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I agree, and even add that after repairs, they don't try to goad you into buying the special edition where you pay 1/3 more money for mounts that aren't worth it.
Wait, your saying I don't have to buy the special edition? Now your just talking crazy!
So content wise this is a pretty big expansion, but it just doesn't feel as big as Burning Crusade or Wrath of the Lich King.
I agree, and even add that after repairs, they don't try to goad you into buying the special edition where you pay 1/3 more money for mounts that aren't worth it.
Wait, your saying I don't have to buy the special edition? Now your just talking crazy!
So content wise this is a pretty big expansion, but it just doesn't feel as big as Burning Crusade or Wrath of the Lich King.
It's supposed to have a lot of new stuff, so I'm excited to play more once I get a chance.
captain fantastic wrote: Seems like this thread is all that's left of Remilia Scarlet (the poster).
I played City of Heroes off and on, and did mess around a bit with the lairs.
A custom housing option is something that I was also hoping to see included with this. But they didn't go that route. The customization options are very limited beyond which buildings you select. There's apparently an option to install racial banners if you have the Tier 3 barracks, some pedestals at Garrison Tier 3 to display statues commemorating which of a half dozen or so achievements you accomplish, and the relics room to display your Pristine archeological stuff. And if you have the guild dungeon clear achievements, there's an NPC that will apparently add something to commemorate. I'd hoped for a Commander's Quarters type of room or building, but no such luck. The puzzling thing is that there are apparently useless things that suggest the possibility of customization. For instance, there's a level 1 painter NPC wandering around my garrison. He seems like the perfect opportunity to allow you to customize the artwork you have on display. But you can't actually do anything with him.
It's supposed to have a lot of new stuff, so I'm excited to play more once I get a chance.
I get the sense of a lot of stuff that's prepped for release, but not available yet. The first raid, Highmaul, doesn't go live until Dec. 2, iirc.
There are a bunch of achievements related to "invasions", which presumably involve one of the various groups or wildlife attacking your garrison (presumably after getting inside the walls without any trouble...). And there are achievements related to "garrison chapters". But I haven't seen any information on how to trigger either one. There's only one daily quest at level 100, and it's not related to any of the factions (though it does tend to send you after mobs that provide faction when you kill them). So I have a definite impression that there's some high level content that they're holding back in addition to the raids.
This message was edited 1 time. Last update was at 2014/11/19 17:33:59
Eumerin wrote: I played City of Heroes off and on, and did mess around a bit with the lairs.
A custom housing option is something that I was also hoping to see included with this. But they didn't go that route. The customization options are very limited beyond which buildings you select. There's apparently an option to install racial banners if you have the Tier 3 barracks, some pedestals at Garrison Tier 3 to display statues commemorating which of a half dozen or so achievements you accomplish, and the relics room to display your Pristine archeological stuff. And if you have the guild dungeon clear achievements, there's an NPC that will apparently add something to commemorate. I'd hoped for a Commander's Quarters type of room or building, but no such luck. The puzzling thing is that there are apparently useless things that suggest the possibility of customization. For instance, there's a level 1 painter NPC wandering around my garrison. He seems like the perfect opportunity to allow you to customize the artwork you have on display. But you can't actually do anything with him.
It's supposed to have a lot of new stuff, so I'm excited to play more once I get a chance.
I get the sense of a lot of stuff that's prepped for release, but not available yet. The first raid, Highmaul, doesn't go live until Dec. 2, iirc.
There are a bunch of achievements related to "invasions", which presumably involve one of the various groups or wildlife attacking your garrison (presumably after getting inside the walls without any trouble...). And there are achievements related to "garrison chapters". But I haven't seen any information on how to trigger either one. There's only one daily quest at level 100, and it's not related to any of the factions (though it does tend to send you after mobs that provide faction when you kill them). So I have a definite impression that there's some high level content that they're holding back in addition to the raids.
They shouldn't have held stuff like that back... Al its doing is reminding me why I shopped playing halfway through Pandaria.
Holding raids back makes sense, especially when there are realm-firsts to play for. You don't start a race as soon as the first runner shows up, and having them available at the start, especially with all the connection chaos, would just mean that the first guild with a minimum level 100 raid team, or the guild that got the most stable connections at the time, would claim everything.
Delaying raid releases ensures that unsuccessful guilds can only blame themselves by not taking advantage of the time to prepare. A lot of people have had level 100s for at least a full day or so now, and if your guild can't collect a geared raid team in 3 weeks when it can take as few as 3 days to hit 100, then it's not Blizzard's fault, and it's not down to the luck of the draw.
Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.
Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.
"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation
If you get the Dwarven Bunker (or its Horde equivalent), it appears that you want to get it early on. Specifically, if you want it, you should probably replace your barracks with it as soon as you get the blueprint.
Tier 1 gives you access to capital city guard transmorg items, and increases the chance that your quest rewards will increase in quality. Given that your quest rewards are going to pretty much disappear after you hit level 100, this means that the second bonus is largely useless after that point.
Tier 2 gives you access to four armor skins - one for each armor type - in exchange for drops from Iron Horde orcs. I'm not particularly impressed with the skins myself, though others may like them.
Tier 3 gives you one free raid loot roll per week. Not a bad option for a raider that doesn't have time to farm up the loot rolls via alternate methods.
Avatar 720 wrote: Holding raids back makes sense, especially when there are realm-firsts to play for. You don't start a race as soon as the first runner shows up, and having them available at the start, especially with all the connection chaos, would just mean that the first guild with a minimum level 100 raid team, or the guild that got the most stable connections at the time, would claim everything.
Delaying raid releases ensures that unsuccessful guilds can only blame themselves by not taking advantage of the time to prepare. A lot of people have had level 100s for at least a full day or so now, and if your guild can't collect a geared raid team in 3 weeks when it can take as few as 3 days to hit 100, then it's not Blizzard's fault, and it's not down to the luck of the draw.
In all honesty, it's always the same guilds that end up getting realm firsts in raids and I highly doubt that would change if they opened them at launch.
In my guild we've got 20 or so lvl 100's all relativly geared from heroics waiting on raids to open... It's getting boring.
The burning pits of Hades, also known as Sweden in summer
AlmightyWalrus wrote: I just had a guildmate sell a BoE iLvL 665 epic for 140,000 gold. Who pays that much for something that'll last for one patch at most? I'd understand it if it were a mount or something, but one piece of gear?!
I found one too and only sold it for 50k. :( Should have charged way more.
Draenic Dust is silly. There are no profession greenies to DE, you can't turn shards to dust, and the drop rate of BoE greenies are awful. Dust's going for 30g EACH on my server currently, while shards are 7g each. GG Blizzard.
For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back.
AlmightyWalrus wrote: Draenic Dust is silly. There are no profession greenies to DE, you can't turn shards to dust, and the drop rate of BoE greenies are awful. Dust's going for 30g EACH on my server currently, while shards are 7g each. GG Blizzard.
My main (rogue) is an enchanter and I agree that dust is pretty hard to come by, but luckily for me I haven't had very many quest rewards get upgraded and I've gotten a fair amount of BoE greens as well.
I've also gone out of my way to complete all the quest lines in each zone before moving on to maximize my quest rewards; I've done it in Frostfire Ridge, Gorgrond, Talador, and almost in Spires of Arak. I'm level 100 already and I haven't even set foot in Nagrand yet so I'll probably head there this week and start knocking that out. Leveling is when I like being a rogue the most, just for the speed in which I am able to complete quests and how quickly I can kill anything, even without awesome gear (I started WoD with a mix of SoO raid finder and Timeless Island gear).
d-usa wrote: "When the Internet sends its people, they're not sending their best. They're not sending you. They're not sending you. They're sending posters that have lots of problems, and they're bringing those problems with us. They're bringing strawmen. They're bringing spam. They're trolls. And some, I assume, are good people."
Yeah I know, now I have so much dust that I don't know what to do with it!
d-usa wrote: "When the Internet sends its people, they're not sending their best. They're not sending you. They're not sending you. They're sending posters that have lots of problems, and they're bringing those problems with us. They're bringing strawmen. They're bringing spam. They're trolls. And some, I assume, are good people."
Dipped back into this last week after a 3 year break.
Quite enjoying it too, they've certainly made improvements (gfx, quest hubs, toning things down) and introduced some fun stuff, public quests ala Warhammer Online, Garrisons and new zones.
Definitely will only be playing casually but its a nice change of pace and has me interested so far.
My concern at this stage is the pace of the quests. Im currently 95 and have only been to Gorgrond and the starting zone yet. There are so many quests per zone (which is great on the one hand) I fear getting to 100 well short of having seen every zone.
What did you guys find?
Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
I completed the "story line" quests in each zone thru Spires (so starter, gorgrond, and spires) and had started Nagrand when I hit 100. I'm just playing thru the quests now for Nagrand and eventually the other 100 zone while doing the normal daily stuff. Story is fun and so is the environment so it doesn't feel like a chore. Plus it's good easy gold which I need since stuff is expensive
Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016)
Hulksmash wrote: I completed the "story line" quests in each zone thru Spires (so starter, gorgrond, and spires) and had started Nagrand when I hit 100. I'm just playing thru the quests now for Nagrand and eventually the other 100 zone while doing the normal daily stuff. Story is fun and so is the environment so it doesn't feel like a chore. Plus it's good easy gold which I need since stuff is expensive
I did the same thing and I really enjoyed it.
I don't know if you know this, but there is an NPC in Ashran (Srikka for the Horde in Warspear and Grakis for the Alliance in Stormshield) that sells Treasure Maps of all the zones that you can buy once you've earned the storyline achievement for each zone. Using the map put the names and locations of all the hidden treasures on your map.
d-usa wrote: "When the Internet sends its people, they're not sending their best. They're not sending you. They're not sending you. They're sending posters that have lots of problems, and they're bringing those problems with us. They're bringing strawmen. They're bringing spam. They're trolls. And some, I assume, are good people."
Hulksmash wrote: I completed the "story line" quests in each zone thru Spires (so starter, gorgrond, and spires) and had started Nagrand when I hit 100. I'm just playing thru the quests now for Nagrand and eventually the other 100 zone while doing the normal daily stuff. Story is fun and so is the environment so it doesn't feel like a chore. Plus it's good easy gold which I need since stuff is expensive
I did the same thing and I really enjoyed it.
I don't know if you know this, but there is an NPC in Ashran (Srikka for the Horde in Warspear and Grakis for the Alliance in Stormshield) that sells Treasure Maps of all the zones that you can buy once you've earned the storyline achievement for each zone. Using the map put the names and locations of all the hidden treasures on your map.
Some of the treasures can still be a bit of a pain to find even when you're standing right on top of where the map says they're supposed to be, though...
In any event, finishing the Nagrand storyline is definitely worth it if only so that you can finally watch
The burning pits of Hades, also known as Sweden in summer
But I love Garrosh! So much!
Also, the title is now incorrect. There is little lag to be found.
Automatically Appended Next Post: Prediction time!
7.0: Burning Legion invades. E'lune reveals itself and merges with Anduin to lead the army of the light. Tyrande embarrasses herself again and Jaina goes on nerdrage. Thrall runs off to save the world together with Varian. No other leader gets any screentime.
This message was edited 1 time. Last update was at 2014/12/03 11:11:33
Also, the title is now incorrect. There is little lag to be found.
Automatically Appended Next Post: Prediction time!
7.0: Burning Legion invades. E'lune reveals itself and merges with Anduin to lead the army of the light. Tyrande embarrasses herself again and Jaina goes on nerdrage. Thrall runs off to save the world together with Varian. No other leader gets any screentime.
I think you mean
"Thrall does all the cool stuff, while Varian stands at the side line and looks on."
I mean, it's Thrall. Chris Metzen + Thrall = Thrall-time.
Hulksmash wrote: I completed the "story line" quests in each zone thru Spires (so starter, gorgrond, and spires) and had started Nagrand when I hit 100. I'm just playing thru the quests now for Nagrand and eventually the other 100 zone while doing the normal daily stuff. Story is fun and so is the environment so it doesn't feel like a chore. Plus it's good easy gold which I need since stuff is expensive
Tanaan hasn't been implemented yet, so no need to rush through Nagrand.
For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back.
Really, so there is a whole zone that basically isn't in swing yet? Oh well.
Good call on the maps guys. I'll have to run that stuff down. Finally got my garrison to level 3 this morning so I've got some stuff to do when I get back from work tonight
Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016)
Ratius wrote: I heard they redid MC as a level 100, 40 man raid.
Wow, thats pretty darn epic to be fair
Yes... and no.
It's a level 100 raid only for the anniversary event, and from what I understand will revert in January. And I think I've read that the only reward is the mount you get for the clearing achievement, and a possible mini-pet that sometimes drops from Ragnaros.
Ah bummer.
Never understood why they didnt revisit some of the older dungeons and just update them slightly (slightly being the operaitve word, not total overhauls).
Like the original Dire Maul was a gem of an instance (all3).
As was Sunken Temple in its day.
Just ramp up the mobs HPs, throw in a few good reward items and add maybe 1 or 2 new boss dynamics. Boom, sorted.
Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
Ratius wrote: Ah bummer.
Never understood why they didnt revisit some of the older dungeons and just update them slightly (slightly being the operaitve word, not total overhauls).
Like the original Dire Maul was a gem of an instance (all3).
As was Sunken Temple in its day.
Just ramp up the mobs HPs, throw in a few good reward items and add maybe 1 or 2 new boss dynamics. Boom, sorted.
Sunken Temple was a fun zone, but it was *long*. Vanilla WoW had a trend in which the higher level a dungeon was, the more time it took to clear. Sunken Temple was the first instance where this became particularly noticeable. Stratholme dealt with it by allowing access to the "back door" and undead side. But both Blackrock Depths and Upper Blackrock were *very* long instances.
Blizzard noticed this, and TBC introduced shorter dungeons, which never have more than three or four bosses, with only a few small groups of trash mobs to clear in between (for the most part). This change has continued up to the present day.
It's notable that when UBRS was overhauled, they completely changed the instance. They didn't replace the mobs present in the instance. They changed the layout as well. Parts of it are familiar to old-timers. But huge chunks of it are no longer accessible. It's now a much faster instance to run than it was back in the day.