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Made in us
Screaming Shining Spear





Central Pennsylvania

The Allies are worst when playing at the 2k level due to the additional 'problem' of double Force Org.

Farseer Faenyin
7,100 pts Yme-Loc Eldar(Apoc Included) / 5,700 pts (Non-Apoc)
Record for 6th Edition- Eldar: 25-4-2
Record for 7th Edition -
Eldar: 0-0-0 (Yes, I feel it is that bad)

Battlefleet Gothic: 2,750 pts of Craftworld Eldar
X-wing(Focusing on Imperials): CR90, 6 TIE Fighters, 4 TIE Interceptors, TIE Bomber, TIE Advanced, 4 X-wings, 3 A-wings, 3 B-wings, Y-wing, Z-95
Battletech: Battlion and Command Lance of 3025 Mechs(painted as 21st Rim Worlds) 
   
Made in gb
Infiltrating Naga





England

I only use allies to get a piece of wargear from the dark angels army book myself lol.

   
Made in us
Archmagos Veneratus Extremis




On the Internet

 Ailaros wrote:
Most problems with allies solve themselves if you play 40k as it was meant to be played - at the skirmish level. If you play at 750 or 1,000 points (which are the new 1500 and 1850), then allies become much less of a problem as you just don't have the points to ally two deathstars into each other, and the troops tax is actually meaningful.

It's only when you're playing at 1500+ points that allies become just as bonkersly weird as apocalypse.

Much of the remaining balance issues, at least, would be fixed from a simple change to make it so that allies use the primary detatchment's force org, rather than their own. Allying in tau+tau for four riptides is silly - if you didn't get the free, bonus extra FOC slots, then you wouldn't be able to do such obvious sillinesses.

But really, even that wouldn't be necessary if you just didn't have the points to buy that many riptides in the first place. Just stop playing apocalypse-esqe points values, and you'll stop having apocalypses problems (that includes the problems with superheavies as well).

According to the rulebook itself, 1.5-2k is where it's supposed to be played.
   
Made in za
Fixture of Dakka




Temple Prime

 ZebioLizard2 wrote:
 Peregrine wrote:
 Kain wrote:
Here's how we did ours.

Everyone can be battle brothers with anyone else, no exceptions.

If everyone is broken and overpowered, no one is.


This is probably the best solution. Allies are part of the game now, and people have built armies around them. It isn't really fair to punish them for taking allies just because they don't fit your version of the fluff. So instead, just let everyone ally with everyone and get rid of the ridiculous advantage imperial armies get from their tons of battle brothers options.


Actual renegade marines with the tech they've stolen allying with actual chaos marines..

I like it, more.

The reasoning was that with enough handwaving and counts asing you could justify allying just about any codex with any other in addition to balancing the game by leveling the allied playing field.

But what about stuff like Sisters or Knights with Chaos or Eldar with Necrons?

Simple, those aren't sisters or GKs, but a warband of especially devout followers of chaos who strongarmed a chaos forgeworld into giving them armor, or a band of especially psychic chaos space marines, or those Eldar were mindshackled, or those aren't Necrons but ancient Old One war machines/Men of Iron the Eldar activated.




Automatically Appended Next Post:
 Farseer Faenyin wrote:
The Allies are worst when playing at the 2k level due to the additional 'problem' of double Force Org.

2k points isn't really enough to get that much out of dual FoC, much less dual FoC+dual FoC allies where you're probably sinking at least a quarter of your points into just the bare minimum of stuff you need to have a legal list. And that's if you bare bones it all.

Want those HQs and troops to be useful? You can expect sinking quite likely a full half your points budget into just your troops and HQs before you get into any of the toys in other sections. More if you want transports.

So while someone who went with single FoC or single FoC+allies already started adding other things a few hundred (or even over a thousand) points ago you're still mucking about with mandatory units.

At this point you're rather unlikely to throw down 8 heavy supports or flood the board with 16 troops slots. If you want a reasonably balanced list you may not even have the points to field more than three slots worth of anything besides troops/HQs.

Worried about 8 riptide Tau/Tau?

Don't be, even if he fit them all in at 2k points, he'd struggle to fit in markerlights.

This message was edited 1 time. Last update was at 2014/04/08 08:31:07


 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
 
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