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Made in us
Longtime Dakkanaut





Gig Harbor, WA

I think the Orks will still try to kill the Hulk. He may be green, but he's clearly not an ork.

Orks are a genetically engineered race (unless something's changed I'm not aware of), so their genetic engineering predisposes them to living in only orkoid social structures.

They'd probably instantly respect the Old Ones if they ran into one (via the programming), but otherwise any alien is a target to them.
   
Made in us
Dakka Veteran




Or hats. They really like hats. Some orks are smarter than others and can negotiate, and read, and things like that. They are considered weak by other orks, though.
   
Made in ru
!!Goffik Rocker!!






Munga wrote:
Or hats. They really like hats. Some orks are smarter than others and can negotiate, and read, and things like that. They are considered weak by other orks, though.


They read and negotiate to get bigga fights.
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

locarno24 wrote:The Rogue Trader RPG does include the possiblity of lone orky freebootaz joining a Rogue Trader's crew, and such oddball orks can get used to dealing with humans, and even following their lead. Even they have their limits, though - there's a special talent they can pick up called 'Da Next Best Fing', where known allies count as half an ork for "mob rule" purposes....

* From an ork perspective of a positive reputation - i.e. "Da Beardy One Wiv Da Fangz an Da Big Choppa gives you a really fun scrap"


RT's Ork Talents are the best thing. Once I used one that allows bodyguards to save my weirdboy.

>Weirdboy has 2 bodyguards as retinue in a RT group (curiously we had another ork, 1 Kroot and 1 DE as well)
>Weirdboy falls in battle (ead'bang, I think)
>bodyguards instinctively know that without the weirdboy they'll be killed by the RT group. "DM, can I try something orky?" "Go for it!"
>they go rock-paper-scissors (the battle still rages on in the background)
>the winner cuts off the head of the loser
>he puts said head on the weirdboy's neck
>weirdboy comes back from the dead
>and there was much rejoicing (among chracters and players alike)

This message was edited 1 time. Last update was at 2014/10/02 11:41:09


AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in us
Regular Dakkanaut





So I'm just theorizing and not basing this on anything in particular, but this line that orks wouldn't follow any non-ork doesn't quite gell for me. Perhaps stated in a different way it makes more sense to me: a non-ork would never act orky enough to gain a significant ork following. But even here, in the vast galaxy with however many sentient beings there are, saying it can't happen doesn't sit right.

The "bred to fight necrons" argument makes a lot of sense, but that doesn't mean that the architects didn't leave an exploitable weakness, and just because necrons haven't found it doesn't mean it isn't there. Maybe their thinking has become too institutionalized to look for a novel approach.

Also, the bigger is better mindset is one that can probably be beaten out of an ork, so I don't think an alien would necessarily need to be bigger. It would probably have to work harder to establish itself though cause every ork that comes along seeing the smaller creature would be likely to think there must be a mistake, 'eez so little, I can be da boss if I just krump 'im.

So if an alien comes along with the right mindset, and sufficient ability to thump skulls as much as necessary, I think it could work.

I picture it starting in a location where the ork populace is small. An alien decides he wants to build an ork army. He finds a small group and beats on all of them until they are all lying on the ground unable to move and tells them he's the boss. For the next few weeks they try to challenge him, but he eventually pounds into their skulls the idea that he is better.

Then he has a plan to go beat on some other orks he heard are somewhere else. The orks being fans of a good fight go along. They whip the next group and he again establishes himself with the new group. The expansion continues. He beats the most powerful orks into submission and keeps expanding.

Eventually most of the orks might never even see him and may even think they are being led by an ork. It could be like the dread pirate roberts. Da Boss is a powerful ork that has done all 'diss stuff. Oooz da alien? Da Boss's pet 'e keepz for the lulz, but do wut 'e sayz or 'e'll bust your 'ead.

Just make sure the top nobz are always taught who the boss is on a regular basis and you're golden.
   
Made in us
Maniacal Gibbering Madboy



octarius sector squishin bugz

Gwaihirsbrother wrote:
So I'm just theorizing and not basing this on anything in particular, but this line that orks wouldn't follow any non-ork doesn't quite gell for me. Perhaps stated in a different way it makes more sense to me: a non-ork would never act orky enough to gain a significant ork following. But even here, in the vast galaxy with however many sentient beings there are, saying it can't happen doesn't sit right.

The "bred to fight necrons" argument makes a lot of sense, but that doesn't mean that the architects didn't leave an exploitable weakness, and just because necrons haven't found it doesn't mean it isn't there. Maybe their thinking has become too institutionalized to look for a novel approach.

Also, the bigger is better mindset is one that can probably be beaten out of an ork, so I don't think an alien would necessarily need to be bigger. It would probably have to work harder to establish itself though cause every ork that comes along seeing the smaller creature would be likely to think there must be a mistake, 'eez so little, I can be da boss if I just krump 'im.

So if an alien comes along with the right mindset, and sufficient ability to thump skulls as much as necessary, I think it could work.

I picture it starting in a location where the ork populace is small. An alien decides he wants to build an ork army. He finds a small group and beats on all of them until they are all lying on the ground unable to move and tells them he's the boss. For the next few weeks they try to challenge him, but he eventually pounds into their skulls the idea that he is better.

Then he has a plan to go beat on some other orks he heard are somewhere else. The orks being fans of a good fight go along. They whip the next group and he again establishes himself with the new group. The expansion continues. He beats the most powerful orks into submission and keeps expanding.

Eventually most of the orks might never even see him and may even think they are being led by an ork. It could be like the dread pirate roberts. Da Boss is a powerful ork that has done all 'diss stuff. Oooz da alien? Da Boss's pet 'e keepz for the lulz, but do wut 'e sayz or 'e'll bust your 'ead.

Just make sure the top nobz are always taught who the boss is on a regular basis and you're golden.


Eh, maybe but honestly I highly doubt that this would work just because orks instinctively know that only other orks are good enough to lead. But if an alien does do this, and knocks all the orks out, then when they wake up those orks will fight amongst themselves, killing each other, thus strengthening the survivors, thus making the toughest one there, become the leader and grow stronger from the conflict, thus making all the orks stronger all the while helping them spread spores to create new orks. Pretty much they will just fight themselves until they win. Now if your alien kills the toughest orks, then they will just fight themselves all over again. It is an endless cycle, also why orks who are leaderless will fight amongst themselves, to grow stronger and to make it that there is no role of leadership is left void.

Now if your alien then tries to seclude the orcs individually, then the orks will grow weaker so by the time you have given the ork the mindset that it should listen to your alien, it would probably be to weak to prove to be useful.

orkz are da best!!!
 
   
Made in us
Growlin' Guntrukk Driver with Killacannon




USA, Maine

Don't forget that the entire thing is connected to the latent psychic power of the orks. It is more than just the biggest and best ork boss will lead, it is the psychic connection all orks have. I guess if you combined the psychic connection with the appearance and largness of an ork, you might get a pass.

But really, you can convince orks to do sort of what you want by bribery and offering them a good fight. What does it matter if you have convinced them to follow a non-ork for a short period of time (and it would be a short period of time seeing as few things can survive being an ork when you aren't actually an ork).

Painted armies:

Orks: 11000 points
Marines: 9500 points
Khorne Marines: 2500 points
Khorne Demons: 1500 points 
   
 
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