TheSilo wrote:
Bludbaff wrote:I've had good luck with a las cannon
hws. I deploy them in ruins, up high enough to see most of the battlefield, and stick my
CCS nearby. Haven't tried it yet, but it seems to me giving them a commissar to help out with orders tests might be good.
I think opponents don't really consider their threat-to-fragility ratio all that often. Generally I'm keeping them busy with more pressing targets for their S6+ weapons (Chimeras and Hellhounds, usually) and if they target the
hws it's usually with anti-infantry fire.
The problem with the commissar is that if you fail
ld, he's executing an entire weapons team, meaning that you'll have at most one team left. I think a primaris might be a better fit, with the primaris doing divination or biomancy for buffing nearby units.
But then the primaris also dies and 155 points of models gets splattered from an average wave serpent shot. Guard
IC need thick ranks to protect them.
It's also more than wave serpents that are the problem. Any opponent worth his salt will go after
HWS first