H.B.M.C. wrote:I worked with Andy Chambers on one book for
FFG. Even got an E-mail from him. Who wants to touch me?
But in all seriousness, I liked this part:
... no hit location for vehicles particularly upset me as I recall.
A man after my own heart it seems. That's an error I've been seeking to correct almost my entire life.
That was his initial reaction to the concept of hit locations being removed…however he goes on to say that he since then has fallen in love with simplicity/elegance in rules designs as evidenced by the rulesets that he has written since then.
So while it may have been a bit shocking and sad to lose stuff like hit locations, it is the absolute *right* direction to go for a game that is supposed to feature as many models as
40K does now.
However, the fact that
GW since hasn't gone back and made an expansion to play
40K as a true skirmish game with hit locations on vehicles, etc, has been one of life's many mysteries for years now.
Backfire wrote:Really? I'm not up-to-date with it or anything, I know few people who tried Dust Warfare couple of years ago and they said that it was pretty, but the rules were godawful, unbalanced mess. They particularly disliked the command system.
I can't speak on the balance of units or factions (as I don't actually play the game…not in love with the aesthetics of WWII), but if you look at the core rules themselves,
IMHO they are pretty much the pinnacle of elegant squad-based 28mm gameplay.
The fact that the DUST Warfare rules are likely no longer to be supported so as to bring everything into line with the DUST Tactics rules is a great tragedy.