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beardman3000 wrote:I understand it was said there would be no Tyranid codex but..... I do believe with all these units, we might just have one... One can hope anyways
Indeed. Adding a deep-striking, dedicated transport helps to fix so many problems it's crazy. It virtually gives us a new codex.
think of all the units that may be useful.... the Haruspex has potential. MAYBE. so many possibilities. right now I am thinking of 2 pods full of Devilgaunts with a dakkarant (flying where they will land)
Just thinking a bit further... my only concern with this is that it's 75pts which is nearly double the points of the 5E Mycetic Spore. While I'd be happy to pay that to deepstrike Zoanthropes, Devilguants, and maybe a Dimachaeron, I'm not so sure about spending that much to drop a single Carnifex.
Automatically Appended Next Post:
SHUPPET wrote: Rules question, can you put 2 squads of 10 termagants in one?
Non-super-heavy Transports can only hold a single unit, with the exception of any joined ICs.
On the bright side, Warriors can now deep-strike with an attached Prime.
This message was edited 1 time. Last update was at 2014/11/03 14:01:43
Bloodhorror wrote: Its a Non-Dedicated Transport that can carry ANY Unit of 20 models from the Nid Codex, or 1 MC from the Nid Codex.
Which is fantastic
As I say, sticking a Dimachaeron or a Stonecrusher in this thing...
Lawlz !
So does it take up any FOC? Or could I hypothetically take one for every single unit in the army?
Doesn't take up ANY FOC
So you can easily have 20 of these in a 1500 point game
Yes... but with no weapon upgrades and nothing to go in them, of course!
Are you talking about the transport , that it doesnt have any?
The transport is 75 points a piece unless I misread that, to take 20 you'd be paying 1500 points, so no room for upgrades or contents. It would be like taking a SW army of all Drop Pods, with no contents; hilarious, but ultimately insane.
Mind you, 3-4 of these things dropping down with Carnifexes would be nasty. Do the same with Tervigons and you basically have a swarm of Gaunts inside Tervis inside pods, a Gaunt factory in your opponent's backfield. Ouch.
I'm also very pumped about this. Evidence GW can do something that elicits excitement and not just moans (maleceptor).
Interesting that it has 5 weapons though, seeing as MCs can only fire 2. It'll be interesting to see what instinctive fire is ... which might be a bit non-fluffy if it can shoot better out of synapse than in synapse...
2000 pts
Compel wrote:
Because in a universe where the basic weapon is a rocket propelled grenade machine gun, with gigantic battletanks, 5 kilometer long spaceships, huge robots and power armoured supersoldiers, the most powerful guy you want to field on a battlefield is a bloke in a pointy hat carrying a stick.
beardman3000 wrote: I understand it was said there would be no Tyranid codex but..... I do believe with all these units, we might just have one... One can hope anyways
Nah even for GW, less than a year between Codexes is stupid. I don't care how bad it is, charging £30 11 months later is a dick move.
These are good and all, but...they should've been in the codex.
If these had been finished back then, and if they had the timeslots to release this many models at once, they probably would've. As it is, they already released several new models for the army when the Codex dropped. Since they are now unable to release rules before models (for legal reasons) like they did before, it would've been an absolutely massive release had they included these units as well. Doing a second wave like this was basically their only option.
Bloodhorror wrote: Its a Non-Dedicated Transport that can carry ANY Unit of 20 models from the Nid Codex, or 1 MC from the Nid Codex.
Which is fantastic
As I say, sticking a Dimachaeron or a Stonecrusher in this thing...
Lawlz !
So does it take up any FOC? Or could I hypothetically take one for every single unit in the army?
Doesn't take up ANY FOC
So you can easily have 20 of these in a 1500 point game
Yes... but with no weapon upgrades and nothing to go in them, of course!
Are you talking about the transport , that it doesnt have any?
The transport is 75 points a piece unless I misread that, to take 20 you'd be paying 1500 points, so no room for upgrades or contents. It would be like taking a SW army of all Drop Pods, with no contents; hilarious, but ultimately insane.
Mind you, 3-4 of these things dropping down with Carnifexes would be nasty. Do the same with Tervigons and you basically have a swarm of Gaunts inside Tervis inside pods, a Gaunt factory in your opponent's backfield. Ouch.
Ah I see what you meant now But that would be interesting! I want to see how people use it!
beardman3000 wrote:I understand it was said there would be no Tyranid codex but..... I do believe with all these units, we might just have one... One can hope anyways
Indeed. Adding a deep-striking, dedicated transport helps to fix so many problems it's crazy. It virtually gives us a new codex.
think of all the units that may be useful.... the Haruspex has potential. MAYBE. so many possibilities. right now I am thinking of 2 pods full of Devilgaunts with a dakkarant (flying where they will land)
Just thinking a bit further... my only concern with this is that it's 75pts which is nearly double the points of the 5E Mycetic Spore. While I'd be happy to pay that to deepstrike Zoanthropes, Devilguants, and maybe a Dimachaeron, I'm not so sure about spending that much to drop a single Carnifex.
Never got into 40k when Mycetic was around :(
2014/11/03 14:06:49
Subject: Re:Tyranids get a Drop Pod (picture inside)
DexKivuli wrote: I'm also very pumped about this. Evidence GW can do something that elicits excitement and not just moans (maleceptor).
Interesting that it has 5 weapons though, seeing as MCs can only fire 2. It'll be interesting to see what instinctive fire is ... which might be a bit non-fluffy if it can shoot better out of synapse than in synapse...
I assume it means that it can fire all weapons, but only at the closest target. Or something like that.
"The Emporer is a rouge trader."
- Charlie Chaplain.
Bloodhorror wrote: Then don't use it to drop a Carnifex Use it to drop a Swarmlord instead !
Or 2 Combat Tyrants...
I absolutely intend to deep-strike my Swarmlord as much as possible..
DexKivuli wrote: I'm also very pumped about this. Evidence GW can do something that elicits excitement and not just moans (maleceptor).
Interesting that it has 5 weapons though, seeing as MCs can only fire 2. It'll be interesting to see what instinctive fire is ... which might be a bit non-fluffy if it can shoot better out of synapse than in synapse...
I'll bet it means the pod has to fire all of its weapons at the nearest enemy target.
2014/11/03 14:10:18
Subject: Re:Tyranids get a Drop Pod (picture inside)
Especially because, on general principal, i do not play big bugs armies or the "best in the current meta", but like to field armies with a little bit of everything led by warriors and always with units of gaunts (and no tervigon) with usually even a few genestealers.
This makes it possible to deploy the more vulnerable units at better locations. A unit of simple gaunts can deep strike and deliver a lot of firepower at close range, the same is true for a unit shooty warriors led by a prime.
If GW comes with another codex, no problem,i don't buy them anymore...
But i do buy models if i like them and they have tactical use and these i like and they have a use.
beardman3000 wrote: I understand it was said there would be no Tyranid codex but..... I do believe with all these units, we might just have one... One can hope anyways
Nah even for GW, less than a year between Codexes is stupid. I don't care how bad it is, charging £30 11 months later is a dick move.
These are good and all, but...they should've been in the codex.
well. that is true. It is ridiculous months after the codex to release tons of new bugs. Now we will need like 5 WD for the new models.
All the rules might be in the rumoured new supplement/campaign called Leviathan. But it almost sounds like a new Dex.
beardman3000 wrote: I understand it was said there would be no Tyranid codex but..... I do believe with all these units, we might just have one... One can hope anyways
Nah even for GW, less than a year between Codexes is stupid. I don't care how bad it is, charging £30 11 months later is a dick move.
These are good and all, but...they should've been in the codex.
well. that is true. It is ridiculous months after the codex to release tons of new bugs. Now we will need like 5 WD for the new models.
All the rules might be in the rumoured new supplement/campaign called Leviathan. But it almost sounds like a new Dex.
I mean there is: Toxicrene, Maleceptor, Tyrannocytes, Mucolid, and another rumored. then the Leviathan has a new Named Prime. It IS possible. But also unlikely.
Mymearan wrote: Wait a minute... the Tyrannocyte itself is an MC. The Tyrannocyte can transport 1 MC. Do you know what this means?
We put this Tyrannocyte in your Tyrannocyte so you can Tyrannocyte.
+1 internet points for you, good sir
2000 pts
Compel wrote:
Because in a universe where the basic weapon is a rocket propelled grenade machine gun, with gigantic battletanks, 5 kilometer long spaceships, huge robots and power armoured supersoldiers, the most powerful guy you want to field on a battlefield is a bloke in a pointy hat carrying a stick.