BlaxicanX wrote:If playing Salamanders, I would give
SG heavy flamers and be done with it.
Between double heavy flamers that re-roll failed to-wounds and double-tapping special ammunition, they're a fantastic anti-infantry unit; and if you give them
AV to shoot at a vehicle, you're wasting your special ammo shots.
I don't feel like you can really go wrong with putting standard
tac marines in a pod for your
DS'ing
AV. Give them a meltagun, the sargeant gets a master-crafted combi-melta, that's two melta-shots into a vehicle's side/rear armor. That should be enough in most cases.
Buddy of mine does that with Fire Hawks tactics. It's pretty gnarly. When people flip out he's using a Forgeworld chapter tactic (despite it being free to download!), he just switches over to Salamanders and still ruins face. It is very nasty indeed.
But, that's not melta! Which is kind of the question at hand.
I think doing the dual landspeeder with 2
MM apiece is pretty cost efficient. Best part is you don't HAVE to deepstrike them, in case the enemy deployment doesn't call for it. The 12" move means if you can stick them behind something that blocks
LOS, you're pretty solid on Melta range to any forward moving tanks at the very least.