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Made in ru
!!Goffik Rocker!!






Your definition of an elitist army?
   
Made in us
Infiltrating Broodlord






 Iechine wrote:
Low body count is elitist...what?


I believe he means that the list concept in question is oriented around fewer high quality "elite" units, not that the list is something one who fancies themselves as an elitist would run.

   
Made in ru
!!Goffik Rocker!!






Oh, you mean 'elitist' in the 'that guy' canotation? No, that's not what i mean. Just an army that consists of killy, hard to kill but expensive models.

4 fmc and mandatory min gaunts? Elitist army with the majority of 'elite' models, low body count.
100 orkses with a bunch of meganobz? Not elitist army with the majority of cheap models, high body count.

This message was edited 2 times. Last update was at 2014/09/24 10:36:54


 
   
Made in gb
Longtime Dakkanaut




Spam assault cannons?
   
Made in hk
Steadfast Ultramarine Sergeant




tag8833 wrote:
You've got a bad matchup. It isn't going to be easy for your list. The best bet of pure marines vs FMCs is to spam out as many combat-squaded units in transports as possible, since your list is locked, I think the key thing is going to be where you place your drop pods.

There is a lot of good advice here. Here is mine.

Tiggy with the Devs on turn 1
Be very careful drop podding anything in his backfield. If you give him a chance to fight 1/2 or 1/3 of your army he will beat you. The only reason you should consider alpha striking is that you are certain you will kill a flyrant. Even then it is dubious.
Drop Pods are hard for Tyranids to kill. Put them on objectives if you've got a chance.

Keep your everything off the ground that you can. 2nd level of ruins is safety. Combat squad everything that you can. Overkill is your friend, and all of the template weapons won't hit as hard if the squads are smaller.

The Tyranid players will make whatever squad tiggy is with a priority. So if you start him with the Devestators, and they take too much fire jump him over to the Sternguard. If you TL them, they can put wounds on a FMC (hellfire). Use your Tac Squads to kill the gants. Don't worry, they have to come to you, and are close combat only, so you've got a chance to shoot them up before they get there. If you can make him land his FMC's to claim objectives, you can kill them on the ground. Eternal war is not your friend in this regard.

Grounding checks are both your friend and your foe. If you ground an FMC, then it can assault you.

Also Syanpse is your friend, and the enemy of every tyranid player. He will forget about it at various times during the game. If at the start of his turn any of his units are more than 12" from a flyrant, make sure he makes a synapse check. Most likely the Gants, will spend a turn or 2 eating themselves unless he is a very careful player. 1000 points is hard to get enough synapse in the list. The other thing synapse can help you with is preventing the Crone from shooting. He has to fail a leadership 10, but if he does, All the crone can do is vector strike.


Thanks for the hints, it looks will be better for me to take out the flyrants while capture the big points objective with drop pod, Rhino.
   
 
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