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![[Post New]](/s/i/i.gif) 2014/03/24 16:48:24
Subject: Re:[NEC] Necromunda Mapping Software - work in progress
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Incorporating Wet-Blending
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Here you go, FlameKebab: a new version to play with!
- Support for laptop and German keyboards - just click on the person and use the WEADZX keys to move.
- I've added a few new stand-in icons for the uninhabitable domes.
- Support for map files of any size. As long as the first two digits match the number of columns and rows in the first section and the second two digits match the number of columns and rows in the second and third sections, it should work no matter how large your map is.
- I've fixed the race condition that caused errors if you move around too fast. Not only can you run around as fast as you like, it's less laggy into the bargain.
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TestFile.csv |
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Map file |
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3 Kbytes
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Necromunda_Map_Out.jar |
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Program |
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212 Kbytes
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"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
-C.S. Lewis |
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![[Post New]](/s/i/i.gif) 2014/03/27 08:37:11
Subject: Re:[NEC] Necromunda Mapping Software - work in progress
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Incorporating Wet-Blending
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While I'm at it, here's something else I'm working on: a random Hired Gun generator. Currently only the Wyrd generator is fully functional, but you can press the other buttons to see what is done so far.
If there are any names you'd particularly like me to add, just let me know. The categories are:
- Prefix nicknames
- First names
- Suffix nicknames
- Surnames
- Ratskin first names
- Ratskin second names
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Necromunda_Hired_Guns.jar |
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24 Kbytes
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"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
-C.S. Lewis |
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![[Post New]](/s/i/i.gif) 2014/03/27 10:14:04
Subject: [NEC] Necromunda Mapping Software - work in progress
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Sneaky Kommando
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I like it!
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![[Post New]](/s/i/i.gif) 2014/03/27 22:34:23
Subject: [NEC] Necromunda Mapping Software - work in progress
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Incorporating Wet-Blending
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I've got the Bounty Hunter working now, so it's just a matter of repeating the process for the other hired gun types.
...and they're done. Here's the new version.
Again, if there's any names you'd like added, or if you run into any bugs, let me know.
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Necromunda_Hired_Guns.jar |
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28 Kbytes
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This message was edited 1 time. Last update was at 2014/03/27 23:08:38
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
-C.S. Lewis |
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![[Post New]](/s/i/i.gif) 2014/03/29 01:42:58
Subject: [NEC] Necromunda Mapping Software - work in progress
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Sneaky Kommando
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Impressive!
I might have a go at building something similar for Gorkamorka when the Hired Guns "module" is ready.
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![[Post New]](/s/i/i.gif) 2014/03/29 06:39:37
Subject: [NEC] Necromunda Mapping Software - work in progress
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Incorporating Wet-Blending
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Here's a slightly improved version - now it also displays the hire cost and gang rating, and has a button you can press to save the current hired gun to a text file.
Flamekebab wrote:Impressive!
I might have a go at building something similar for Gorkamorka when the Hired Guns "module" is ready.
Glad you like it. If you do do this, feel free to give me a shout if you run into trouble.
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Necromunda_Hired_Guns.jar |
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32 Kbytes
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"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
-C.S. Lewis |
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