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Made in ca
Judgemental Grey Knight Justicar





Oshawa, Ontario, Canada

Eihnlazer wrote:
Do you have a rule stating you can walk through a building?

Not a ruin, a building.

Note this matters, because buildings can be embarked and are counted as vehicles for most rules purposes. I dont think i've ever had anyone try to make a difficult terrain test to go over or through a land raider.


I am not saying you can. You did, however, make the blanket statement that "buildings are impassable", which has no rules backing.
You don't have to pass through a building to move onto battlements, so impassable or not is irrelevant.
   
Made in us
Never Forget Isstvan!






Of course you dont have to pass through, there could be walkways or some such going up to the battlements you could use.

In the case of somthing like a bastion however, with no way onto the top except for the access point (from being embarked), you absolutely must have jetpack or jump movement to make it up top with a charge or move.


Even if you were b2b at the bottom and rolled a 12 for charge range you cannot go up the wall without some special form of movement.

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Made in mx
Sister Vastly Superior






On #4, yes, you can assault a unit in a building from an interconnected building.

Its on the rules. Very explicitly so.

   
Made in ca
Fixture of Dakka




Vanished Completely

Eihnlazer,
Can we have a Rule quote supporting your stance of:
"Even if you were b2b at the bottom and rolled a 12 for charge range you cannot go up the wall without some special form of movement."

I request this because my book has a section detailing what having 'Impassable Terrain' marked on the Datasheet means to a Building. Even if we where lacking instructions telling us that the Battlement is a separate piece of terrain to the building below it, this section informs us that Models are still allowed to use the Battlements of Impassable Buildings. Without further instructions telling us that access to these Battlements can only accomplished by Jump and Jet pack Units, I have to conclude that permission for all Models to use the Battlements exist if they an find some method to move onto it.

Such as evoking the Vertical Movement Rules....

This message was edited 1 time. Last update was at 2014/09/06 20:40:13


8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures.  
   
Made in us
Never Forget Isstvan!






Vertical movement rules only pertain to moving "Through" terrain peices, such as ruins, desperate shelters, and other multi-teired terrain peices.


Building rules state that to get onto higher parts you must have access points or ramps or must have special movement rules.

You cannot climb up the wall of a building in the current rules set.

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Made in ca
Fixture of Dakka




Vanished Completely

Eihnlazer,
Can you please quote the exact the Restriction or give me the title of the subsection that Restriction is in?

8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures.  
   
Made in us
Never Forget Isstvan!






Im at work right now so the closest thing I can bring up at the moment is from the digital version of Stronghold assault.


In the building damage results table it mentions that any unit forced to leave the battlements through total collapse or explodes result must attempt to move off the battlements, and if they cannot finish the move (whether because distance is too great or because the enemy has them surrounded), they are automatically destroyed.

If you could move up or down a building in the same manner as a normal terrain piece this would not be the case.

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Vanished Completely

There are many problems with what you have posted but the largest being that you are referencing a 6th Edition Rule that no longer exists due to Errata. In 6th Edition, Battlements where handled a great deal differently and there was even massive changes to how they where handled mid-way through 6th Edition via some very over-reaching Frequently Asked Questions. One of the 6th Edition concepts seems to be centre to what you are claiming is required, ladders or ramps and the likes, was the idea that Battlements had Access Points. In Early 6th Edition they where used to 'embark' Units onto the Battlement as if it was a strange version of a Building, and even after they where modified by the before mentioned Frequently Asked Questions the concept still existed for Battlement Embarking.* The entire concept of embarking the Unit on a Battlement has been removed in 7th Edition, so now Models simply Move on and off them like any other Terrain.

Still, that Rule did not support your stance very well in any case. It was a requirement that a Unit on a Building being removed form the game and replaced by actual Impassable Terrain be Moved to a safe location or they would be removed from play. Given that the Rule requires the Unit to Move off the Battlement, it suggests that Moving off the Battlement is possible because it requires the Models to do so. If the conditions are right this will not always lead to a Unit being removed from play, though the situation would depend on the size of the Building and number of Models in the Unit. For example; A situation where a four inch tall Building is destroyed, a lone Infantry Model could easily move the four inches down and one sidewards to be placed on safe ground as the distance was not greater then the Models maximum Movement.

The 7th Edition version of that Rule states this by the way:
Battlements that are part of a building that suffers a Total Collapse damage result are destroyed. Each unit on the battlements suffers D6 Strength 6 AP- hits with the Ignores Cover special rule, and must then take a Pinning test. The battlements are considered to be Ruins terrain for the rest of the battle.
Not only do the Models simply stay put now, but the Rule literally states to treat the Battlements as Ruins.
Are Models allowed to move up and down from Ruins?

*Tanks Could Climb Ladders!
- Yelled that a lot when that Frequently Asked Question came out.

This message was edited 3 times. Last update was at 2014/09/07 07:33:05


8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures.  
   
Made in us
Never Forget Isstvan!






Your right about my argument being flawed. The digital copy of stronghold assault is the only rules source I could get my hands on atm so I guess theres no point in me worrying about it for now.

I actually did not know that battlements are now treated like ruins after the building they are over is destroyed. This completely changes how I was looking at the movement situation.

As it is, I still stand by the fact that buildings, in and of themselves are impassable terrain features as far as movement goes if only because they are treated as vehicles for almost all rules purposes.

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Some interesting Rules to consider:
All fortifications and fortification networks have a datasheet that has all the information you’ll need to use them in your games.
- Fortification Datasheets, stronghold Assault
This tells you what part of the terrain rules you’ll need to refer to when using your fortification.
- Terrain Type, Fortification Datasheets, Stronghold Assault

Some buildings are noted as being impassable buildings on their terrain datasheet. Models may not enter an impassable building, but they may use its battlements if it has any.
- Impassable Buildings
They are difficult terrain.
Battlements are treated as a separate piece of terrain from the building that they are on top of.
- Battlements

First two inform us how to find out the default Rules for a piece of Terrain, including Fortifications themselves, as all Terrain have Datasheets. As these Datasheets include a Terrain Type so we know the basic Rules to follow, the only Rule as Written answer concerning the specifics of any Terrain is always going to be 'Whatever is written on the datasheet,' making Deathreapers technically correct. However, if you look through the Datasheets for Fortifications in Stronghold you will notice Impassable Buildings do exist and that they are different to Buildings entirely so there is a clear split between the two. In any case, it would be up to you to show that Buildings have some sort of 'Impassable Terrain' Rule for it to be applied to the Building Terrain Type on all these Datasheets.

Second are a bunch of 'More Advanced' Rules which are more specific for Battlements. Within is enough evidence there to show that the Battlement is treated as a separated entity to the Building it is on and that the Terrain Type is set to Difficult. Given that models have permission to Move through/onto Difficult Terrain, and Charge as well, there needs to be a specific Restriction that would prevent this applying to Battlements. Interestingly enough, even if a Building is Impassable the Battlements are still open for business for Models wishing to use them. This prevents it from even being possible to state that Impassable Buildings, which would be Impassable Terrain in a Building format in my opinion, requires a Jump/Jet pack to Move onto.

This message was edited 2 times. Last update was at 2014/09/07 08:08:44


8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures.  
   
 
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