RedNoak wrote:
zombiekila707 wrote:Hey just to let you know i recommended putting your warboss in a squad of boyz with a nob so when you get challenged just throw the nob at the challenger instead! warboss will be fine may lose the nob but at least your warboss is still kicking!
for what? so the character who killed my nob can kill my warbos in the next assault phase?
No. So the warboss and the other twenty-odd boyz can murder the hell out of the rest of the enemy unit. At which point, captain billy no-mates wipes the nob's blood off his shiny sword, turns around, says "I chall.." and gets dog-piled by the rest of the mob whilst the warboss stands at the back chuckling to himself. For that matter, if the mob wipes out the enemy with their regular choppa attacks during the challenge, the warboss can intervene in the challenge directly.
your 24 point seargent has a 50% chance of significantly cripple a 220 point unit
Not even slightly. A sergeant's attacks have a 50% chance of hitting, and hits have a 50% chance of causing wounds. That means a 25% chance of an attack wounding.
For three attacks to cause two wounds (i.e. a generic veteran with a pistol and power sword so I don't have to do the 5/6 maths for the save) the odds are more like 10%. Causing one wound is good, but pretty much still a death sentance for the sergeant, who has about a 3% chance of surviving if the Nob gets to swing. I'll take 9-1 odds.
Plus whilst I agree on walkers and big monsters, I disagree that a mob is unable to hurt a marine squad with a frankly ridiculous number of S4 attacks on the charge.