I see your point, I'm sorry if I came off as lazy. Right now, because I have not found any local noncompetitive
40K players the project is on indefinite hiatus, although I might come up with the missions just so I have something to do.
I think the next battle will be 1500 points, and that would mean a 375 points advantage for the 'nids if they win the first mission. I think that those extra 375 points should come from the vanguard list, to represent the lictors/genestealers/whatever avoiding detection until the main swarm arrives.
As for the Astra Militarum list, I'm not really sure since I don't know a lot about their fluff, but I think that having very little armor fits this scenario. I might give them two more tanks tops, but I'm not 100% sure. Their list would use all the models from the previous mission, since I don't want to be spending a ton of money on a new set of models. I'd probably add a bunch more special weapons and heavy weapons teams, and perhaps two more scout sentinel units. Similarly, the 'nid list wouldn't contain many monstrous creatures - the list would be designed to rush forward aggressively, with mostly close-combat beasties. Like I said, since Exsteron is a covered in thick jungles, the Tyranids wouldn't have anything with wings, or anything super bulky.
I'm trying to decide what the objective(s) should be for this one. I'm leaning towards something along the lines of annihilation (game lasts until one opponent is tabled), but I'm not 100% sure. Another possibility is having some objective representing the Tyranids overrunning the base (ie having X amount of units in the
AM's deployment zone or something) I'd appreciate people's thoughts on that (constructive criticism is the best way to improve).
If I go the route of overrunning, I'd do a third mission a bit similar to the first where the last of the Astra Militarum units are trying to send out a call to warn of the new Hive Fleet, kind of like the message that was discovered on Tyran. This would be a critical mission to play through because the outcome would decide what type of style I'll be using for the actual narrative portion of the book (I'm going to do it in the same style as an Imperial Armour book). If they do end up getting out a distress call, I'd write the narrative as a transcript of the audio log sent off by the unit. If the Tyranids won, I'd simply do it in third person.
If the Astra Militarum won the second mission, I'd do a third mission on the same scale, with the same
AM list, but with some changes to the Tyranid list such that they have a considerable advantage. Hive Fleet Laelaps got its name because it is even more quick to adapt than normal Hive Fleets, so representing this would be critical. I'd still make the victory conditions such that the
AM player could win, but narrative-wise the Tyranids would always be victorious.
I'd love any feedback on what I've got so far.