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2016/07/20 15:01:35
Subject: HORUS WAS RIGHT - lindsay40k's Word Bearers
Little WIP update. Trying to get a squad of ten built for a painting contest. These two are coming along nicely:
Parts used: Chaos Space Marine head & pauldrons & backpack & pouch, Chaos Mutant head, Berserker torso, Marauder banner, Raptor & Death Company swords, Mk IV bodies & pouches & pauldrons, Terminator scrolls, Warpsmith bolt pistol, Chosen backpack
In other news, I'm preparing for Death From The Skies games by spending my birthday money on a Hellblade Interceptor. No point bring forward gunship project until we have total air superiority
2016/08/12 15:25:51
Subject: Re:HORUS WAS RIGHT - lindsay40k's Word Bearers
OK, gang, after the armour was painted I looked at this guy and decided a dark skintone was perfect for him. But it's tricky to make his smog mask's leather straps stand out. I'm not sure about the edge highlight; on paper, it's the way to go, but in practice I'm not sure. Anyone got any feedback & suggestions?
2016/08/27 22:58:40
Subject: Re:HORUS WAS RIGHT - lindsay40k's Word Bearers
Aaaand they're done! I took the suggestion - echoed in various places - to use tan colours on the leather straps, and I like the result. It matches my existing palette, as well.
A handy little utility unit that can hold an objective, be a nuisance with six S7 shots, and fit in a Rhino. A Power Axe means that if the Champion is compelled to Challenge an enemy sergeant, he's got a good chance of killing them if they don't do him in first.
This message was edited 1 time. Last update was at 2016/08/27 23:02:58
2016/09/03 00:44:22
Subject: Re:HORUS WAS RIGHT - lindsay40k's Word Bearers
Remember the Land Raider I started on? It's back in the tank yard!
We've got the daemonic critters all finished. The tracks have been sanitised of Cadavist iconography. The spikes are working well and will be finished off when I don't need to handle it so much. The banners are magnetised to function as HP markers. The passenger will be digging his way out the machine's guts.
This message was edited 1 time. Last update was at 2016/09/03 00:45:37
2016/09/06 00:56:34
Subject: Re:HORUS WAS RIGHT - lindsay40k's Word Bearers
Playing for Kill Points, and due to a miscount on my part I set my 1500 against 1750 of AM. Whoops! On turn one, a Grav Cannon Immobilised my Land Raider. Nooo! But it didn't, as daemonic forces conspired to bend the rules of physics. Bwahaha! It raced forward and the Terminators leapt out, emptied their Combi-Weapons into the Kataphron line, and got Endurance cast on them. They tanked a huge amount of firepower with their 2+, 5++ and 4+ FNP! Second turn, my Helbrutes failed to arrive (despite a re-roll from my Warlord), and the Terminators & Warp Talons killed everyone within reach. My LR took the Str10 weapon off a Dunecrawler, reducing it to a desperate charge (that my Sorcerer evaded then pulled apart with Iron Arm). Turn 3 the Helbrutes arrive and cause a little damage... an error of judgement meant I exposed the rear armour of Victor to a lot of Str 4 Rapid Fire. He got Wrecked. The store was soon to close and we had to wind up, so on a 4KP draw my Sorcerer charged his general. But his casting rolls were off, and I forgot about Spell Familiar, and he got killed by a Power Axe whilst failing to do enough to finish off his opponent. 6-4 loss this time :(
On the bright side, we have some Khornate Possessed ready to run amok:
And, wouldn't you know it, there's a Formation that makes them real tasty as well. Bonus!
2016/10/01 20:43:38
Subject: Re:HORUS WAS RIGHT - lindsay40k's Word Bearers
I excavated material from the underside and inserted four magnets - a big one to bear the weight and three small ones to stabilise. I smoothed off the surface and then let four complimentary magnets sit on them. Green stuff sausages 3mm wide were made into a square and the corners squished onto them. When this had cured, I pressed a lump of GS onto it and inserted some paperclip rods to hold it in shape when the craft is not mounted (the magnets pulled together and distorted the first attempt - this all took a lot of trial & error and I didn't bother recording the process as I'd rather keep my iPhone away from neodymium .
Once a solid mount has been cured, it was attached to the top of a flying stand (the four magnets were spaced with this in mind) by putting a thin layer of fresh GS over the join on magnet block, and then pressing this into a coating of superglue on the flying stand. More GS was added to go over the sides and really secure it in place.
I plan to expend my air force and will make a blog of this process once it's down pat
2016/10/03 12:39:12
Subject: HORUS WAS RIGHT - lindsay40k's Word Bearers
whalemusic360 wrote: That sounds like quite a chore, but it's cool to see a flyer without the slot for the stand carved into it. Paint looks great too, but that went without saying.
Yeah, the HB is actually a pre-Citadel flying stand model, and you get a generic... lump of resin with a stand slot in it to somehow attach to the model. It's a really clumsy solution, but FW's only alternative would be to commission a stand slot attachment for every existing kit. The only issues I've had with my solution is the time & effort factor, and the fact that the strongest magnet holds so tight that even my Humbrol varnish doesn't prevent paint scratching. Still, worth it
This message was edited 1 time. Last update was at 2016/10/03 13:24:38
2016/10/03 13:24:19
Subject: Re:HORUS WAS RIGHT - lindsay40k's Word Bearers
Right, brothers and sisters of the Word, I've picked up a Favoured of Chaos set. I'm a fan of the Possessed models (though they need kitbashing to really shine), and I'll be picking up another and also another pair of Daemon Princes. Plan is to have a Nurgle Prince buzzing along over a convoy of mechanised Possessed, causing merry hell, whilst the other three Princes will be kept aside for Allied Detachments (to enable FA choices of a single Flyer) or Lords of the Black Crusade.
Now, what to give them? Here's what I've thought about...
Daemon Prince of Nurgle: Lv 3 Malefic Daemonology, Spell Familiar, Wings, Power Armour, Burning Brand of Skalanthrax
If he gets Cursed Earth, the Possessed and their Rhinos get 4++. (3++ on the Tzeentch marked unit - they're facing up against the Plasma/Grav gunlines.) Infernal Gaze and Dark Flame have ok synergy with being a gunship. Summoning more Daemons adds to the horror - especially handy for making a Plaguebearer unit to tank for the Possessed on the turn they dismount.
Daemon Prince of Khorne: Power Armour, Wings, Axe of Blind Fury
Hulk smash! I was pondering on making one of them a foot model (I do like the original FCDP), but if you're going to pay 200pts for a MC it's a terrible idea to make it walk up to the enemy's gunlines to save 40pts (especially with how much Grav there is nowadays).
Daemon Prince of Slaanesh: Lv 3 Biomancy, Spell Familiar, Wings, Black Mace
Who cares about armour when in almost every game they’ll get solid buff and/or regeneration powers?
Daemon Prince of Tzeentch: Lv 3 Telepathy, Spell Familiar, Power Armour, Wings
If Shrouding comes up then shooting her down will be a big priority, so she gets a buff against massed Autocannon and Flakk Missiles. I'm thinking instead of wings, this model will be levitating in a trance.
In big games I’ll take all three, and then the fun starts. Hulk serves as Distraction Carnifex. At least one of Shrouding or Invisibility or Endurance should come up. Psychic Shriek has alright synergy with Terrify, but adding a trio of Helldrakes for more Ld debuffs (and Vehemence Attack Pattern - like having four lascannons each!) makes it downright horrific. Doubly so if Shrouding comes up - 2++ Jinks all round, thank you!
I'm not sure how to make the Nurgle one. I'm happy with the plastic DP kit for the other three, but the FC guy is a great model and easily modified to fly. I'm not a fan of Bayformers, but I'm thinking of Optimus Prime's flight pack made to look like it mutated from a Warp Talon...
This message was edited 1 time. Last update was at 2016/10/03 13:25:22
2016/12/11 02:47:16
Subject: Re:HORUS WAS RIGHT - lindsay40k's Word Bearers
Now that I've got my air superiority established, time to fill the skies. And with a faction that specialises in notoriously overcosted Possessed, I'm going to need something really annoying. Enter a flying Nurgle Prince, escorting 3-5 Possessed units in Rhinos, casting Malefic spells to support them. As long as he's alive (with Shrouded Jinking, should be solid), he has a bubble that basically gives them a pair of I5 Lightning Claws. In 2/3 games he'll give the Tzeentch-marked brethren a 3++. Tasty!
I've always liked the Nurgle Prince model and I scooped one up. He's been reposed all dynamic like, and over the past few days I've been making a jetpack for him:
After pinning some tubes in place to position the boosters, I built him a pair of stabilisers. After much doodling I settled on a Warp Talon-inspired design that recalls a mark of Nurgle and leaves room for freehand Legion iconography. His tabard was repositioned with a hot air gun - trickier to time than boiling water, but much less mess.
I made some intakes and put fangs around them, and made some exhausts. To guide my sculpting, I cut out some long thin wedges and glued them along the sides. It then occurred to me to record the progress in shorter intervals
Sculpted detail around the intakes. I used calipers to make sure their diameters matched up.Filled in the gaps between the wedges.
First time modelling an identical pair of regular geometric objects. Applied the GS warm & soft then worked it when it had cooled and stiffened a bit. Mostly used stroking actions and the calipers again, looking down the length to see for bumps. When it had cured, smoothed them with emery boards and carved the exhaust parts with a scalpel. 0.5mm steel rulers rule! Used a technical drawing pen to plan out next steps, referring to Warp Talon jump packs as an example.
More to follow! My army is currently on parade, hopefully get photos of them on display in a week or two.
2016/12/12 02:19:07
Subject: Re:HORUS WAS RIGHT - lindsay40k's Word Bearers
Jet pack beginning to take shape now. If you want to mount magnets as studs, seal their sides to the surface with a layer of superglue and make the holes slightly bevelled to accommodate, or you'll have them snapping off.
2016/12/13 22:58:27
Subject: Re:HORUS WAS RIGHT - lindsay40k's Word Bearers
Been having some fun 1K kill points games at my local GW, but I fancy a change from the LR Terminators and trying to fit two Troops in next to them. Considering this:
Raptor Talon
Chaos Lord, Jump Pack, Murder Sword, Dark Glory, VOTLW 5 Warp Talons: Khornate, VOTLW 5 Warp Talons: Slaaneshi, VOTLW 5 Raptors: 2 Melta, Combi Melta, Power Fist, VOTLW ^ this detachment makes disordered charges on deep strike
Allied Detachment
Sorcerer: lv 3 Malefic Daemonology, Dark Glory, Spell Familiar, VOTLW 20 Cultists: Shotgun, Stubber, Flamer, 8 Autoguns
Hell Blade: Helstorm Autocannon
^ a Hell Blade is a flying Land Speeder that has six TL rending Autocannon shots and excels at Dogfighting
The Sorcerer and Cultists stay safe and summon Daemons (+1 to rolls) appropriate to the enemy, the paratroopers jump in and take out key targets, the Hell Blade plays air superiority and picks on units with a key specialist hiding at the back.
I'm converting Valkia into my Lord. Maybe find points to make her Slaaneshi, swing that Murder Sword before loyalist Lightning Claws? Command Warlord traits look best for her - all of them have a use in this army, and the compact play area makes the bubble very effective. I could upgrade her to a 4++ with a Mutation (which would suit her) by dropping a psy level (which would make summoning very difficult when the Warp proves fickle.
Think Khornate WTs are a waste, they'll not get benefits of Rage on their DS charge. Maybe switch to Nurgle instead, tank more OW hits.
Automatically Appended Next Post: Hmm. Didn't notice that Allied Detachments have to have a different Faction to the Warlord. I'm not splitting the Cultists into two bags of easy kill points, so scratch that.
I also didn't notice that, whereas loyalist Chapters can take each other as Allies, Traitor Legions cannot. Also, there's no option for any Legion to take Fabius Bile as a wildcard, even though he's specifically written as an independent mercenary. Man, Traitor Legions is a mess -.-
This message was edited 2 times. Last update was at 2017/01/13 14:39:58
2017/01/26 01:51:45
Subject: Re:HORUS WAS RIGHT - lindsay40k's Word Bearers
Brassicus Kohlgebort attained Apotheosis whilst fighting a Pack Leader accompanying Canis Wolfborn. The Space Wolves, having achieved their mission of stalling a Word Bearers advance whilst a servo-skull was retrieved, fell back. The newly-daemonic Prince returned to the fallen Forge World of Ghalmek, boasting of his endurance in the face of a Thunderwolf charge. Not being good with words, he demanded the Warpsmith in charge stop messing around in his workshop and come up with a name that described how his skin was as tough as the brass of the forge and his blade as hot as its coals. And thus was born Brassicus Kohlgebort!
These were my main sources of inspiration for his jetpack and posing:
Not a fan of Bayformers but warming up to them a bit more since Shia Labeouf slapped a Nazi.
When the casing took shape and I found a perfect Malefic Tome to sit on it, I knew exactly what his Spell Familiar would be doing
He's Lv3 with 2 Nurgle and 3 Malefic. Going to field-test him over the coming weeks; plan is to take a Cultist blob with a Daemonologist, and a Land Raider full of Khorne Possessed. Fly around Vector Striking and Nurgle's Rotting and Summoning, until a Herald of Nurgle with Grimoire gives him 3++ so he come down to ground and get smashing things up. Not going to try the amoeba swarm - I want to Summon stuff that'll give me an edge in the situation. Only thing I'm worried about is Tau.
2017/02/01 01:50:35
Subject: Re:HORUS WAS RIGHT - lindsay40k's Word Bearers
Thanks for the feedback - I'll revise 'gebort' but 'Kohl' is intentional. The annoyed Warpsmith was fed up with his bragging and named him Cabbagey Cabbageborn
2017/02/06 00:49:14
Subject: Re:HORUS WAS RIGHT - lindsay40k's Word Bearers
I'm in the process of painting a unit of Khornate Warp Talons and taking the opportunity to blog my process. Starting with my red technique, metals and flesh to follow.
Now, as you look at these, bear in mind they are shot in indoors light, without varnishing. The paints used have different reflective properties, which makes them look very different to the finished effect when the varnish (Humbrol Satin Cote) gives it uniform behaviour under light. Every finished mini photographed no this blog is finished this way, so review them for an idea of how this process ends up.
Humbrol are the only brand I've found that works as I want it to. They do a Matt and Gloss finish, which can be used to get some nice effects; Tyranids especially benefit from shiny chitin. However be warned that a Matt will completely kill off the pearlesence of metallic paints and Gloss will make them look wet, so if you're not going NMM then Satin is the thing to use to protect your metals.
Now, onto the process:
Mephiston Red over black spray. One diluted coat is enough, there's going to be more layers.
Nuln Oil wash. Undiluted, single coat. Maybe apply a little more to recesses that look like they should be in more shadow.
Highlight with thinned Mephiston Red. You can use drybrushing, if you're in a hurry, or gradiented glazing if you want to take your time. These were glazed; note that zooming in here, you can see artefacts of the paint and wash having different reflective properties - the slightest tint of Mephiston appears to the camera to have high contrast to unglazed areas.
Hard edge highlight in white. This should be done with a couple of applications of thinned down paint. It's worth making the corners and other parts that really catch the light to be whiter.
Now, I'm still on my old Blood Red pot, here, but what you need is a bright red layer paint (I'm not sure about Evil Suns Scarlet - it looks like it might be a bit too orange) thinned down and applied in several layers, enough to completely cover the white. Drybrushing can work but I recommend glazed highlights for this stage, at the very least there should be one very thin glaze over all but the shadows to help smooth the gradient. Again, the camera is picking up some contrast artefacts - stay tuned for the finished pics taken in good light
This message was edited 1 time. Last update was at 2017/02/06 02:02:07
2017/02/07 17:41:17
Subject: Re:HORUS WAS RIGHT - lindsay40k's Word Bearers
Inyoni was a Seraph who was attacked by a Lord of Slaanesh of the Night Lords. She managed to disarm him of his Murder Sword and make him fall by his own blade. In her hand, the weapon spoke to her of martial perfection, and in a moment of weakness her soul was lost. She often forsakes the decadence of her Slaaneshi fellows for the company of Khornate Warriors who share her lust for battle. Over time, her patron has bestowed such gifts upon her that she is a match for her Chaos Space Marine brethren, whose respect she has earned. It is whispered that she is nearly more of the Warp than of the Materium, and that Daemonhood may be almost within her grasp. She leads groups of paratroopers in daring drops, setting her eyes upon an enemy officer and not consciously perceiving the rest of the battle until he falls to her blade.
I chose a Zulu name for her, as her posture reminds me of Henry Cele's fighting style as Shaka:
2017/03/13 15:19:35
Subject: Re:HORUS WAS RIGHT - lindsay40k's Word Bearers
It occurred to me that I never photographed my finished Land Raider. We had good light yesterday - didn't need to make any edits at all save cropping - so here it is:
Every SM trophy is from an Ultramarines successor. The banners are magnetised, and make handy HP markers. The passenger could be a Terminator or Power Armoured marine; of late, it's mostly been carrying ObSec Possessed to make first turn charges (the reach is a move of 12", a disembark of 5" - the front door is behind the tracks - and then a Fleet charge). They've performed marvellously as both killers and tarpits. Overcosted, my foot!
2017/03/16 20:09:21
Subject: Re:HORUS WAS RIGHT - lindsay40k's Word Bearers
Just got in a very satisfying quick game. 700pts, my Possessed, Land Raider, Sorceror and Cultists against a Bailisik, Executioner, Punisher, Lord Commissar, Scout Sentinal, and two Veteran squads.
He'd occupied both his corners, but Terrain was dense, so my Land Raider could roll up one flank towards the general, a squad and the Punisher - and hide from some Ordnance whilst only taking Glancing hits from some and Daemonic saving it from worse. His Sentinel trotted forwards to take a cheeky HK shot and promptly legged it when I summoned Flesh Hounds. "We're probably far enough" advised his friend.
Wrong! Khorne's hunters made up for my second turn PotW first blood Warlord suicide (I refuse to learn from these mistakes) by bringing down the chicken walker and getting ready to pound on veterans, Basilisk, and Executioner. On the other flank, a plucky lascannon shot immobilised the Punisher and the Possessed came out to play. Ripping apart a Sergeant earned my Champion Immortal Warrior, to protect all his Wound from instant death. The rest of the vessels ripped apart the Punisher and sent the veterans running. Didn't hit the Lord Commissar, though - he got torn up in his own turn.
Turn four, the remaining veterans fired at the Flesh Hounds to little avail, and more ordnance failed to harm the the Land Raider. The Possessed jumped back into the Khornemobile, which ran over and shot at the rallied survivors of the Possessed charge, as the Flesh Hounds took down the Executioner. If we hadn't hit time, it would have been interesting to see if they could have survived a round of shooting sans cover and the Raider could have made another banzai charge against the distant Basilisk. Five kill points to three won it for me at the bell, though
This message was edited 1 time. Last update was at 2017/03/16 20:10:56
2017/03/21 21:18:27
Subject: Re:HORUS WAS RIGHT - lindsay40k's Word Bearers
Bringing in some fire support! My current 1K list is these guys, a Land Raider full of Possessed, a Cultist squad with a Daemonologist, and a Juggerlord. He's waiting for another day of good light for his Dakka debut!
So far I've had ok results. Dealt with a compact rival Chaos army's infantry assault by holding up in a firebase then charging forward with three Daemonic units. Seekers punched way above their weight, which is just as well as Juggerlord killed a whole Cultist (and wounded himself in his Blind Rage) before getting ID'd by a Chainfist :(
Anyway. Bring on the pics:
2017/03/30 23:52:44
Subject: HORUS WAS RIGHT - lindsay40k's Word Bearers
Well, that was quite a battle I just had! A Land Raider full of Possessed, the new Havocs above, and ten Cultists joined by a Sorcerer and Juggerlord faced off against a Tau gunline. Two Hammerheads, two Broadsides, a Melta Crisis Commander, two Fire Warrior teams, a Pathfinder team, and a lone DSing dual flamed Crisis suit. And two Piranha, one with a burst cannon, one with Melta. Things did not look good! I hugged the right corner, deploying where no Broadsides could see me. Then Kroot infiltrators set up to my left! I didn't steal first turn, and as the Broadsides floated out to take their first shots, I joked that I might surrender if the LR pops on the first turn.
They missed! All I lost on the first turn was the Havoc champion. Eh, no problem, his comrades will avenge him; three dead Kroot. The Land Raider advances and starts blasting at a Hammerhead, the Possessed jumping out - the Juggerlord leaving the Cultists to high-five them - and promptly pouncing on a lurking Piranha and ripped it apart. First blood! Some Flamers were Summoned, but manifested too far away to troll the Kroot. Sorcerer already got a nosebleed. Ah well.
The dakka Piranha moved forwards and added it's firepower to that of the Kroot; another Havoc down, and his comrades panic and jump down from their vantage points. The Possessed thought they were safe hiding in a building from a Tau gunline, before noticing that half of their number had grown red dots on their foreheads. Seven hit the dust. The Raider took a bit of damage from the Hammerheads, but gave back and forced one to Jink. The Havocs rallied and returned fire on the Piranha, also forcing it to evade. The Flamers floated towards the Kroot and sent three survivors running, evolving a more robust consititution as they ran, and a pack of Flesh Hounds manifested to join their supernatural fellows (with no Perils!). The surviving Possessed leapt out of cover and followed their General into the jaws of the enemy. They took the overwatch in their stride and slaughtered some Fire Warriors with impunity.
Of course, now that they were in the face of the Tau army they attracted every gun that couldn't pop a Land Raider (it didn't). Fine! The overkill was immense, and one unit that had committed to fire on them didn't even get to shoot. They'd earned three KP and awarded three in return, but this was less about bookkeeping as it was about taking the initiative. Only other shooting was the Flamer Crisis Suit torching a Flesh Hound and the Piranha taking out a Havoc. This time their return aim was true and the skimmer exploded in mid air. The Flamers finished off the rallied Kroot and a Hammerhead again had to Jink to survive. The Flesh Hounds pounced on their attacker to little effect other than tarpitting him (or was he tarpitting them?) and the Sorcerer resisted the temptations whispered to him by malevolent forces. He might actually survive a battle today!
Markerlights shone on the Land Raider, but it's armour held. It's opponents could make no such claim, as a Hammerhead fell! The Flamers moved into position for an attack next turn. The Cultists stayed hidden behind their wall, a headless body of a Possessed by every window in front of them. No Kill Points For anyone this turn, even when a Flesh Hound got kicked to death and forced an Instability test.
Final turn, and the Tau took no chances. The real threats were clear. Their Commander moved forwards to bring his Melta into play, without luck. Marker Lit Pulse fire left a lone Flamer on one wound. A Rail Cannon round hit true at the perfect angle to cause a fuel detonation... and came out the other side without causing harm. Good old Daemonic! The lone Flamer took full advantage of the rule that his Template projected vertically as high as you like, and killed the entire Pathfinder team. The Cultists and Land Raider surged forwards, blasting away at the exposed Commander, but failed to get past his Shield Drones. As the game ended, I'd managed a meaty seven kill points to the Tau's three. Boom!
To celebrate, here's some more Havocs:
People have been commenting on their simplicity and lacquered finish. I envision my Chapter of Word Bearers as having a significant number of brethren who devote themselves to martial discipline, destroying corpse-botherer opposition to enable the Dark Apostles to perform their duties. The lacquered effect is a pleasant byproduct of using Humbrol satin varnish - it resists skin oils well, it conserves pearlesence of metallic paints, it solves the problem of different shades having different reflective properties, and it is tough enough that foam figure trays don't scrape paint off my resins and metals. It separates and takes some stirring to prepare, but it can be wiped off a tough brush without using solvents.
Now. Local GW is moving to 750pt games this month. Possessed jumping out of a Land Raider and using their surprising threat range have worked well in 1K, but I know that's not going to cut the mustard with a quarter of my budget gone. I'm thinking...
Chaos Daemons CAD. Herald of Tzeentch with Endless Grimoire (knows all Change powers) and Locus of Creation (double Horror splits), with a unit of Pinkies with a Blastard Standard and a unit of Brimstones. That's at least four WC a turn, with access to D if a Land Raider or worse should pop up.
Word Bearers Allies. Lv 3 Sorcerer of Nurgle with Palanquin, Familiar, and Scripts of Erebus. Dark Vengeance Cultists. Havocs with three Autocannon. That's light armour dealt with without having to overkill with WC3 D, a little insurance against poor Warp rolls, and a couple of Malefic spells with little risk of headexplodey.
Plan is to advance with a horde that just grows and grows, summoning Flesh Hounds early on and then Flamers with precision to strike at key targets. Maybe get myself an Exalted one. Bring along a Bloodthirster, just in case of Possession. Horrors' standard gives insurance against Warp Storm backfiring on my Sorcerer. I know I could shuffle things around to get an extra Autocannon, but I think it'd make the Havocs a high priority target. Two throwaway bolter guys makes harassing fire less tempting than when it's almost guaranteed to reduce the unit's firepower.
Gonna have to make the Sorcerer, a Herald, and some more Flamers. If the Warp Storm gives me a unit, think I'll aim for Plaguebearers?
This message was edited 1 time. Last update was at 2017/03/31 00:00:33
2017/04/01 16:50:06
Subject: HORUS WAS RIGHT - lindsay40k's Word Bearers
Well, I tend to batch paint in fives, and I'm volunteering in a charity shop where I can paint behind the till. The red is 80% drybrushing and ink, and the metal is pure silver with inks, so much of the model takes little time.
Also my photography is dependent on the weather, so there's often a bunch of stuff that's been finished and waiting for a lightly overcast day with a bright white sky and low winds. The Heldrake was finished at Christmas! I've just photographed a few more finished projects and I'll get the snaps ready to upload when I'm killing time on the train