unfassbarnathan wrote:40KNobz11 wrote:So this week im running last weeks list and just adding a C'tan shard.
Don't. C'tan shards are not worth it at all. Maybe in a month or so but not now.
Last weeks list worked out fantastic so why change it!!
Exactly, don't take the C'tan shard. It does look like a pretty good list without the Ct'an.
Meh, he's already at very high points efficiency. He has room to use a single point-inefficient model without it losing him anything unless he's in a tournament meta. The game is about enjoying yourself, and it is a fluffy and frankly slightly underrated model.
Number one rule of running a C'tan shard: It's a fire magnet. Barring a few specialist weapon types, it should last a good while and sponge up a lot of bullets meant for everyone else. On the flip side, if your enemy ignores it you've got a C'tan shard into combat with a lot of wounds left where it can do some real damage. Woo.
Number two rule of a C'tan shard: If you've not got a gimmicky gameplan like the Orikan the Diviner/Writhing Worldscape C'tan combo, stick with the shooty powers. A C'tan with shooty powers will contribute before the combat it has low chances of surviving to get to, and if really lucky, stand a chance of popping a rhino in the shooting phase and eating the contents in assault. Not a high chance of that happening, but if the stars align that's the perfect role for the thing.
Just... Don't go into this expecting your Star God to live very long. I think that might be what puts people of it so much, big glowy distraction is kind of an ignoble role for the Nightbringer to play.