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Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

 TheSilo wrote:
 Nevelon wrote:
From a game play POV, I’m not fond of blast/template weapons that can be handed out to whole squads. They slow the game down. If you want to boost shotguns, I think the full BS on snap-shots is the way to go. It’s a nice, albeit situational boost, that’s not so big you need to start re-pricing upgrades.


I think shotguns are mostly fine as is, but I do like that suggestion. And it's one that I generally like for other short range weapons that often don't get their chance to shoot (ie 15 point pistols).

Add this rule:

Close quarters: weapons with this rule are made for face to face combat. They fire over watch at full BS.


I like to keep this handy, for close encounters...

   
Made in us
Ruthless Interrogator





 TheSilo wrote:
 Nevelon wrote:
From a game play POV, I’m not fond of blast/template weapons that can be handed out to whole squads. They slow the game down. If you want to boost shotguns, I think the full BS on snap-shots is the way to go. It’s a nice, albeit situational boost, that’s not so big you need to start re-pricing upgrades.


I think shotguns are mostly fine as is, but I do like that suggestion. And it's one that I generally like for other short range weapons that often don't get their chance to shoot (ie 15 point pistols).

Add this rule:

Close quarters: weapons with this rule are made for face to face combat. They fire over watch at full BS.

Thats an idea I like.....


Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.

‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson 
   
Made in us
Lone Wolf Sentinel Pilot





 Xenomancers wrote:
 Furyou Miko wrote:
kveldulf wrote:


If there is one weapon (irl) I would want in close quarters, it would be a shotgun.... the best general choice imo.


Why? Comparatively slow rate of fire (compared to an autorifle, for example), poor armour penetration and limited mobility due to the barrel length. Close-quarters, an SMG is flat out better.

Look up auto shotguns - best anti personnel weapon for close quarters combat.
https://www.youtube.com/watch?v=WOoUVeyaY_8

Are we still talking grim darkness of the far future, or modern day? Modern day they both have their ups and downs (recoil, rate of fire, mobility, types of ammunition).

But when we're looking at good ol spess muhreens a bolter wins always, hands down. A marine would outright laugh at shot, and a bolter beats a slug in damage any day. Also, would a marine still be able to charge after firing an automatic shotgun? Explain why an AA-12 -esque weapon wouldn't fall under rapid fire, due to its huge similarities to a bolter.
   
 
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