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![[Post New]](/s/i/i.gif) 2014/08/28 15:23:53
Subject: [1850] - Space Wolves - Grey tide drop pods
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Regular Dakkanaut
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Basic Priest
ML2
TDA
CombiWeapon
Helm
60+25+25+10+20= 140
He doesn't get to take TDA weapons, but can take a CombiWeapon from the options on his page and is limited to SIW and RotF while in TDA.
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![[Post New]](/s/i/i.gif) 2014/08/28 16:17:58
Subject: [1850] - Space Wolves - Grey tide drop pods
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Screaming Shining Spear
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Hey, no need to rethink the whole list. You can still make those 215 points if you dropped the WGPL in the melta squads. When you think about, he doesn't add all that much to the squad and certainly less than +10 attacks per squad.
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![[Post New]](/s/i/i.gif) 2014/08/28 20:49:43
Subject: [1850] - Space Wolves - Grey tide drop pods
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Ultramarine Chaplain with Hate to Spare
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So basically I've completely failed at reading. A total lack of understanding of written word, I must be Matt Ward's replacement
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![[Post New]](/s/i/i.gif) 2014/08/28 21:51:45
Subject: [1850] - Space Wolves - Grey tide drop pods
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Regular Dakkanaut
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FlingitNow wrote:So basically I've completely failed at reading. A total lack of understanding of written word, I must be Matt Ward's replacement 
I wouldn't go that far.
I believe Araenion is right though. If you drop the WGPL on each of the ten man squads in both the primary and secondary CADs, then your points are on the money(plasma pistols in the 5 man squads). The 10 points you'll save on the WGPL from your secondary CAD is enough to cover your Primary Rune Priest points.
So still a viable list and all you are really only losing 1 point of leadership, the ability to challenge in your GH squads, and 4 combi-melta shots. Not terrible.
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This message was edited 1 time. Last update was at 2014/08/28 21:52:52
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![[Post New]](/s/i/i.gif) 2014/08/29 04:00:24
Subject: [1850] - Space Wolves - Grey tide drop pods
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Veteran Knight Baron in a Crusader
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I think it's a fairly strong list but very 1 sided. It will do well against some armies and get crushed against flying bakery, nidzilla, eldar armies and white scars with IK backup. Drop pods do well but you really need some kind of death star or anti air in there. A mobile army will just stay out of charge and melta range until they whittle the units down to 1-2 guys, then charge in at the end of the game to mop up and take the objective. I would strongly suggest finding points for a storm wolf/fang and/or grav cents in a pod. In this meta you must have a serious threat and some type of anti air. Here's my list for comparison.
+++ SW - SM allies tournament (1848pts) +++
+ HQ + (145pts)
Ulrik the Slayer, Wolf High Priest (145pts)
+ Troops + (828pts)
5x Grey Hunters (148pts)
4x CCW, plasma gun
Wolf Guard Pack Leader, Chainsword, Combi Plasma
5x Grey Hunters (143pts)
4x CCW, Meltagun
Wolf Guard Pack Leader, Chainsword, Combi Melta
Drop pod
5x Grey Hunters (143pts)
4x CCW, Meltagun
Wolf Guard Pack Leader, Chainsword, Combi Melta
Drop pod
5x Grey Hunters (143pts)
4x CCW, Meltagun
Wolf Guard Pack Leader, Chainsword, Combi Melta
Drop pod
5x Grey Hunters (143pts)
4x CCW, Meltagun
Wolf Guard Pack Leader, Chainsword, Combi Melta
Drop pod
5x Grey Hunters (108pts)
4x CCW, Meltagun
Wolf Guard Pack Leader, Chainsword, Combi Melta
+ Fast Attack + (35pts)
Drop Pod (35pts)
+ Heavy Support + (255pts)
Stormfang Gunship (255pts)
2x Twin-linked Multi-Meltas, Twin-linked Lascannon
* Allied Detachment *
+ HQ + (165pts)
Chief Librarian Tigurius (165pts)
+ Troops + (130pts)
Tactical Squad (130pts)
4x Space Marine, melta gun
Space Marine Sergeant, Chainsword, Combi Melta, Melta Bombs
Drop Pod
+ Heavy Support + (290pts)
Centurion Devastator Squad (290pts)
2x Centurion, Centurion Sergeant, Chest Missile Launchers, omni scope
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![[Post New]](/s/i/i.gif) 2014/08/29 10:05:52
Subject: [1850] - Space Wolves - Grey tide drop pods
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Ultramarine Chaplain with Hate to Spare
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Toofast what comes down in your first turn. Compared that to my entire army arriving. As for bad matchups Scars and Knights is really not a bad match up at all Knights gets penned in bikes get penned too and largely murdered on alphastrike. Cronair can't deal with this list at all I'll be too many VPs up before they even start to do damage and I've a chance to table turn 1. Nidzilla has some of the same issues as Knights (I pen them in with DPs then get out other side), FMC spam struggles to do the damage required against 62 marines and 7 ObSec pods. The 12 Jetbike unit list would cause me problems though I may alphastrike it off the board, Serpent spam is dealable, beast pack gets penned in again and ignored whilst Seercouncil hasn't got a prayer. Wraithknight spam is a massive problem for the list though they can be held up and DPs can pen them a bit though being jump the DPs hold them up for a turn at most.
I strongly disagree that you need AA or a deathstar. This list is not always stuck to playing to kill it can play multiple ways including early game objective grab followed by late game hiding so you don't table though most armies would really struggle to table 13 DPs and 62 marines. Just too many units.
Compare our lists and what happens if I go second (you probably get tabled) or if you go 2nd (still in the balance I should grind out a VP win). You're fighting my entire army with just 4 pods either way. Your Grav Cents get to fire exactly once before they are tarpitted for the game. If I was actually scared of your alphastrike I could just drop 6 empty pods and 1 squad.
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![[Post New]](/s/i/i.gif) 2014/08/29 17:05:15
Subject: Re:[1850] - Space Wolves - Grey tide drop pods
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Enginseer with a Wrench
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I've been following this thread since the beginning and based on your responses to pretty much every piece of comment, criticism, or advice on this thread, I think I've finally figured out what youre looking for....
You win at Warhammer. You have clearly created an unbeatable and unrivaled list that can pretty much eradicate anything in the game. Your tactical prowess is obviously beyond reproach so please let me just take this opportunity to thank you for allowing us the briefest glimpse into your strategic genius. I doth my cap to you sir!
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This message was edited 2 times. Last update was at 2014/08/29 17:06:06
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![[Post New]](/s/i/i.gif) 2014/08/29 18:18:23
Subject: [1850] - Space Wolves - Grey tide drop pods
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Ultramarine Chaplain with Hate to Spare
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I have stated what the list has difficulty with. Sorry that when someone posts bad advice I don't immediately follow it and make the list worse. It's almost like I'm trying to win not lose.
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![[Post New]](/s/i/i.gif) 2014/08/29 18:54:21
Subject: [1850] - Space Wolves - Grey tide drop pods
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Enginseer with a Wrench
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Your list isn't perfect. Its not going to table everyone you play. It is one dimensional which inherently leaves it open to certain things. people voice these things and your response is usually one of many iterations of the basic idea "well I'll just destroy them because I have 60+ marines. No one is trying to rewrite your list for you, but its foolish to just say that you don't have to worry about certain things when those thing are out there and you DO have to worry about them. Plus its annoying to people who take their time to come on here and comment on your list that you posted so that people would comment on it. If you can beat pretty much anything why would you even post it unless you were simply seeking praise? You are so caught up in your numbers its as if youre forgetting we play a game with dice. When they don't roll your way you need to be prepared and you do that by making sure you have layers of options. Not just one big one to rule them all.
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![[Post New]](/s/i/i.gif) 2014/08/30 08:05:35
Subject: [1850] - Space Wolves - Grey tide drop pods
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Painlord Titan Princeps of Slaanesh
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I cant believe all this stuff can deep strike anywhere without scatter on turn 1?
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![[Post New]](/s/i/i.gif) 2014/08/30 13:50:32
Subject: [1850] - Space Wolves - Grey tide drop pods
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Ultramarine Chaplain with Hate to Spare
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Its in drop pods so scatter is not an issue.
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![[Post New]](/s/i/i.gif) 2014/08/30 15:14:27
Subject: [1850] - Space Wolves - Grey tide drop pods
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Agile Revenant Titan
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Honestly. The list is strong. And most armies would have problems tabling it. Thank god for the mission set that 7th has. With the way the game can change now at the draw of a card, every army needs at least a little mobility in it somewhere. You have none. 0. No mobility at all. When the army has landed they are footslogging. Everywhere. Nothing in your lists moves greater than 6" a turn. So a few objectives spread apart and some good cards for your opponent and it's plausible he could wipe the floor with you. maelstrom missions have caused drop armies some serious issues.
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You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them |
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![[Post New]](/s/i/i.gif) 2014/08/30 16:37:42
Subject: [1850] - Space Wolves - Grey tide drop pods
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Screaming Shining Spear
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Okay, 4 things, folks. First of, FlingitNow is a veteran player, who knows what he's doing (at least he seems this way from his posts, we've never actually met, but I've yet to see him give a bad advice or make a bad list), so of course he won't change the list just to suit our way of thinking. This is the problem I see a lot of people have. When you comment on a list, you should try and think of ways to make it better and still keep the playstyle, instead of trying to change it to fit the playstyle you find strongest. -You- here being a general term, aimed at no one in particular.
Second thing is that flyers won't pose serious problems for this list. They get 1 turn of shooting before they're forced off the board again. In fact, this will murder typical Cronair list.
Third is that drop pod lists are basically the only ones who don't need mobile scoring, since there's 67 OBS models on the board, spread across 14 units, plus all the empty drop pods that you build walls with around the objectives. It doesn't win because of mobility, it wins by making it difficult to even move your army. It has hard-counters, but is a much more balanced list than Serpent spam, for instance, that has a lot more counters, one of which is the army that we see right here.
Finally, played tactically, this army doesn't have to shoot a single bullet all game to have a great chance at winning in Malestrom games. Especially if games don't go further than T5.
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![[Post New]](/s/i/i.gif) 2014/08/30 17:25:42
Subject: [1850] - Space Wolves - Grey tide drop pods
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Ultramarine Chaplain with Hate to Spare
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Khaine's Wrath wrote:Honestly. The list is strong. And most armies would have problems tabling it. Thank god for the mission set that 7th has. With the way the game can change now at the draw of a card, every army needs at least a little mobility in it somewhere. You have none. 0. No mobility at all. When the army has landed they are footslogging. Everywhere. Nothing in your lists moves greater than 6" a turn. So a few objectives spread apart and some good cards for your opponent and it's plausible he could wipe the floor with you. maelstrom missions have caused drop armies some serious issues.
This list plays different ways against different armies. It is actually largely playing for maelstrom. I will mostly be placing my objectives aggressively so I can be in his face with my army whikst still dropping an ObSec pod on each and every objective. The alphastrike of the list isn't that strong as I've filled the list with Hunters rather than uber killy units, this is because this is an in your face ObSec spam list. There are no good or bad cards in Maelstrom just good or bad lists that can or can't deal with some or all cards.
ObSec Drop Pods are VERY strong in Maelstrom.
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![[Post New]](/s/i/i.gif) 2014/08/30 17:56:15
Subject: [1850] - Space Wolves - Grey tide drop pods
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Agile Revenant Titan
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FlingitNow wrote: Khaine's Wrath wrote:Honestly. The list is strong. And most armies would have problems tabling it. Thank god for the mission set that 7th has. With the way the game can change now at the draw of a card, every army needs at least a little mobility in it somewhere. You have none. 0. No mobility at all. When the army has landed they are footslogging. Everywhere. Nothing in your lists moves greater than 6" a turn. So a few objectives spread apart and some good cards for your opponent and it's plausible he could wipe the floor with you. maelstrom missions have caused drop armies some serious issues.
This list plays different ways against different armies. It is actually largely playing for maelstrom. I will mostly be placing my objectives aggressively so I can be in his face with my army whikst still dropping an ObSec pod on each and every objective. The alphastrike of the list isn't that strong as I've filled the list with Hunters rather than uber killy units, this is because this is an in your face ObSec spam list. There are no good or bad cards in Maelstrom just good or bad lists that can or can't deal with some or all cards.
ObSec Drop Pods are VERY strong in Maelstrom.
Completely forgot the pods were obsec. That's an oversight on my part. My bad.
In which case, it's a much stronger list that I thought. You could in fact put the hunters in the fast attack pod, and drop the obsec pod on a backfield objective. Just food for thought.
Personally, I don't like it. But I can see it doing very well. I wonder how you will do against things like knights. Repeater battlecannons could hurt. And you have little to counter those. BUT with that many bodies it shouldn't be a problem.
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You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them |
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![[Post New]](/s/i/i.gif) 2014/08/30 18:08:59
Subject: [1850] - Space Wolves - Grey tide drop pods
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Ultramarine Chaplain with Hate to Spare
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Araenion wrote:Okay, 4 things, folks. First of, FlingitNow is a veteran player, who knows what he's doing (at least he seems this way from his posts, we've never actually met, but I've yet to see him give a bad advice or make a bad list), so of course he won't change the list just to suit our way of thinking. This is the problem I see a lot of people have. When you comment on a list, you should try and think of ways to make it better and still keep the playstyle, instead of trying to change it to fit the playstyle you find strongest. -You- here being a general term, aimed at no one in particular.
Second thing is that flyers won't pose serious problems for this list. They get 1 turn of shooting before they're forced off the board again. In fact, this will murder typical Cronair list.
Third is that drop pod lists are basically the only ones who don't need mobile scoring, since there's 67 OBS models on the board, spread across 14 units, plus all the empty drop pods that you build walls with around the objectives. It doesn't win because of mobility, it wins by making it difficult to even move your army. It has hard-counters, but is a much more balanced list than Serpent spam, for instance, that has a lot more counters, one of which is the army that we see right here.
Finally, played tactically, this army doesn't have to shoot a single bullet all game to have a great chance at winning in Malestrom games. Especially if games don't go further than T5.
This. Essentially I'm looking for people to give advice on stuff I have not thought about and ways to streamline or improve the list. If you're not an experienced tournament goer it is unlikely that you will point to something I haven't already considered. I have actually thought about this list and how it plays.
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