

Dark Angels have the bolter banner. Bolters en masse will shred GEQs. I don't want to sound condescending and I can understand how frustrating poor rolling can be but you have the tools for killing light infantry at your fingertips. Its something dark angels can be really good at if they want.

We're watching you... scum. 
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






Go with a crusader over a redeemer, and it will quite easily remove 20 cultists.

20 cultists are pathetic, and shouldn't pose much of a problem for any army.

If we were talking about filling the board up with 100+ plague zombies, then its a different matter completely.
   
Made in nz
Boom! Leman Russ Commander




New Zealand

 akaean wrote:
Cultists are really only good with a Lord (for fearless) or as Plague Zombies (for fearless and FnP).

The thing is overall cultists are considerably less scary than Imperial Guard Infantry. Basically same cost per model (50 points gets a squad of 9 dudes and a sarge, same as cultists), except the Imperial Guard can take more weapons, better weapons, and have better special abilities and internal synergies, orders, commissars, blob squads etc. What cultists do is bring cheap light infantry into a Space Marine army, which is useful for claiming objectives and what have you, but their firepower is really pathetic, and they become overall more expensive than Guardsmen if they take Auto Guns.



The point is to keep them cheap, cultists aren't supposed to load up on heavy/special weapons, also, can Guardsmen take the Mark of Khorne? A moot point admittedly but thats due to cultists performing better without it, a common trait with pretty much all their options. CSM players should aim to spend nothing on cultists and get the mileage they need (ie distraction, tarpit, objective holder) while the 15+ppm guys do the heavy lifting. Also not taking Guard allies as your expendable meat leaves your allies slot open for Daemons.

5000
 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

The problem is that for roughly the price of two cultists with pistol+CCW and MoK, you can get a CSM with a BP+CCW with MoK

The CSM is more survivable, and the cultists get twice as many attacks, but the CSM hits better and wounds better, so doesn't do that much less damage, especially when you remember his pistol is much more likely to kill something.

And the CSM gets better leadership and access to better weapons, etc. etc.

If we were talking about 5th ed, where you had hidden weapons, then yeah, taking a big pile of combat knife cultists to ferry around a few powerfists would have been a good idea, but we're in 6th ed now, and with a different codex meta to boot. The moment you wind up playing tau and see what ignores-cover Ap5 weapons do, you'll want that power armor back...


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
 
Forum Index » 40K General Discussion
Go to: