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![[Post New]](/s/i/i.gif) 2014/08/16 19:39:38
Subject: Power Lances -- Huh?
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Screaming Shining Spear
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Lances are great for fast moving, low S, high I models with a single wound (Eldar) that need some AP 3.
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This message was edited 1 time. Last update was at 2014/08/16 19:39:53
4000 points: Craftworld Mymeara |
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![[Post New]](/s/i/i.gif) 2014/08/16 20:11:25
Subject: Power Lances -- Huh?
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Angered Reaver Arena Champion
Connah's Quay, North Wales
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Power Lances are best with *ANY* unit that has bonus damage on the charge. Any unit with Furious Charge or Equivalent makes the best use of the Lance because these unis are expected to do there damage on a single turn, and if you cannot win in that turn you shouldn't of charged it.
Those of you saying the Maul or Sword are better, your not thinking of the niche units that will be taking it. On these units the Lance beats the Maul due to AP3 and the Sword due to +1 strength, usually with the added bonus of Furious Charge making it +2 strength. A good example is Harlequins, there Troupe Master is a beast with a power lance usually killing 3 MEQ on his own! And if that isn't enough, he can hit'n'run out and do it again. Tryed it once and never went back.
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![[Post New]](/s/i/i.gif) 2014/08/16 20:36:59
Subject: Power Lances -- Huh?
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Flashy Flashgitz
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I had an idea of an expensive Vanguard Vet squad with power lances, but it was mostly because I wanted to model them like Dragoons from Final Fantasy Tactics.
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I'll show ye..... - Phillip J. Fry
Those are brave men knocking on our door! Let's go kill them! - Tyrion Lannister |
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![[Post New]](/s/i/i.gif) 2014/08/16 20:39:33
Subject: Power Lances -- Huh?
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Grim Rune Priest in the Eye of the Storm
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What also helps the Lance is it being the one of many or in a Mixed group where a second Character can take something else like a Power Sword or Mace (Or paired Lighting Claws)
They also good for T3, 4+ Armies.
Just in case your "Champion" does not kill off the MEQ on the Assault. During the second Turn he can take over.
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![[Post New]](/s/i/i.gif) 2014/08/16 21:15:55
Subject: Re:Power Lances -- Huh?
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Depraved Slaanesh Chaos Lord
Inside Yvraine
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Giving lances to a TWC that also has a Wulfenstone would be pretty epic, if not expensive. *mmm They'd all be strength 8 AP3 on the charge. lol
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This message was edited 1 time. Last update was at 2014/08/16 21:16:08
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![[Post New]](/s/i/i.gif) 2014/08/16 21:25:46
Subject: Re:Power Lances -- Huh?
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Preacher of the Emperor
Hanford, CA, AKA The Eye of Terror
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I've found lances to be good in an outflanking Scout squad in a Land Speeder storm. More than likely they will get wiped out, but its a great distraction unit or surgical strike unit (can make short work of things like dev squads and guard heavy weapons)
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17,000 points (Valhallan)
10,000 points
6,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"
-Imperial Guard Uplifting Primer |
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![[Post New]](/s/i/i.gif) 2014/08/16 21:30:29
Subject: Re:Power Lances -- Huh?
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Longtime Dakkanaut
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Cavalry, CHHAAARRRRGGGGGEEEEEE!!!!!!!
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Adepta Sororitas: 3,800 Points
Adeptus Custodes: 8,100 Points
Adeptus Mechanicus: 8,400 Points
Alpha Legion: 4,400 Points
Astra Militarum: 7,500 Points
Dark Angels: 16,800 Points
Imperial Knights: 12,500 Points
Legio Titanicus: 5,500 Points
Slaaneshi Daemons: 3,800 Points
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![[Post New]](/s/i/i.gif) 2014/08/16 21:45:30
Subject: Re:Power Lances -- Huh?
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Commander of the Mysterious 2nd Legion
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white scars bike command squad. not sure if it's even the most effective use of a power weapon but it's a awesomely fluffy one.
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2014/08/16 21:52:53
Subject: Re:Power Lances -- Huh?
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Grim Rune Priest in the Eye of the Storm
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BrianDavion wrote:white scars bike command squad. not sure if it's even the most effective use of a power weapon but it's a awesomely fluffy one.
After the first time you will find it to be a Very good option, though 1 Power Fist, Power Axe or Thunder Hammer is nice to have as a back up.
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![[Post New]](/s/i/i.gif) 2014/08/16 22:21:12
Subject: Power Lances -- Huh?
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Longtime Dakkanaut
Indiana
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I did not say they were strictly worse, I was saying that the situations where they are better is a very limited window.
the ONLY situation where they are better is on the charge against armor save 3+ targets. If they are 4+ or worse or 2+, Maul is better on the charge. If they are not on the charge then maul and sword are better.
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![[Post New]](/s/i/i.gif) 2014/08/17 20:14:19
Subject: Power Lances -- Huh?
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Longtime Dakkanaut
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Leth wrote:Main reason I dont take lances is there is not a bit for them.
I got some gray knight lances on eBay. One's going on my bike sarge.
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![[Post New]](/s/i/i.gif) 2014/08/18 11:23:39
Subject: Power Lances -- Huh?
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Grim Rune Priest in the Eye of the Storm
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axisofentropy wrote: Leth wrote:Main reason I dont take lances is there is not a bit for them.
I got some gray knight lances on eBay. One's going on my bike sarge.
That is what I have been using, that and the occasional Fantasy one.
For a Bike Command Squad a DA/ GK Banner also looks good.
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