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![[Post New]](/s/i/i.gif) 2014/08/06 21:26:20
Subject: Terrain and Vehicle Movement - What's the call?
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Captain of the Forlorn Hope
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Desubot wrote:Well if the guy walked through the wall there would be a hole that would no longer BLOS (if it was a solid wall)
I suppose the wall behind him collapses to block LOS again but what happens when another guy punches through  .
Well it is an abstract ruleset, so it is far from perfect, that is just one of those compromises that need to be made to make the game playable without destroying your terrain.
Though I suppose terrain made out of leggos would help with that.
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
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![[Post New]](/s/i/i.gif) 2014/08/06 21:31:41
Subject: Terrain and Vehicle Movement - What's the call?
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Fixture of Dakka
Vanished Completely
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I thought 'self-repairing impromptu doors created by Space Marines' was a design feature of Imperial of Man construction.
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This message was edited 1 time. Last update was at 2014/08/06 21:32:47
8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures. |
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![[Post New]](/s/i/i.gif) 2014/08/06 21:33:13
Subject: Terrain and Vehicle Movement - What's the call?
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Legendary Master of the Chapter
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Or perhaps they are just polite and put the wall back up as they enter  .
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2014/08/06 21:35:42
Subject: Re:Terrain and Vehicle Movement - What's the call?
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Fixture of Dakka
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I wouldn't disagree that s space marine could plow through that wall, the problem is there would be a hole after... If you go the other way, I don't see why a demolisher shell couldn't level the entire terrain piece, and yet if a marine was behind that wall, I couldn't even target him.
We play the game with omniscience, there is no surprise other than the luck of rolls. The path models can take should be obvious to both sides, not hyper abstract in the extreme. I'm fine with the fact that units can only target other units and not terrain features, similarly I'm fine that terrain features are essentially indestructible regardless of what happens over the course of the game, with that said, it really bothers me when entire units can phase through walls like they're wraiths. It's like a no clipping hack in a first person shooter.
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This message was edited 1 time. Last update was at 2014/08/06 21:37:35
Do you play 30k? It'd be a lot cooler if you did. |
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![[Post New]](/s/i/i.gif) 2014/08/06 21:40:12
Subject: Re:Terrain and Vehicle Movement - What's the call?
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Powerful Phoenix Lord
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Crablezworth wrote:I wouldn't disagree that s space marine could plow through that wall, the problem is there would be a hole after... If you go the other way, I don't see why a demolisher shell couldn't level the entire terrain piece, and yet if a marine was behind that wall, I couldn't even target him.
Remember the game is abstract, you cannot apply real world logic to it.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2014/08/06 21:44:40
Subject: Terrain and Vehicle Movement - What's the call?
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Legendary Master of the Chapter
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Personally i say just make "realistic" terrain data sheets that determine what you can and cant do and call it a day.... (aka them ruins walls are impassible, but you can go through the windows and doors.)
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2014/08/06 21:50:30
Subject: Terrain and Vehicle Movement - What's the call?
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Annoyed Blood Angel Devastator
Thornton Colorado
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Desubot wrote:Personally i say just make "realistic" terrain data sheets that determine what you can and cant do and call it a day.... (aka them ruins walls are impassible, but you can go through the windows and doors.)
That is exactly as we play our Terran if there is a big solid wall then you cannot move throught is but if you are jump infantry you can move over it
lucly in my local club We don't get to meany argument on how the Terran is played there
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10000
1250
Check out my Blog for local events and other 40K things
http://lightofterra.blogspot.com
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![[Post New]](/s/i/i.gif) 2014/08/06 23:06:49
Subject: Terrain and Vehicle Movement - What's the call?
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Courageous Space Marine Captain
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ChapertMasterRagnaValick wrote: Desubot wrote:Personally i say just make "realistic" terrain data sheets that determine what you can and cant do and call it a day.... (aka them ruins walls are impassible, but you can go through the windows and doors.)
That is exactly as we play our Terran if there is a big solid wall then you cannot move throught is but if you are jump infantry you can move over it
lucly in my local club We don't get to meany argument on how the Terran is played there
Yeah, this is exactly how I've always played as well.
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![[Post New]](/s/i/i.gif) 2014/08/06 23:45:51
Subject: Re:Terrain and Vehicle Movement - What's the call?
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Fixture of Dakka
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If it fits it fits, if it doesn't, go around.
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Do you play 30k? It'd be a lot cooler if you did. |
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![[Post New]](/s/i/i.gif) 2014/08/07 04:26:33
Subject: Terrain and Vehicle Movement - What's the call?
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Blood-Raging Khorne Berserker
South Chicago burbs
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Perhaps its due to the area DR and I am from, but everyone, as far back as I can remember has always played that models can walk through ruins. I think it was explicitly said in previous editions if not the current one. Its not an oversight, it just an abstract interaction of the game.
I've never encountered anyone who tried to be a move inside a hill though. That's new to me.
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