BlaxicanX wrote:I'm so tired of the "lulz hide it" argument. It's almost as tired of an argument as the "distraction" argument for defending bad units.
The chariot has an 18' attack range maximum. Unless your opponent is an idiot, you're not going to be able to park it somewhere where it can both fire its weapons and benefit from a good cover save/
LOS blocker.
So against a good player, it's going to get a turn of shooting, then get wiped off the board.
That's not even taking into consideration the plethora of ignores cover that's available in the game at this point.
Not to be offensive or anything, but what exactly would you like predominantly squishy high yield models to do?
I mean, are you trying to get things killed by parking in the open? Are you just not interested in taking things that are
AV 12 and lower? Do you want a 100% guarantee that it will make it's point back without being singled out by 3/4 of your opponents army?
I get the mentality, I really do. Everywhere I go I see people playing on boards with 5-6 pieces of terrain and maybe a hand full of trees. That's not an adequate setup for, well, any game of
40k.
In my local gaming group we place enough terrain to actually block
LOS from each others deployment zones, terrain intervening the center of the board. How often are you taking Difficult Terrain checks? If the answer is less than 5 times a game, you aren't playing
40k. You're playing something along the lines of "Shot for shot" and the only winner is Tau, runner up to Eldar. Again, don't take this the wrong way, but if you don't want to play using the actual methods to keep your stuff alive and actively try to avoid being blown up, you might as well not bother playing.