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![[Post New]](/s/i/i.gif) 2014/10/03 09:58:46
Subject: Re:[1850] - Salamanders - Drop Pod
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Warwick Kinrade
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DP & DS scatter is not a problem if it is done right - the most important thing to remember is to take Locator Beacons on your first turn DP.
Due to IGS, your first turn DP are only going to mishap if they happen to scatter off the board. If you are dropping onto or near objectives (which you should be first turn, as DP are AV 12 ObSec units which everyone who doesn't play SM forgets to blow up) ) then you should be dropping at least 6" from the table edge, which makes scattering off fairly unlikely.
Now the Locator Beacon - as objectives are no closer than 12" to each other on placement, after your first turn drop you should have a series of 12" wide bubbles around your pods that will provide no scatter zones. In comes the second wave of DP and your DS LotD (as long as you make the reserve rolls) placed exactly where you want them. IF your wondering about the coverage...
Average 12" deployment zone ( on 24"x48"mm board) = 576 sq"
5 x Pod first turn drop @ 6" radius = 565 sq"
So as you can see, you will potentially cover his whole zone Turn 1. The only problem with this tactic is that it might not be a true alpha strike if you are going after Objectives rather than targets with the drop, but your second turn drop will more than make up for that as he will have exposed most of his units overcommitting to the first strike, and your LotD can take care of anything in cover/jinking.
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![[Post New]](/s/i/i.gif) 2014/10/03 15:09:06
Subject: Re:[1850] - Salamanders - Drop Pod
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Slippery Scout Biker
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Sounds good man. Good technique.
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![[Post New]](/s/i/i.gif) 2014/10/06 02:38:51
Subject: Re:[1850] - Salamanders - Drop Pod
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Stalwart Space Marine
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Was away all weekend, some awesome advice in here. Really interested in the locator beacon strat as well as the weapon mix in the LotD squad. Cool stuff.
Are TH/SS termis worth the investment, even if you just deep strike them in, with the locator and the fact that the sergeant gets a master crafted hammer?
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![[Post New]](/s/i/i.gif) 2014/10/06 14:08:36
Subject: Re:[1850] - Salamanders - Drop Pod
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Slippery Scout Biker
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Deep striking termies that can't shoot isn't the best idea as they can't assault the turn they come in. So if you're taking them you're probably putting them in a land raider or a Gunship.
Anybody know why I have a canadian leaf now? Not that I have anything against canadians, but...
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This message was edited 1 time. Last update was at 2014/10/06 14:14:16
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![[Post New]](/s/i/i.gif) 2014/10/06 14:12:34
Subject: Re:[1850] - Salamanders - Drop Pod
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Stalwart Space Marine
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The landraider is another 250 points though. And they can't assault out of the flyer if it's zooming because the disembark counts as a deep strike anyway. If they hit the back line with no scatter from the locator/homer they should get a turn 3 assault off on something and guarantee line breaker. Not sure if that's worth 225 points though
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This message was edited 1 time. Last update was at 2014/10/06 14:13:28
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![[Post New]](/s/i/i.gif) 2014/10/06 14:15:49
Subject: Re:[1850] - Salamanders - Drop Pod
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Slippery Scout Biker
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And now you've listed the reasons that I don't take them. My biggest problem is that I refuse to take only one land raider, and that pretty much writes 2/3 of my list for me if I take the termies. I don't like big points units en masse, so that's why I avoid it.
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![[Post New]](/s/i/i.gif) 2014/10/06 14:19:49
Subject: Re:[1850] - Salamanders - Drop Pod
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Stalwart Space Marine
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Haha yeah the reasons to not take them just kind of add up as soon as you start looking at their entry in the book...
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![[Post New]](/s/i/i.gif) 2014/10/06 14:24:28
Subject: Re:[1850] - Salamanders - Drop Pod
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Slippery Scout Biker
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I mean don't get me wrong, they wreck stuff apart if you manage to get them into CC, but even still, if you're opponents manage to live they can just run away from them because they can't make sweeping advances either. They're kinda a bad unit by themselves too because bad rerolls can lose 5 models VERY quickly. All in all i'll probably be staying away from termies in this edition.
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