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![[Post New]](/s/i/i.gif) 2014/07/02 07:21:00
Subject: Mek gunz - the fall of the loota?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Clang wrote:Zzap gunz are also quite cheap and got a slight buff (now 50% less likely to overheat).
That would be wrong. Zzap guns also have the regular Get's hot! rule, so they kill a grot one out of six shots, and in addition to that they have the Zzap rule which also confers a 50% chance of getting hot anyways when you roll 11 or 12. So it actually got worse. Considering it was already the worst choice in our old codex, not much is lost, and most adamant defenders of the gun claimed that frying grots was fun, so everyone won, I guess?
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2014/07/02 07:30:12
Subject: Re:Mek gunz - the fall of the loota?
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Longtime Dakkanaut
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The scary thing is that with these Mek Gunz I can see future Ork lists looking like artillery parking lots thanks to taking 5 guns per unit and with the multiple detachments on top of cheap points cost...one of my friends is already planning on running x45 of them out of x3 detachments.
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19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
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![[Post New]](/s/i/i.gif) 2014/07/02 07:51:25
Subject: Mek gunz - the fall of the loota?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Considering that artillery pretty much gets killed in combat automatically, I don't think that's a balance issue. Even Tau can have some bored riptide jump over there and have it punch all the artillery to death.
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This message was edited 1 time. Last update was at 2014/07/02 07:51:54
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2014/07/02 09:12:03
Subject: Mek gunz - the fall of the loota?
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Stealthy Grot Snipa
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Jidmah wrote:Considering that artillery pretty much gets killed in combat automatically, I don't think that's a balance issue. Even Tau can have some bored riptide jump over there and have it punch all the artillery to death.
I was thinking masses of artillery with rows, upon rows, upon rows, upon rows of sacrificial grots acting simply as a barrier, leaving no way to get close? thought that would be hilariously funny to play. grots dying everywhere as you blast the hell out of em  even funnier when you also start scattering onto your grots
But yeh, a full artillery list would quite obviously have some counters
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Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.
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![[Post New]](/s/i/i.gif) 2014/07/02 09:29:29
Subject: Mek gunz - the fall of the loota?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Since SAGs would work pretty well with artillery, you could pretty much field any number of attachments containing 1 SAG /w targeter 2 Gretchin /w hounds and 3x 5 KMK, for 350 each, allowing for five detachments at 1750, for a total of 490 models on the table in 25 units. Considering how packed that army would be in your deployment zone, a well balanced list should have no trouble to run most of your gretchin off.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2014/07/02 10:26:01
Subject: Mek gunz - the fall of the loota?
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Stealthy Grot Snipa
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Jidmah wrote:Since SAGs would work pretty well with artillery, you could pretty much field any number of attachments containing 1 SAG /w targeter 2 Gretchin /w hounds and 3x 5 KMK, for 350 each, allowing for five detachments at 1750, for a total of 490 models on the table in 25 units. Considering how packed that army would be in your deployment zone, a well balanced list should have no trouble to run most of your gretchin off.
haha yeh would be packed to the brim!  could simply reduce some grot units and stick a MA warboss or mek in there as a 2+ for tanking shenanigans
Ahh if only I had the to dedication to; aquire, assemble, paint and base that many grots.... but i dont ;P
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Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.
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![[Post New]](/s/i/i.gif) 2014/07/02 11:42:55
Subject: Mek gunz - the fall of the loota?
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Screamin' Stormboy
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Poly Ranger wrote:The ld of 5 is an issue if firepower is focused upon them however. Well pointed out DarknessEternal.
Nah forget it, you can use Ld 7 from a slotless Mek though
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This message was edited 3 times. Last update was at 2014/07/02 11:46:21
Breknek Krashdaskull
(Kraknuk Pét'le Krane) |
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![[Post New]](/s/i/i.gif) 2014/07/02 15:10:15
Subject: Mek gunz - the fall of the loota?
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Big Mek in Kustom Dragster with Soopa-Gun
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Jidmah wrote:Considering that artillery pretty much gets killed in combat automatically, I don't think that's a balance issue. Even Tau can have some bored riptide jump over there and have it punch all the artillery to death.
And ive done that lol.
If your models dont have tarpitting qualities or AP2 attacks i'll gladly send my riptide in. More because its fun than effective lol.
Also i think putting a Mek in there for LD7 is kinda mandatory if youre making it a full battery of 5 guns. 5 guns + 10 crew = 4 deaths take a leadership. Considering theyre T7 all this means if you have to dedicate a bigger gun to do it, but once you do it isnt that hard. If mine didnt get sweeped by assault they ran off the table themselves lol. LD5 is pretty bad....like a bad joke bad lol.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2014/07/02 17:35:49
Subject: Mek gunz - the fall of the loota?
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Prophetic Blood Angel Librarian
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On a seperate note. The vengence battery with either punisher or battle cannons can be converted as very orky - especially since it is bs2! Also fits in with the artillery theme and gives some nice av14.
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![[Post New]](/s/i/i.gif) 2014/07/03 05:27:56
Subject: Mek gunz - the fall of the loota?
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Battlewagon Driver with Charged Engine
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Hmmm, so lobbas or kannons seems to be the consensus unless youre gonna be facing flyers. I really like the look of KMKs though... Might buy a mek gun and a cheap buggy or 2 off ebay and cut it in half to make some guns
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![[Post New]](/s/i/i.gif) 2014/07/03 06:13:35
Subject: Mek gunz - the fall of the loota?
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Sister Vastly Superior
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Vineheart01 wrote:Also i think putting a Mek in there for LD7 is kinda mandatory if youre making it a full battery of 5 guns. 5 guns + 10 crew = 4 deaths take a leadership. Considering theyre T7 all this means if you have to dedicate a bigger gun to do it, but once you do it isnt that hard. If mine didnt get sweeped by assault they ran off the table themselves lol. LD5 is pretty bad....like a bad joke bad lol.
That is an incredibly good idea I completely missed that, simply by existing their leadership chance to pass goes from 28% to 58%.
Sure it's 15 points but if you're at the end of making you're list and you've got points to spare it would be a very good option.
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Double Fine Adventure, Wasteland 2, Nekro, Shadowrun Returns, Tropes vs. Women in Video Games, Planetary Annihilation, Project Eternity, Distance, Dreamfall Chapters, Torment: Tides of Numenera, Consortium, Divinity: Original Sin, Smart Guys, Raging Heroes - The Toughest Girls of the Galaxy, Armikrog, Massive Chalice, Satellite Reign, Cthulhu Wars, Warmachine: Tactics, Game Loading: Rise Of The Indies, Indie Statik, Awesomenauts: Starstorm, Cosmic Star Heroine, THE LONG DARK, The Mandate, Stasis, Hand of Fate, Upcycled Machined Dice, Legend of Grimrock: The Series, Unsung Story: Tale of the Guardians, Cyberpunk Soundtracks, Darkest Dungeon, Starcrawlers
I have a KickStarter problem. |
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![[Post New]](/s/i/i.gif) 2014/07/03 06:36:15
Subject: Mek gunz - the fall of the loota?
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Longtime Dakkanaut
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Jidmah wrote: Clang wrote:Zzap gunz are also quite cheap and got a slight buff (now 50% less likely to overheat).
That would be wrong. Zzap guns also have the regular Get's hot! rule, so they kill a grot one out of six shots, and in addition to that they have the Zzap rule which also confers a 50% chance of getting hot anyways when you roll 11 or 12. So it actually got worse. Considering it was already the worst choice in our old codex, not much is lost, and most adamant defenders of the gun claimed that frying grots was fun, so everyone won, I guess?
I'd read it as the Zzap rule being a special version replacing the normal To Hit roll and 1 in 6 chance of Overheating, but if it's in addition then yes that is a definite nerf.
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![[Post New]](/s/i/i.gif) 2014/07/03 07:32:23
Subject: Mek gunz - the fall of the loota?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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I know, a couple of people do that. It has two rules though, one is Get's Hot, one is Zzap. If Zzap would modify what Get's Hot does, it would have to explicitly say that.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2014/07/03 20:46:59
Subject: Mek gunz - the fall of the loota?
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Big Mek in Kustom Dragster with Soopa-Gun
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i never liked Zzap guns before. Even if they didnt have the Gets Hot! issue on top of the Zzap issue for 11s and 12 with their price drop they got i still wouldnt take them.
Theyre on average S6-8 AP2 36" range single shot. The AP2 is literally the only upside it has compared to the cheaper Kannon, and it lacks the blast option in case youre against a blob of units (would much rather fire an S4 AP5 blast against a ball of marines that are too clumped up than fire a single shot that, provided i hit, pretty much auto-kills ONE marine. And blasts are easier to land even with crappy BS).
On the note of 15pts for a mek, the LD7 is more important imo than the 5th gun. If it comes down to the wire for points, drop a gun and keep that mek in there. Unfortunately no Mob Rule in case you fail since the entire unit needs it, but LD7 is important.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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