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What problems has an edition change ever solved? Honestly.  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Pyromaniac Hellhound Pilot





killeen TX

Sixth solved FnP to me. However, the whole allies and "this doesn't count as a detachment" has caused problems.

javascript:emoticon(''); 3,000 pointsjavascript:emoticon('');

2,000 points

265 point detachment

Imperial Knight detachment: 375

Iron Hands: 1,850

where ever you go, there you are 
   
Made in au
Fresh-Faced New User






I always used Dreadnoughts in Drop Pods or as walking artillery (twin Las-cannons & Missile Launcher) on the back line or close to a protective unit of Grey Hunters. Dreadnoughts worked well for me until 6th ed and now I just don't take them, which is sad as I have sixteen of them sitting in the display cabinet gathering dust, on the work bench waiting for a repaint or waiting to be stripped.

(I thought the SW Contemptor Dreadnought in a Lucius Pattern Drop Pod was great and Bjorn, as much as I liked his inclusion into the codex was the worst thing that happened to Dreadnoughts!)

Hull points were just 'Structure points' pulled from Apocalypse and downgraded for 6th ed, a needless entry in the game. Imperial vehicles brew up quicker than ever and Eldar vehicles still rule the board which is how its been since 3rd Ed!

Hull Points were not good for the game as those with long range fire-power just Glanced vehicles off the table in turns one and two!

Just my thoughts......
.


I played Sisters in 5th. Between Repentia and Meltas Dreadnoughts didn't usually make it to turn 3, much less turn 6.

This message was edited 1 time. Last update was at 2014/05/05 01:55:52


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Made in us
Dakka Veteran





Da Butcha wrote:
To me, most of the editions haven't 'solved' problems.

You order a hamburger with onions. They serve you one without onions. You complain.


They serve you a tuna sandwich. Which is fine, but you would like pickles. You ask for some.


They serve you a meatball sub.


For the most part, GW's 'editions' are each different games, using the same rule structure. I don't think they tinker with the rules and try to fix issues, as much as pick parts of the rules to change completely. The game isn't getting better with each iteration. You are just getting a different game with each one.

That's an exaggeration, of course, but I really don't see the design team making well-considered, minimal changes to tweak the system. I see them radically altering something to swing a pendulum one way or the other, while adding new stuff that creates entirely new problems. For instance, until you had points and army balance really spot on, why would you introduce Allies?

"The game is inconsistently point-costed and many things are far too expensive, or cheap, for their actual game utility. Let's allow you to take the good stuff from TWO books instead of one! Great news!"



All true. People who don't recognize GW's design paradigm are just fooling themselves.

Who's running GW anyway...P.T. Barnum?

This message was edited 1 time. Last update was at 2014/05/05 02:30:55


 
   
 
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