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![[Post New]](/s/i/i.gif) 2014/03/19 10:20:46
Subject: Blade of the Relentless.... Worth it?
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Regular Dakkanaut
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Nurgle Biker Lord has another HUGE advantage. You can put it inside a squad of 5 Nurgle Spawns.
And yes, when you have 3 wounds with no saves, T6 makes all the difference in the world.
A Juggerlord can go inside.. what, 7 vanilla bikers? Not even nearly as durable as Nurgle Spawns. Nurgle (T6) and Slaanesh (FnP) bikers, perhaps, can be comparable in wound absorbing.
If only we could put the Juggerlord inside a unit of Flesh Hounds or Bloodcrushers...
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![[Post New]](/s/i/i.gif) 2014/03/20 16:29:05
Subject: Blade of the Relentless.... Worth it?
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Morphing Obliterator
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herpguy wrote:The problem with the Blade of the Relentless is everybody is acting like you have 10 turns in the game to wade through enemies.
In my experience a juggerlord gets in 1-2 combats per game. With the axe he usually does get around 10 kills or more, but the issue is: the blade of the relentless has A LOT fewer attacks, and you probably won't hit the 10 kill mark and if you do the game is probably over.
You are being very optimistic on your daemon weapon rolls, the AoBF gives you +3 attacks for math-hammer purposes that isn't really that much and has the 1/6th chance to wound yourself and get WS1, what really shines obviously is S6 AP2 the number of attacks isn't really that big of a factor.
Looking at the CS codex it seems pretty good for a juggerlord, I'll try the sword of the relentless since as mentioned above it can make its points worth after a good round of combat at least in paper, being in a jugger with 7 attacks on charge and with you 5 chaos spawns means most of the time you'll be able to select what to assault so that you can prey on the weak units to buff. Being able to take the 2+/ IWND armor also gives you the option to suck some wounds from the spawns making the unit last longer.
Besides that the warlord traits for the CS would help a juggerlord a lot more that your CSM ones.
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This message was edited 1 time. Last update was at 2014/03/20 16:30:11
CSM 10k points
IG 3k points
Orks 2k points
WoC 3.5k points
VC 2.5k points
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![[Post New]](/s/i/i.gif) 2014/03/20 16:39:04
Subject: Blade of the Relentless.... Worth it?
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Using Inks and Washes
St. George, Utah
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Diablix wrote:
A Juggerlord can go inside.. what, 7 vanilla bikers? Not even nearly as durable as Nurgle Spawns. Nurgle (T6) and Slaanesh ( FnP) bikers, perhaps, can be comparable in wound absorbing.
Nope. They have to be Khorne Bikers. Not that Khorne is a bad mark on bikes. The extra attacks on the charge on a unit that typically gets to pick and choose it's assaults is pretty good. But, they can't be plain Jane.
If only we could put the Juggerlord inside a unit of Flesh Hounds or Bloodcrushers...
I've said it before and I'll say it a million times. The biggest shortcoming of the allies system is that the only two codices that really should be battle brothers make the worst battle brothers. Not being able to mix and match ICs with Chaos Marines and Chaos Daemons is stupid.
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![[Post New]](/s/i/i.gif) 2014/03/20 16:51:39
Subject: Blade of the Relentless.... Worth it?
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Morphing Obliterator
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SRSFACE wrote:Diablix wrote:
A Juggerlord can go inside.. what, 7 vanilla bikers? Not even nearly as durable as Nurgle Spawns. Nurgle (T6) and Slaanesh ( FnP) bikers, perhaps, can be comparable in wound absorbing.
Nope. They have to be Khorne Bikers. Not that Khorne is a bad mark on bikes. The extra attacks on the charge on a unit that typically gets to pick and choose it's assaults is pretty good. But, they can't be plain Jane.
Uhmmm no, a juggerlord can indeed join a markless unit of bikers. The marks don't allow you to join units with a different mark but the ones unmarked are fair game for any chaos lord.
The downside of getting the Jugger with khorne bikes is that you lose fleet and the ability to turboboost, so you screw 2 great rules. When the codex was new I did run a unit of khorne bikers due to the banner which allows you to re-roll charge distance, there is nothing worst that to fail a charge roll with an expensive unit like juggy and bikers
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This message was edited 1 time. Last update was at 2014/03/20 16:51:54
CSM 10k points
IG 3k points
Orks 2k points
WoC 3.5k points
VC 2.5k points
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![[Post New]](/s/i/i.gif) 2014/03/20 20:26:25
Subject: Blade of the Relentless.... Worth it?
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Member of a Lodge? I Can't Say
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Lord Yayula wrote: herpguy wrote:The problem with the Blade of the Relentless is everybody is acting like you have 10 turns in the game to wade through enemies.
In my experience a juggerlord gets in 1-2 combats per game. With the axe he usually does get around 10 kills or more, but the issue is: the blade of the relentless has A LOT fewer attacks, and you probably won't hit the 10 kill mark and if you do the game is probably over.
You are being very optimistic on your daemon weapon rolls, the AoBF gives you +3 attacks for math-hammer purposes that isn't really that much and has the 1/6th chance to wound yourself and get WS1, what really shines obviously is S6 AP2 the number of attacks isn't really that big of a factor.
Looking at the CS codex it seems pretty good for a juggerlord, I'll try the sword of the relentless since as mentioned above it can make its points worth after a good round of combat at least in paper, being in a jugger with 7 attacks on charge and with you 5 chaos spawns means most of the time you'll be able to select what to assault so that you can prey on the weak units to buff. Being able to take the 2+/ IWND armor also gives you the option to suck some wounds from the spawns making the unit last longer.
Besides that the warlord traits for the CS would help a juggerlord a lot more that your CSM ones.
I'm talking 10+ kills over the course of a game, not per combat.
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Argel Tal and Cyrene: Still a better love story than Twilight |
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![[Post New]](/s/i/i.gif) 2014/03/20 20:53:50
Subject: Blade of the Relentless.... Worth it?
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Using Inks and Washes
St. George, Utah
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Lord Yayula wrote:
Uhmmm no, a juggerlord can indeed join a markless unit of bikers. The marks don't allow you to join units with a different mark but the ones unmarked are fair game for any chaos lord.
The downside of getting the Jugger with khorne bikes is that you lose fleet and the ability to turboboost, so you screw 2 great rules. When the codex was new I did run a unit of khorne bikers due to the banner which allows you to re-roll charge distance, there is nothing worst that to fail a charge roll with an expensive unit like juggy and bikers
You're right. I had misread it once upon a time thinking the marks prohibited them from joining squads that were not marked the same as them (meaning guys would need the same marks), rather than not letting them join units with different marks.
Good to know. Also I have some lists to go fix, lol.
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