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Made in us
Unrelenting Rubric Terminator of Tzeentch





I'd never have a problem with it, but I'm pretty relaxed when it comes to that sort of stuff

"Backfield? I have no backfield." 
   
Made in us
Shas'la with Pulse Carbine





Utah

 astro_nomicon wrote:
I'd never have a problem with it, but I'm pretty relaxed when it comes to that sort of stuff


From what I've seen from the community on here, I think most people would be pretty chill about it, but you never know. Fenrisian Wolves just seem more cost-efficient when you need 8 Cyberwolves.
   
Made in gb
Tail-spinning Tomb Blade Pilot





In a chair, staring at a screen

I wouldn't get space wolves. The new cron codex has some sweet things in it, like the decurion. At 1000tps maybe a reclamation legion with an annihalation nexus would both give you a little cc and alot more firepower. Space wolves sound good too though.

1500 pts
2000pts 
   
Made in us
Shas'la with Pulse Carbine





Utah

 Da Stormlord wrote:
I wouldn't get space wolves. The new cron codex has some sweet things in it, like the decurion. At 1000tps maybe a reclamation legion with an annihalation nexus would both give you a little cc and alot more firepower. Space wolves sound good too though.


I like the Decurion a lot. That's what my buddy is doing with his army. If (when) I end up building a second army, it will probably be Necrons.
   
Made in au
Freaky Flayed One




If you have the points for a TWC + wolf lord + iron priest Deathstar it would certainly be effective. But you do have to play it as a Deathstar which not everyone enjoys or is good at. If it gets tarpitted you are in serious trouble. Majority of targets though it will annihilate on the charge.
   
Made in us
Shas'la with Pulse Carbine





Utah

Tekron wrote:
If you have the points for a TWC + wolf lord + iron priest Deathstar it would certainly be effective. But you do have to play it as a Deathstar which not everyone enjoys or is good at. If it gets tarpitted you are in serious trouble. Majority of targets though it will annihilate on the charge.


How many points are we talking?
   
Made in au
Freaky Flayed One




 the_kraken wrote:
Tekron wrote:
If you have the points for a TWC + wolf lord + iron priest Deathstar it would certainly be effective. But you do have to play it as a Deathstar which not everyone enjoys or is good at. If it gets tarpitted you are in serious trouble. Majority of targets though it will annihilate on the charge.


How many points are we talking?


Maxed out around 1000 once you pay the troop tax for the allied detachment.
   
Made in us
Shas'la with Pulse Carbine





Utah

Tekron wrote:
 the_kraken wrote:
Tekron wrote:
If you have the points for a TWC + wolf lord + iron priest Deathstar it would certainly be effective. But you do have to play it as a Deathstar which not everyone enjoys or is good at. If it gets tarpitted you are in serious trouble. Majority of targets though it will annihilate on the charge.


How many points are we talking?


Maxed out around 1000 once you pay the troop tax for the allied detachment.


I forgot about the troop tax. The original set up I was looking at was TWC and a Rune Priest on a bike. Someone also suggested Iron Priests on TW w/ Cyberwolves and something else with them too I think. I'd have to look.


Automatically Appended Next Post:
 astro_nomicon wrote:

Company of the great wolf detachment
HQ
Wolf lord - Runic armor(2+armor), shield(3+ invuln), wolfclaw(+1 str, ap3 reroll wounds), Thunderwolf mount, Felclaws teeth(reroll hits in cc), Frostfury(4 shot (storm bolter?) with helfost rule)- 240pts
Elite
2x Venerable Dreadnoughts with Shield and Great Axe - 290pts
Fast Attack
TWC unit - 3+/3++ 2 wounds, 4 attacks base, rending, all three have a shields and wolf claws and melta bombs. - 240pts

770pts of which
480 gets you a fast moving, super tough (T5, S5) deathstar that reroll Wounds, drop 20 attacks on the charge, WS6/5(due to detachment bonus), Str 6, rending

And 2 hard to kill dreads with 3++, str10 ap2, 3 attacks on the charge master crafted axes, with ws5.
Dreads are a great distraction and av14 killers,
Wolf Cav kill everyone else

Tau for killing at range and AA.


My primary detachment of Tau will already be at about 1000 pts (when I get done with the list) so 770 either needs to get closer to another 1000 or down to around 500, but with enough manpower that it's still able to provide support.


Don't play any 1850 games? Only 1500 or 2k?

Anyway wolves do seem like they could be really strong as allies for Tau. Company of the Great Wolf detachment (from the Champions of Fenris supplement) is almost surely the way you wanna go here. It's got 1 HQ and 2 Elites as its mandatory slots and a bunch of optional Elites and a few Troops, Fast Attack, and Heavy Support slots.

Above poster got it about right, but I'd change up the Wolf Lord a little bit. He doesn't need the relic bolter thing and he's probably better off without a SS. He should definitely take the Krakenbone sword since it is AP 2 at Initiative. Iron Priests on TWolves are also THE TITS. For 165 points you get a T5 2W 2+/6++ IC that moves 12" a turn, is fleet, and puts out 5 S10 AP1 attacks on the charge. The best part is, that 165 points includes FOUR cyber wolves (FAQ'd to be T5 now) that can be used as ablative wounds for the WolfStar and can also split off with the Iron Priest should you have multiple things that you would like to punch in the face. For a 1k force, here's what I'd do:

Wolf Lord: 210 (7 S6 AP2 I5 attacks on the charge)
Krakenbone Sword, Runic Armor, TWolf Mount

Iron Priest: 165 (5 S10 AP1 attacks)
TWolf Mount, 4x Cyber wolves

Iron Priest: 165 (5 S10 AP1 attacks)
TWolf Mount, 4x Cyber wolves

10x Grey Hunters: 2x Melta, Drop Pod

Thunderwolf Cav: 1x SS/CCW, 1x SS/CCW/Meltabomb 1x SS/PFist, Sarge w/ SS/Wolf Claw (10 S5 rending, 5 S10/9 (depending on how you rule it), and 5 S6 AP3 shred attacks on the charge)

You can add more melta via deepstriking suits in the Tau portion if you like, but it's not all that necessary as you have two dudes that can get down field quickly and are capable of punching just about anything's lights out. Not many things will live to tell the tale of a day the WolfStar assaulted them. Just blast the biggest threat to the wolves with your Tau and watch out for big fearless tarpits.

This was it.

This message was edited 2 times. Last update was at 2015/03/20 03:19:46


 
   
Made in au
Freaky Flayed One




Iron priest and TWC deathstars are your standard in SW tournament armies at the moment. You could do the rune priest + TWC unit + troop tax for 500 I expect, but it's a lot less scary because it is far more vulnerable to shooting.
   
Made in us
Shas'la with Pulse Carbine





Utah

Tekron wrote:
Iron priest and TWC deathstars are your standard in SW tournament armies at the moment. You could do the rune priest + TWC unit + troop tax for 500 I expect, but it's a lot less scary because it is far more vulnerable to shooting.


Really? I haven't done a ton of research into it as of yet, but that doesn't sound like something I want all that bad. Which one would provide better resilience to getting shot in the face?
   
Made in au
Freaky Flayed One




 the_kraken wrote:
Tekron wrote:
Iron priest and TWC deathstars are your standard in SW tournament armies at the moment. You could do the rune priest + TWC unit + troop tax for 500 I expect, but it's a lot less scary because it is far more vulnerable to shooting.


Really? I haven't done a ton of research into it as of yet, but that doesn't sound like something I want all that bad. Which one would provide better resilience to getting shot in the face?


With a wolf lord and iron priest you have a 2+ armour save tank and can LOS really nasty attacks onto handy nearby wolves instead of models you care about. This makes it hard to force lots of saves on the TWC.

TWC need storm shields to become resilient, and once you pay for that and a weapon they are very very expensive models (85 pts with th/ss). Hence why you want a tank character and some ablative wounds.
   
Made in us
Shas'la with Pulse Carbine





Utah

Tekron wrote:
 the_kraken wrote:
Tekron wrote:
Iron priest and TWC deathstars are your standard in SW tournament armies at the moment. You could do the rune priest + TWC unit + troop tax for 500 I expect, but it's a lot less scary because it is far more vulnerable to shooting.


Really? I haven't done a ton of research into it as of yet, but that doesn't sound like something I want all that bad. Which one would provide better resilience to getting shot in the face?


With a wolf lord and iron priest you have a 2+ armour save tank and can LOS really nasty attacks onto handy nearby wolves instead of models you care about. This makes it hard to force lots of saves on the TWC.

TWC need storm shields to become resilient, and once you pay for that and a weapon they are very very expensive models (85 pts with th/ss). Hence why you want a tank character and some ablative wounds.


Ah, okay. I see what you mean. That 2+ save is quite nice.
   
Made in us
Unrelenting Rubric Terminator of Tzeentch





 the_kraken wrote:
Tekron wrote:
Iron priest and TWC deathstars are your standard in SW tournament armies at the moment. You could do the rune priest + TWC unit + troop tax for 500 I expect, but it's a lot less scary because it is far more vulnerable to shooting.


Really? I haven't done a ton of research into it as of yet, but that doesn't sound like something I want all that bad. Which one would provide better resilience to getting shot in the face?


There's really no troop tax to a SW deathstar if you run it out of the Company of the Great Wolf detachment. It requires 1 HQ (satisfied by a Wolf Lord or WGBL) and 2 Elites (satisfied by Iron Priests on TWolf). All are part of your WolfStar so no tax what so ever. A Wolf Lord and two Iron Priests on TWolves (and 8 cyber wolves) hit obscenely hard and have a lot of ablative wounds, which makes them quite hard to handle for most armies especially when you consider that an opposing army will generally get two shooting phases at most to deal with that, all the while getting hammered by ~1000 pts of Tau shooting. Factor in the other 4 regular TWolves with SS and it won't look good for most people. Hell, I run competitive Daemons lists in my meta and win more than I lose, but I'm not really sure what I'd do against that. The hardest part will be figuring out how to deploy since the two forces can't setup within 12" of each other.

"Backfield? I have no backfield." 
   
Made in us
Shas'la with Pulse Carbine





Utah

 astro_nomicon wrote:
The hardest part will be figuring out how to deploy since the two forces can't setup within 12" of each other.


They're only Allies of Desperation, not Come the Apocalypse. Isn't the 12" deployment rule on for CtA Allies?
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

Two canoptek harvest formations without the decurion, or a canoptek harvest and a destroyer group, or s harvest and flayed one pack would provide some strong assault for your tau, or atleast a tarpit and melee blender.

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in us
Shas'la with Pulse Carbine





Utah

 Crazyterran wrote:
Two canoptek harvest formations without the decurion, or a canoptek harvest and a destroyer group, or s harvest and flayed one pack would provide some strong assault for your tau, or atleast a tarpit and melee blender.


Tarpit is good, but I'll need it to be able to get some kills as well. I can't shoot into the melee with my main detachment of Tau, so they'll need to be able to hold their own while I have the Tau deal with other threats.
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

 the_kraken wrote:
 Crazyterran wrote:
Two canoptek harvest formations without the decurion, or a canoptek harvest and a destroyer group, or s harvest and flayed one pack would provide some strong assault for your tau, or atleast a tarpit and melee blender.


Tarpit is good, but I'll need it to be able to get some kills as well. I can't shoot into the melee with my main detachment of Tau, so they'll need to be able to hold their own while I have the Tau deal with other threats.


If you tie up the big scary death star all game, or centstar, or what have you, you can win by simply killing the rest of his list and camping objectives.

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in us
Shas'la with Pulse Carbine





Utah

 Crazyterran wrote:
 the_kraken wrote:
 Crazyterran wrote:
Two canoptek harvest formations without the decurion, or a canoptek harvest and a destroyer group, or s harvest and flayed one pack would provide some strong assault for your tau, or atleast a tarpit and melee blender.


Tarpit is good, but I'll need it to be able to get some kills as well. I can't shoot into the melee with my main detachment of Tau, so they'll need to be able to hold their own while I have the Tau deal with other threats.


If you tie up the big scary death star all game, or centstar, or what have you, you can win by simply killing the rest of his list and camping objectives.


That seems like a bit lackluster of a win though doesn't it?
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

 the_kraken wrote:
 Crazyterran wrote:
 the_kraken wrote:
 Crazyterran wrote:
Two canoptek harvest formations without the decurion, or a canoptek harvest and a destroyer group, or s harvest and flayed one pack would provide some strong assault for your tau, or atleast a tarpit and melee blender.


Tarpit is good, but I'll need it to be able to get some kills as well. I can't shoot into the melee with my main detachment of Tau, so they'll need to be able to hold their own while I have the Tau deal with other threats.


If you tie up the big scary death star all game, or centstar, or what have you, you can win by simply killing the rest of his list and camping objectives.


That seems like a bit lackluster of a win though doesn't it?


It's also pretty lackluster to have a death star walk through your army or a centstar wipe out one to two units a turn by itself.

If you give him a tarpit he needs to avoid or deal with, it gives the rest of your army time to do other things. Just out it in his path and force him to react to it.

Besides, You asked what the best ally was, presumably for winning, since this is the tactics section. The best thing is something that fills a hole in your army. Melee tarpits or blenders, in the cases of the wraiths and flayed ones, do that. Scarabs can screw around and grab objectives, and are fast to boot.


 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in us
Shas'la with Pulse Carbine





Utah

 Crazyterran wrote:
 the_kraken wrote:
 Crazyterran wrote:
 the_kraken wrote:
 Crazyterran wrote:
Two canoptek harvest formations without the decurion, or a canoptek harvest and a destroyer group, or s harvest and flayed one pack would provide some strong assault for your tau, or atleast a tarpit and melee blender.


Tarpit is good, but I'll need it to be able to get some kills as well. I can't shoot into the melee with my main detachment of Tau, so they'll need to be able to hold their own while I have the Tau deal with other threats.


If you tie up the big scary death star all game, or centstar, or what have you, you can win by simply killing the rest of his list and camping objectives.


That seems like a bit lackluster of a win though doesn't it?


It's also pretty lackluster to have a death star walk through your army or a centstar wipe out one to two units a turn by itself.

If you give him a tarpit he needs to avoid or deal with, it gives the rest of your army time to do other things. Just out it in his path and force him to react to it.

Besides, You asked what the best ally was, presumably for winning, since this is the tactics section. The best thing is something that fills a hole in your army. Melee tarpits or blenders, in the cases of the wraiths and flayed ones, do that. Scarabs can screw around and grab objectives, and are fast to boot.



Fair enough. I'm leaning more towards building a second army (of Necrons) down the road though. So I may stick with SW for an Allied Detachment.
   
 
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