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Made in us
Battleship Captain




Oregon

 BlaxicanX wrote:
If playing Salamanders, I would give SG heavy flamers and be done with it.

Between double heavy flamers that re-roll failed to-wounds and double-tapping special ammunition, they're a fantastic anti-infantry unit; and if you give them AV to shoot at a vehicle, you're wasting your special ammo shots.

I don't feel like you can really go wrong with putting standard tac marines in a pod for your DS'ing AV. Give them a meltagun, the sargeant gets a master-crafted combi-melta, that's two melta-shots into a vehicle's side/rear armor. That should be enough in most cases.


Interesting idea. I could see stacking a crazy amount of wounds on a target/squad with that combination.
   
Made in us
Using Inks and Washes




St. George, Utah

 BlaxicanX wrote:
If playing Salamanders, I would give SG heavy flamers and be done with it.

Between double heavy flamers that re-roll failed to-wounds and double-tapping special ammunition, they're a fantastic anti-infantry unit; and if you give them AV to shoot at a vehicle, you're wasting your special ammo shots.

I don't feel like you can really go wrong with putting standard tac marines in a pod for your DS'ing AV. Give them a meltagun, the sargeant gets a master-crafted combi-melta, that's two melta-shots into a vehicle's side/rear armor. That should be enough in most cases.
Buddy of mine does that with Fire Hawks tactics. It's pretty gnarly. When people flip out he's using a Forgeworld chapter tactic (despite it being free to download!), he just switches over to Salamanders and still ruins face. It is very nasty indeed.

But, that's not melta! Which is kind of the question at hand.

I think doing the dual landspeeder with 2 MM apiece is pretty cost efficient. Best part is you don't HAVE to deepstrike them, in case the enemy deployment doesn't call for it. The 12" move means if you can stick them behind something that blocks LOS, you're pretty solid on Melta range to any forward moving tanks at the very least.
   
Made in pr
Longtime Dakkanaut




Minneapolis, MN

 BlaxicanX wrote:
If playing Salamanders, I would give SG heavy flamers and be done with it.

Between double heavy flamers that re-roll failed to-wounds and double-tapping special ammunition, they're a fantastic anti-infantry unit; and if you give them AV to shoot at a vehicle, you're wasting your special ammo shots.

I don't feel like you can really go wrong with putting standard tac marines in a pod for your DS'ing AV. Give them a meltagun, the sargeant gets a master-crafted combi-melta, that's two melta-shots into a vehicle's side/rear armor. That should be enough in most cases.

QFT
Salamander Sternguards are an amazing dedicated anti-infantry unit. Sure, the a droppod with 4 combimelta sternguards is a good alpha strike against a vehicle, but you pay a huge premium AND you're losing a turn of shooting their special ammunition and annihilating a squad of infantry. Against a lot of infantry, those heavy flamers are wounding on a 2+ and ignoring armour/cover (as well as re-rolling to wound!).

This message was edited 1 time. Last update was at 2014/03/09 20:29:37


 
   
 
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